Player Matchup

Baron Samedi
Baron Samedi
KilStealWill
Baron Samedi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,442 Elo+
Solo
Martichoras
Martichoras
MeekoBombay
Martichoras
Level 161
God Stats
16W - 18L
1,526 SR
Queue Stats
397W - 369L
1,618 Elo+
Solo
Thor
Thor
OneWingdAngel7
Thor
Level 118
God Stats
3W - 5L
1,500 SR
Queue Stats
486W - 465L
1,477 Elo+
Solo
Bacchus
Bacchus
Ritorys
Bacchus
Level 125
God Stats
1W - 1L
1,270 SR
Queue Stats
29W - 25L
1,526 Elo+
Solo
Osiris
Osiris
UnderratedKg
Osiris
Level 71
God Stats
3W - 6L
1,462 SR
Queue Stats
455W - 422L
1,459 Elo+
Solo
Team Averages
Level 124
1,452 SR
1,504 Elo+

VS

Team Averages
Level 149
1,545 SR
1,551 Elo+
Yemoja
Yemoja
DaRkC0LT
Yemoja
Level 185
God Stats
1W - 1L
1,585 SR
Queue Stats
39W - 28L
1,643 Elo+
Solo
Ix Chel
Ix Chel
DiabolicCreed84
Ix Chel
Level 133
God Stats
8W - 12L
1,578 SR
Queue Stats
703W - 647L
1,540 Elo+
Solo
Anubis
Anubis
Shadqw363
Anubis
Level 146
God Stats
227W - 192L
1,577 SR
Queue Stats
296W - 279L
1,519 Elo+
Solo
Charybdis
Charybdis
TenseLemon5484
Charybdis
Level 122
God Stats
1W - 4L
1,289 SR
Queue Stats
143W - 139L
1,503 Elo+
Solo
Hun Batz
Hun Batz
berna234666
Hun Batz
Level 159
God Stats
4W - 4L
1,696 SR
Queue Stats
205W - 184L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KilStealWill
Baron Samedi
15
4 / 6 / 6
9,392
522
11,475
11,748
5,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
MeekoBombay
Martichoras
19
18 / 0 / 4
12,764
709
29,055
16,400
7,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 2 / 6
10,337
574
5,338
15,118
6,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Ritorys
Bacchus
13
2 / 3 / 9
8,883
494
4,270
13,006
15,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
16
4 / 5 / 6
10,221
568
12,077
17,924
9,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DaRkC0LT
Yemoja
12
1 / 4 / 3
7,948
442
6,003
17,313
18,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 8 / 2
8,840
491
6,931
16,111
7,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Shadqw363
Anubis
17
9 / 6 / 1
11,474
637
16,623
18,882
11,284
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
TenseLemon5484
Charybdis
7
0 / 5 / 0
6,451
358
1,962
8,112
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
berna234666
Hun Batz
16
1 / 8 / 3
9,146
508
8,511
21,088
10,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
31
Kills
16
16
Deaths
31
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DaRkC0LT
Yemoja
1
4
3
0.63
L
5
8
2
0.75
W
Baron Samedi
KilStealWill
Baron Samedi
4
6
6
1.17
W
Martichoras
MeekoBombay
Martichoras
18
0
4
20
W
3
2
6
3
W
Bacchus
Ritorys
Bacchus
2
3
9
2.17
L
Anubis
Shadqw363
Anubis
9
6
1
1.58
L
Charybdis
TenseLemon5484
Charybdis
0
5
0
0
W
Osiris
4
5
6
1.4
L
Hun Batz
berna234666
Hun Batz
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,215
Damage
40,030
74,196
Taken
81,506
44,685
Mitigated
49,955
19,714
Healing
19,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DaRkC0LT
Yemoja
6,003
1,085
2,348
2,511
17,313
18,348
0
4,009
13,304
25,671
0
L
6,931
642
165
1,732
16,111
7,319
0
7,178
8,933
51,127
0
W
Baron Samedi
KilStealWill
Baron Samedi
11,475
181
609
1,961
11,748
5,667
869
6,407
5,341
53,332
0
W
Martichoras
MeekoBombay
Martichoras
29,055
13,327
0
10,115
16,400
7,949
5,090
6,729
9,671
0
126,648
W
5,338
648
0
568
15,118
6,251
306
4,067
11,051
0
99,508
W
Bacchus
Ritorys
Bacchus
4,270
659
0
2,294
13,006
15,520
39
2,653
10,353
18,373
0
L
Anubis
Shadqw363
Anubis
16,623
734
0
7,523
18,882
11,284
1,796
942
17,940
103,534
0
L
Charybdis
TenseLemon5484
Charybdis
1,962
1,086
0
823
8,112
2,458
0
681
7,431
0
24,003
W
Osiris
12,077
5,973
0
4,167
17,924
9,298
1,551
9,701
8,223
0
69,841
L
Hun Batz
berna234666
Hun Batz
8,511
1,100
0
4,713
21,088
10,546
0
2,935
18,153
0
77,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,597
Gold Earned
43,859
534
Minions Killed
449
0
Camps Cleared
0
1,709,058
Distance Traveled
1,467,582
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,948
442
32
2
0
324,846
0
L
Ix Chel
8,840
491
75
4
0
335,139
4
W
Baron Samedi
9,392
522
80
4
0
287,802
6
W
Martichoras
12,764
709
202
11
0
318,320
0
W
Thor
10,337
574
135
8
0
397,459
0
W
Bacchus
8,883
494
20
1
0
344,401
3
L
Anubis
11,474
637
166
9
0
286,584
2
L
Charybdis
6,451
358
42
2
0
152,694
0
W
Osiris
10,221
568
97
5
0
361,076
0
L
Hun Batz
9,146
508
134
7
0
368,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role