Player Matchup

Ix Chel
Ix Chel
DARKMONKEY796
Ix Chel
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,357 Elo+
Party 1
Ymir
Ymir
IX-PsYcHo-Boiii
Ymir
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,357 Elo+
Party 1
Izanami
Izanami
xChaotica
Izanami
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 70L
1,276 Elo+
Solo
Team Averages
Level 98
1,500 SR
1,330 Elo+

VS

Team Averages
Level 68
1,564 SR
1,366 Elo+
Arachne
Arachne
P1Jac
Arachne
Level 17
God Stats
1W - 1L
1,704 SR
Queue Stats
48W - 64L
1,318 Elo+
Party 2
Hercules
Hercules
Vitalz Echo
Hercules
Level 60
God Stats
4W - 7L
1,315 SR
Queue Stats
221W - 229L
1,336 Elo+
Party 2
Ix Chel
Ix Chel
YeOldeFolds
Ix Chel
Level 126
God Stats
5W - 4L
1,672 SR
Queue Stats
70W - 80L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
2 / 2 / 5
10,729
671
9,577
8,136
3,505
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

16
3 / 2 / 4
10,955
685
10,636
16,708
9,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
xChaotica
Izanami
18
2 / 1 / 5
11,358
710
10,926
11,405
4,869
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
P1Jac
Arachne
15
2 / 3 / 3
10,312
645
3,506
12,673
6,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Vitalz Echo
Hercules
14
1 / 2 / 3
9,725
608
8,254
17,480
18,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ix Chel
YeOldeFolds
Ix Chel
16
2 / 2 / 3
10,778
674
14,220
10,059
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
7
Kills
5
5
Deaths
7
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
2
2
5
2.25
W
3
2
4
2.5
L
Arachne
P1Jac
Arachne
2
3
3
1.17
L
Hercules
Vitalz Echo
Hercules
1
2
3
1.25
L
Ix Chel
YeOldeFolds
Ix Chel
2
2
3
1.75
W
Izanami
xChaotica
Izanami
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,139
Damage
25,980
36,249
Taken
40,212
17,911
Mitigated
29,749
7,769
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
9,577
1,240
610
1,803
8,136
3,505
557
4,123
3,849
35,691
0
W
10,636
1,422
0
2,544
16,708
9,537
0
4,855
11,424
46,814
0
L
Arachne
P1Jac
Arachne
3,506
3,081
0
1,958
12,673
6,865
257
6,123
6,495
0
13,468
L
Hercules
Vitalz Echo
Hercules
8,254
754
0
5,454
17,480
18,585
253
9,338
7,830
0
18,742
L
Ix Chel
YeOldeFolds
Ix Chel
14,220
816
998
3,157
10,059
4,299
796
4,280
5,659
66,110
0
W
Izanami
xChaotica
Izanami
10,926
6,651
0
2,812
11,405
4,869
2,916
5,350
5,844
0
78,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,042
Gold Earned
30,815
244
Minions Killed
163
0
Camps Cleared
0
882,426
Distance Traveled
905,920
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,729
671
53
3
0
286,297
0
W
Ymir
10,955
685
74
5
0
290,857
0
L
Arachne
10,312
645
20
1
0
311,478
0
L
Hercules
9,725
608
30
2
0
305,864
4
L
Ix Chel
10,778
674
113
7
0
288,578
5
W
Izanami
11,358
710
117
7
0
305,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role