Player Matchup

Ix Chel
Ix Chel
ChickieNuggie
Ix Chel
Level 156
God Stats
30W - 5L
1,740 SR
Queue Stats
361W - 132L
1,668 Elo+
Party 2
Janus
Janus
Rafal161117
Janus
Level 51
God Stats
5W - 2L
1,395 SR
Queue Stats
9W - 7L
1,488 Elo+
Solo
Hou Yi
Hou Yi
Seasicks
Hou Yi
Level 85
God Stats
10W - 3L
1,532 SR
Queue Stats
22W - 19L
1,541 Elo+
Party 3
Atlas
Atlas
TheGreeenBean
Atlas
Level 118
God Stats
5W - 1L
1,775 SR
Queue Stats
288W - 82L
1,641 Elo+
Party 2
Thanatos
Thanatos
shadowblade264
Thanatos
Level 17
God Stats
7W - 1L
1,682 SR
Queue Stats
8W - 3L
1,656 Elo+
Party 3
Team Averages
Level 85
1,625 SR
1,599 Elo+

VS

Team Averages
Level 65
1,523 SR
1,466 Elo+
Zeus
Zeus
Dibucho98
Zeus
Level 101
God Stats
61W - 43L
1,672 SR
Queue Stats
363W - 373L
1,522 Elo+
Party 1
Ix Chel
Ix Chel
Jessamyn
Ix Chel
Level 127
God Stats
59W - 51L
1,467 SR
Queue Stats
702W - 715L
1,512 Elo+
Solo
Xbalanque
Xbalanque
Niseraru3018
Xbalanque
Level 46
God Stats
3W - 2L
1,525 SR
Queue Stats
66W - 46L
1,488 Elo+
Solo
Cthulhu
Cthulhu
PEPEGABOI
Cthulhu
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 160L
1,394 Elo+
Solo
Fenrir
Fenrir
Yoteneramigos
Fenrir
Level 18
God Stats
16W - 23L
1,449 SR
Queue Stats
88W - 106L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
16
10 / 1 / 13
11,080
1,231
18,741
11,828
6,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 3 / 14
9,514
1,057
14,607
10,334
6,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Seasicks
Hou Yi
16
6 / 0 / 19
10,986
1,221
18,418
12,723
7,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 0 / 15
10,646
1,183
7,402
15,168
19,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
16
4 / 2 / 11
9,681
1,076
2,803
5,884
3,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

271

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
1 / 5 / 2
9,365
1,041
16,119
13,200
5,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
Jessamyn
Ix Chel
15
5 / 3 / 1
10,646
1,183
11,662
10,802
4,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Niseraru3018
Xbalanque
15
0 / 5 / 6
9,335
1,037
14,079
15,020
6,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
PEPEGABOI
Cthulhu
14
0 / 12 / 4
8,738
971
11,250
26,494
20,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 0 / 0
6,283
698
0
0
0

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
19
25
Kills
6
6
Deaths
25
72
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
10
1
13
16.5
L
Zeus
1
5
2
0.4
L
Ix Chel
Jessamyn
Ix Chel
5
3
1
1.83
L
Xbalanque
Niseraru3018
Xbalanque
0
5
6
0.6
L
Cthulhu
PEPEGABOI
Cthulhu
0
12
4
0.17
W
1
3
14
2.67
W
Hou Yi
Seasicks
Hou Yi
6
0
19
15.5
W
4
0
15
11.5
L
0
0
0
0
W
Thanatos
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,971
Damage
53,110
55,937
Taken
65,516
42,773
Mitigated
36,138
14,340
Healing
3,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
18,741
4,148
1,797
2,769
11,828
6,791
0
8,590
3,238
44,842
0
L
Zeus
16,119
249
0
0
13,200
5,413
0
9,264
3,936
40,494
0
L
Ix Chel
Jessamyn
Ix Chel
11,662
822
1,441
870
10,802
4,384
0
7,474
3,328
32,004
0
L
Xbalanque
Niseraru3018
Xbalanque
14,079
7,868
0
671
15,020
6,294
0
9,443
5,577
0
44,524
L
Cthulhu
PEPEGABOI
Cthulhu
11,250
198
64
42
26,494
20,047
0
14,569
11,925
22,348
0
W
14,607
119
0
603
10,334
6,179
0
7,008
3,326
35,502
0
W
Hou Yi
Seasicks
Hou Yi
18,418
12,474
0
3,348
12,723
7,043
0
8,994
3,729
0
35,083
W
7,402
2,551
0
3,351
15,168
19,395
0
9,650
5,518
15,231
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
2,803
658
0
2,472
5,884
3,365
0
4,789
1,095
0
7,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,907
Gold Earned
44,367
196
Minions Killed
193
7
Camps Cleared
4
964,792
Distance Traveled
707,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,080
1,231
71
8
3
199,258
0
L
Zeus
9,365
1,041
57
6
2
179,857
0
L
Ix Chel
10,646
1,183
46
5
1
191,628
0
L
Xbalanque
9,335
1,037
71
8
1
173,276
0
L
Cthulhu
8,738
971
19
2
0
162,252
0
W
Janus
9,514
1,057
66
7
2
185,697
0
W
Hou Yi
10,986
1,221
35
4
1
183,251
0
W
Atlas
10,646
1,183
10
1
0
204,211
0
L
Fenrir
6,283
698
0
0
0
0
0
W
Thanatos
9,681
1,076
14
2
1
192,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role