Player Matchup

Susano
Susano
Beltrini
Susano
Level 46
God Stats
1W - 4L
1,307 SR
Queue Stats
22W - 30L
1,493 Elo+
Solo
Achilles
Achilles
M4k0mur4
Achilles
Level 47
God Stats
18W - 17L
1,481 SR
Queue Stats
370W - 392L
1,483 Elo+
Solo
Ix Chel
Ix Chel
sirbluedoge
Ix Chel
Level 119
God Stats
1W - 5L
1,375 SR
Queue Stats
233W - 153L
1,610 Elo+
Solo
Team Averages
Level 71
1,388 SR
1,529 Elo+

VS

Team Averages
Level 92
1,590 SR
1,593 Elo+
Merlin
Merlin
Briskpeche
Merlin
Level 29
God Stats
4W - 1L
1,375 SR
Queue Stats
21W - 21L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
extremegamer69
Danzaburou
Level 124
God Stats
7W - 6L
1,639 SR
Queue Stats
429W - 411L
1,587 Elo+
Party 1
Vamana
Vamana
iCarryorTrolli
Vamana
Level 124
God Stats
12W - 5L
1,755 SR
Queue Stats
744W - 698L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Beltrini
Susano
15
4 / 4 / 1
10,074
720
10,511
14,599
6,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
M4k0mur4
Achilles
15
0 / 3 / 5
9,071
648
4,238
16,972
22,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
sirbluedoge
Ix Chel
14
1 / 7 / 2
8,890
635
9,475
13,512
5,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Briskpeche
Merlin
16
1 / 1 / 13
10,347
739
13,259
9,138
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
extremegamer69
Danzaburou
17
6 / 2 / 7
11,255
804
13,973
11,055
4,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
7 / 3 / 3
11,036
788
12,551
14,136
10,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
14
14
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Susano
Beltrini
Susano
4
4
1
1.13
W
Merlin
Briskpeche
Merlin
1
1
13
7.5
L
Achilles
M4k0mur4
Achilles
0
3
5
0.83
W
Danzaburou
extremegamer69
Danzaburou
6
2
7
4.75
W
7
3
3
2.83
L
Ix Chel
sirbluedoge
Ix Chel
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,224
Damage
39,783
45,083
Taken
34,329
35,189
Mitigated
18,940
5,431
Healing
7,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Beltrini
Susano
10,511
1,802
0
609
14,599
6,673
0
3,310
11,289
0
33,400
W
Merlin
Briskpeche
Merlin
13,259
439
0
19
9,138
3,638
529
3,406
5,311
52,711
0
L
Achilles
M4k0mur4
Achilles
4,238
330
0
2,150
16,972
22,998
0
6,132
10,840
0
19,586
W
Danzaburou
extremegamer69
Danzaburou
13,973
7,437
0
3,509
11,055
4,850
2,470
2,604
7,971
0
41,077
W
12,551
7,727
0
4,086
14,136
10,452
125
2,987
9,984
0
57,225
L
Ix Chel
sirbluedoge
Ix Chel
9,475
483
1,032
1,640
13,512
5,518
0
4,242
9,270
34,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,035
Gold Earned
32,638
146
Minions Killed
219
0
Camps Cleared
0
799,543
Distance Traveled
781,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,074
720
60
4
0
270,573
0
W
Merlin
10,347
739
97
7
0
255,210
0
L
Achilles
9,071
648
23
2
0
290,822
0
W
Danzaburou
11,255
804
56
4
0
255,682
0
W
Vamana
11,036
788
66
5
0
271,030
0
L
Ix Chel
8,890
635
63
5
0
238,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role