Player Matchup

Aphrodite
Aphrodite
Concept313
Aphrodite
Level 29
God Stats
0W - 5L
1,295 SR
Queue Stats
11W - 58L
1,024 Elo+
Party 1
Medusa
Medusa
Korbox13
Medusa
Level 38
God Stats
2W - 10L
1,376 SR
Queue Stats
12W - 56L
1,031 Elo+
Party 1
Sol
Sol
pheblamouche
Sol
Level 7
God Stats
0W - 6L
1,490 SR
Queue Stats
10W - 44L
1,059 Elo+
Party 1
Team Averages
Level 25
1,387 SR
1,038 Elo+

VS

Team Averages
Level 104
1,460 SR
1,274 Elo+
Charybdis
Charybdis
Arktos2000
Charybdis
Level 104
God Stats
3W - 0L
1,784 SR
Queue Stats
39W - 63L
1,341 Elo+
Party 2
Vamana
Vamana
TheButcher68580
Vamana
Level 119
God Stats
5W - 4L
1,451 SR
Queue Stats
59W - 68L
1,282 Elo+
Party 2
Nemesis
Nemesis
XxxgixxX
Nemesis
Level 88
God Stats
6W - 7L
1,143 SR
Queue Stats
30W - 36L
1,198 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Concept313
Aphrodite
15
1 / 6 / 4
9,701
693
5,361
16,667
9,824
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Korbox13
Medusa
14
3 / 7 / 4
9,714
694
8,407
17,690
8,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 5 / 2
10,538
753
7,256
12,262
4,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arktos2000
Charybdis
15
2 / 2 / 9
9,976
713
7,220
11,344
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
13 / 2 / 4
12,211
872
17,223
13,211
9,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
XxxgixxX
Nemesis
15
3 / 5 / 10
10,159
726
15,611
15,174
7,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
8
Kills
18
18
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Arktos2000
Charybdis
2
2
9
3.25
L
Aphrodite
Concept313
Aphrodite
1
6
4
0.5
L
Medusa
Korbox13
Medusa
3
7
4
0.71
W
13
2
4
7.5
W
Nemesis
XxxgixxX
Nemesis
3
5
10
1.6
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,024
Damage
40,054
46,619
Taken
39,729
22,737
Mitigated
22,806
7,732
Healing
9,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Arktos2000
Charybdis
7,220
2,943
71
3,113
11,344
5,034
1,427
3,120
8,224
0
44,027
L
Aphrodite
Concept313
Aphrodite
5,361
975
1,559
3,232
16,667
9,824
272
3
16,057
20,435
0
L
Medusa
Korbox13
Medusa
8,407
3,838
0
1,488
17,690
8,073
890
8
16,701
0
30,734
W
17,223
10,770
0
3,652
13,211
9,824
2,006
3,350
9,861
0
52,971
W
Nemesis
XxxgixxX
Nemesis
15,611
6,324
0
2,280
15,174
7,948
264
6,494
8,680
0
34,757
L
7,256
2,636
0
1,453
12,262
4,840
266
0
11,686
19,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,953
Gold Earned
32,346
104
Minions Killed
149
0
Camps Cleared
0
681,275
Distance Traveled
799,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,976
713
71
5
0
246,449
0
L
Aphrodite
9,701
693
33
2
0
225,796
0
L
Medusa
9,714
694
41
3
0
243,069
0
W
Vamana
12,211
872
39
3
0
280,979
0
W
Nemesis
10,159
726
39
3
0
272,560
0
L
Sol
10,538
753
30
2
0
212,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role