Player Matchup

Kuzenbo
Kuzenbo
Don Salty
Kuzenbo
Level 46
God Stats
0W - 3L
1,220 SR
Queue Stats
0W - 3L
1,145 Elo+
Solo
Medusa
Medusa
FancyFace_JDR
Medusa
Level 122
God Stats
4W - 3L
1,820 SR
Queue Stats
329W - 321L
1,506 Elo+
Solo
Chaac
Chaac
IP Ste1n
Chaac
Level 122
God Stats
19W - 27L
1,493 SR
Queue Stats
419W - 388L
1,538 Elo+
Solo
Hades
Hades
OG BOMB1000
Hades
Level 121
God Stats
45W - 23L
1,604 SR
Queue Stats
333W - 324L
1,482 Elo+
Solo
Bakasura
Bakasura
TooLegit2quitx6
Bakasura
Level 124
God Stats
2W - 3L
1,582 SR
Queue Stats
122W - 128L
1,415 Elo+
Solo
Team Averages
Level 107
1,544 SR
1,417 Elo+

VS

Team Averages
Level 108
1,575 SR
1,470 Elo+
Danzaburou
Danzaburou
GIRONZA20
Danzaburou
Level 131
God Stats
8W - 6L
1,559 SR
Queue Stats
132W - 118L
1,497 Elo+
Solo
Raijin
Raijin
GrimRadiation
Raijin
Level 80
God Stats
2W - 0L
1,779 SR
Queue Stats
81W - 69L
1,412 Elo+
Solo
Hades
Hades
Nadaver
Hades
Level 127
God Stats
26W - 23L
1,474 SR
Queue Stats
223W - 234L
1,492 Elo+
Solo
Surtr
Surtr
The1Overlord
Surtr
Level 51
God Stats
3W - 2L
1,334 SR
Queue Stats
92W - 112L
1,459 Elo+
Solo
Aphrodite
Aphrodite
WycheTheGod
Aphrodite
Level 149
God Stats
9W - 11L
1,728 SR
Queue Stats
430W - 399L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Don Salty
Kuzenbo
8
1 / 4 / 1
5,312
531
2,306
10,182
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 1
4,745
475
2,499
6,375
2,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
IP Ste1n
Chaac
11
0 / 1 / 2
5,686
569
2,525
9,859
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 0
6,256
626
6,317
8,653
4,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
10
3 / 1 / 1
5,949
595
5,571
8,636
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GIRONZA20
Danzaburou
10
6 / 2 / 2
6,765
677
9,179
7,150
2,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 2
6,582
658
3,744
5,156
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hades
Nadaver
Hades
12
1 / 1 / 1
6,736
674
6,217
6,457
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 5
6,008
601
5,723
7,107
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
WycheTheGod
Aphrodite
10
1 / 1 / 7
6,550
655
3,301
7,838
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
12
12
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Don Salty
Kuzenbo
1
4
1
0.38
L
0
4
1
0.13
W
Danzaburou
GIRONZA20
Danzaburou
6
2
2
3.5
W
2
1
2
3
L
Chaac
IP Ste1n
Chaac
0
1
2
1
W
Hades
Nadaver
Hades
1
1
1
1.5
L
2
2
0
1
W
2
1
5
4.5
L
Bakasura
3
1
1
3.5
W
Aphrodite
WycheTheGod
Aphrodite
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,218
Damage
28,164
43,705
Taken
33,708
24,542
Mitigated
15,989
13,126
Healing
13,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Don Salty
Kuzenbo
2,306
825
0
696
10,182
8,570
0
1,982
8,200
10,022
0
L
2,499
1,336
0
500
6,375
2,243
0
1,221
5,154
0
27,979
W
Danzaburou
GIRONZA20
Danzaburou
9,179
3,916
0
1,103
7,150
2,988
494
1,202
5,731
0
51,146
W
3,744
469
0
1,486
5,156
2,166
0
3,278
1,878
46,718
0
L
Chaac
IP Ste1n
Chaac
2,525
88
0
5,215
9,859
5,474
0
4,984
4,453
0
42,092
W
Hades
Nadaver
Hades
6,217
1,118
0
4,378
6,457
2,753
0
0
6,396
51,158
0
L
6,317
894
140
4,574
8,653
4,987
0
2,782
5,859
51,788
0
W
5,723
3,094
0
457
7,107
2,947
0
1,906
4,833
1,216
34,523
L
Bakasura
5,571
3,684
0
2,001
8,636
3,268
0
2,039
6,529
0
34,798
W
Aphrodite
WycheTheGod
Aphrodite
3,301
1,064
2,013
4,379
7,838
5,135
130
2,237
5,601
23,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,948
Gold Earned
32,641
289
Minions Killed
346
0
Camps Cleared
0
1,041,844
Distance Traveled
1,022,284
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,312
531
15
2
0
217,238
2
L
Medusa
4,745
475
48
5
0
161,378
0
W
Danzaburou
6,765
677
93
9
0
200,848
0
W
Raijin
6,582
658
93
9
0
206,589
4
L
Chaac
5,686
569
66
7
0
188,971
1
W
Hades
6,736
674
71
7
0
176,071
0
L
Hades
6,256
626
95
10
0
200,514
0
W
Surtr
6,008
601
61
6
0
249,810
0
L
Bakasura
5,949
595
65
7
0
273,743
0
W
Aphrodite
6,550
655
28
3
0
188,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role