Player Matchup

Neith
Neith
Aveous
Neith
Level 108
God Stats
5W - 0L
1,527 SR
Queue Stats
33W - 29L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CindaFNr3lla
Cthulhu
Level 137
God Stats
17W - 10L
1,485 SR
Queue Stats
1,367W - 1,361L
1,406 Elo+
Party 1
Bastet
Bastet
StrykerTheElite
Bastet
Level 128
God Stats
8W - 13L
1,223 SR
Queue Stats
506W - 487L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
Xavier666Dauntei
Danzaburou
Level 60
God Stats
1W - 3L
1,138 SR
Queue Stats
275W - 318L
1,451 Elo+
Solo
Kali
Kali
xSo BARBARIC
Kali
Level 115
God Stats
6W - 1L
1,727 SR
Queue Stats
387W - 404L
1,385 Elo+
Solo
Team Averages
Level 110
1,420 SR
1,436 Elo+

VS

Team Averages
Level 60
1,453 SR
1,403 Elo+
Fenrir
Fenrir
BigBoggzy
Fenrir
Level 34
God Stats
4W - 6L
1,183 SR
Queue Stats
337W - 423L
1,399 Elo+
Solo
Artio
Artio
BlazayyBlah
Artio
Level 49
God Stats
0W - 2L
1,596 SR
Queue Stats
25W - 37L
1,321 Elo+
Solo
Medusa
Medusa
Prismy
Medusa
Level 61
God Stats
0W - 2L
1,283 SR
Queue Stats
8W - 13L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
RKsenpai
Sun Wukong
Level 108
God Stats
1W - 1L
1,703 SR
Queue Stats
155W - 160L
1,455 Elo+
Solo
He Bo
He Bo
Th1rdDegree6451
He Bo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aveous
Neith
19
5 / 1 / 5
10,778
980
14,853
8,246
4,582
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
CindaFNr3lla
Cthulhu
17
3 / 2 / 10
9,604
873
12,231
15,717
17,281
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 12
9,173
834
12,560
12,324
5,700
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Xavier666Dauntei
Danzaburou
5
0 / 0 / 0
6,308
573
0
0
0
15
4 / 1 / 10
9,376
852
5,797
8,687
4,212
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigBoggzy
Fenrir
14
2 / 6 / 3
8,139
740
4,374
13,765
15,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 3 / 3
8,237
749
5,401
12,976
14,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
Prismy
Medusa
16
3 / 3 / 3
8,434
767
13,692
9,462
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
RKsenpai
Sun Wukong
15
2 / 2 / 4
7,724
702
9,174
13,406
14,620
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
6,080
553
998
2,850
834
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
15
Kills
7
7
Deaths
15
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
Aveous
Neith
5
1
5
7.5
L
Fenrir
BigBoggzy
Fenrir
2
6
3
0.58
L
0
3
3
0.5
W
Cthulhu
CindaFNr3lla
Cthulhu
3
2
10
4
L
Medusa
Prismy
Medusa
3
3
3
1.5
L
Sun Wukong
RKsenpai
Sun Wukong
2
2
4
2
W
3
3
12
3
L
0
1
0
0
W
Danzaburou
Xavier666Dauntei
Danzaburou
0
0
0
0
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,441
Damage
33,639
44,974
Taken
52,459
31,775
Mitigated
49,527
22,018
Healing
17,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aveous
Neith
14,853
9,615
0
2,969
8,246
4,582
3,768
1,255
6,991
0
38,297
L
Fenrir
BigBoggzy
Fenrir
4,374
1,014
840
1,763
13,765
15,020
0
2,027
11,738
0
8,328
L
5,401
662
2,929
3,177
12,976
14,429
0
2,263
10,713
16,478
0
W
Cthulhu
CindaFNr3lla
Cthulhu
12,231
888
2,013
3,592
15,717
17,281
180
1,525
14,192
24,888
0
L
Medusa
Prismy
Medusa
13,692
6,428
1,002
2,525
9,462
4,624
0
3,611
5,851
0
25,110
L
Sun Wukong
RKsenpai
Sun Wukong
9,174
1,357
1,693
2,808
13,406
14,620
0
3,842
9,564
0
15,788
W
12,560
4,045
2,711
4,773
12,324
5,700
0
1,886
10,438
0
16,786
L
998
34
0
995
2,850
834
0
488
2,362
1,565
0
W
Danzaburou
Xavier666Dauntei
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
5,797
2,786
1,814
4,146
8,687
4,212
0
1,733
6,954
0
11,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,239
Gold Earned
38,614
111
Minions Killed
64
0
Camps Cleared
0
899,651
Distance Traveled
877,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,778
980
73
7
0
173,987
0
L
Fenrir
8,139
740
11
1
0
200,167
0
L
Artio
8,237
749
12
1
0
195,452
0
W
Cthulhu
9,604
873
25
2
0
229,483
0
L
Medusa
8,434
767
28
3
0
223,021
0
L
Sun Wukong
7,724
702
12
1
0
203,535
0
W
Bastet
9,173
834
8
1
0
251,296
0
L
He Bo
6,080
553
1
0
0
55,573
0
W
Danzaburou
6,308
573
0
0
0
0
0
W
Kali
9,376
852
5
0
0
244,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role