Player Matchup

Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
DewBison
Kali
Level 128
God Stats
2W - 1L
1,919 SR
Queue Stats
28W - 18L
1,663 Elo+
Solo
Maui
Maui
Eduardofl35
Maui
Level 123
God Stats
17W - 22L
1,561 SR
Queue Stats
444W - 471L
1,442 Elo+
Solo
Fenrir
Fenrir
IDrowzy
Fenrir
Level 146
God Stats
1W - 1L
1,777 SR
Queue Stats
102W - 90L
1,471 Elo+
Solo
Nu Wa
Nu Wa
Srcleytinho0
Nu Wa
Level 27
God Stats
5W - 2L
1,514 SR
Queue Stats
138W - 137L
1,388 Elo+
Party 2
Team Averages
Level 116
1,654 SR
1,493 Elo+

VS

Team Averages
Level 77
1,559 SR
1,438 Elo+
He Bo
He Bo
BigDaddyJay18
He Bo
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
252W - 265L
1,554 Elo+
Party 1
Hercules
Hercules
CheerioDisplay
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 39L
1,385 Elo+
Party 1
Chang'e
Chang'e
Imp3ria
Chang'e
Level 89
God Stats
15W - 11L
1,545 SR
Queue Stats
286W - 259L
1,489 Elo+
Party 1
Bacchus
Bacchus
TalkingPenguins
Bacchus
Level 88
God Stats
3W - 1L
1,748 SR
Queue Stats
91W - 81L
1,380 Elo+
Solo
Heimdallr
Heimdallr
TheTikiMann
Heimdallr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 1 / 2
5,021
456
2,528
4,188
1,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kali
11
4 / 1 / 0
6,256
569
5,009
9,616
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 1 / 3
5,203
473
1,281
7,571
5,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
IDrowzy
Fenrir
11
1 / 0 / 0
6,007
546
4,244
8,349
7,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 2
5,564
506
5,533
7,107
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,866
624
4,552
6,311
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
11
1 / 0 / 0
6,466
588
4,464
7,361
5,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Imp3ria
Chang'e
12
1 / 0 / 1
6,603
600
4,065
5,694
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 1
5,756
523
3,170
7,534
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
TheTikiMann
Heimdallr
8
0 / 2 / 1
5,026
457
4,192
7,396
2,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
5
Kills
6
6
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
2
1
W
4
1
1
4.5
W
Hercules
1
0
0
1
L
Kali
4
1
0
4
L
0
1
3
1.5
L
Fenrir
IDrowzy
Fenrir
1
0
0
1
W
Chang'e
Imp3ria
Chang'e
1
0
1
1.5
L
0
3
2
0.33
W
0
2
1
0.25
W
Heimdallr
TheTikiMann
Heimdallr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,595
Damage
20,443
36,831
Taken
34,296
21,024
Mitigated
18,704
9,120
Healing
13,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,528
2,343
0
1,423
4,188
1,534
0
1,555
2,633
0
25,357
W
4,552
514
0
3,140
6,311
1,853
0
437
5,874
46,681
0
W
Hercules
4,464
2,093
0
3,006
7,361
5,135
0
226
7,135
0
39,462
L
Kali
5,009
2,705
0
2,821
9,616
3,776
0
1,982
7,634
0
52,289
L
1,281
173
0
1,273
7,571
5,743
0
2,693
4,878
14,546
0
L
Fenrir
IDrowzy
Fenrir
4,244
864
0
3,003
8,349
7,035
0
590
7,759
0
33,523
W
Chang'e
Imp3ria
Chang'e
4,065
290
160
2,727
5,694
1,775
0
3,818
1,876
44,692
0
L
5,533
2,103
0
600
7,107
2,936
0
5,288
1,819
38,669
0
W
3,170
311
207
2,052
7,534
7,077
253
1,089
6,445
17,331
0
W
Heimdallr
TheTikiMann
Heimdallr
4,192
2,275
0
1,827
7,396
2,864
673
1,244
6,152
0
33,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,051
Gold Earned
30,717
273
Minions Killed
315
0
Camps Cleared
0
1,141,676
Distance Traveled
1,186,507
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,021
456
46
4
0
193,865
0
W
He Bo
6,866
624
83
8
0
256,505
2
W
Hercules
6,466
588
67
6
0
247,249
6
L
Kali
6,256
569
84
8
0
273,518
0
L
Maui
5,203
473
20
2
0
219,420
6
L
Fenrir
6,007
546
56
5
0
236,847
2
W
Chang'e
6,603
600
94
9
0
245,496
1
L
Nu Wa
5,564
506
67
6
0
218,026
2
W
Bacchus
5,756
523
21
2
0
216,968
0
W
Heimdallr
5,026
457
50
5
0
220,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role