Player Matchup

Cthulhu
Cthulhu
Silver III
iBynum-
Cthulhu
Silver III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,406 MMR
Party 1
Hou Yi
Hou Yi
Silver I
jacamundo
Hou Yi
Silver I
Level 128
God Stats
30W - 32L
1,568 SR
Queue Stats
329W - 405L
1,182 MMR
Party 1
Sol
Sol
Gold III
night-o-dread
Sol
Gold III
Level 142
God Stats
66W - 76L
1,527 SR
Queue Stats
223W - 260L
1,460 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,532 SR
1,349 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,548 SR
1,240 MMR
Charybdis
Charybdis
Gold IV
P0isin0uSk33t
Charybdis
Gold IV
Level 106
God Stats
17W - 17L
1,670 SR
Queue Stats
103W - 104L
1,409 MMR
Solo
Hera
Hera
Gold V
globalpapi6
Hera
Gold V
Level 90
God Stats
8W - 9L
1,475 SR
Queue Stats
352W - 403L
1,178 MMR
Solo
Ares
Ares
Bronze V
joaorei2000
Ares
Bronze V
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,134 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
iBynum-
Cthulhu
20
5 / 0 / 4
13,516
751
13,799
20,521
33,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
jacamundo
Hou Yi
18
2 / 3 / 3
12,265
681
11,193
19,730
11,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
3 / 3 / 4
13,061
726
18,691
21,170
12,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeMartichorasAchillesThothHercules

VS

Bans
Ah Muzen CabKuzenboChironHorusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
P0isin0uSk33t
Charybdis
19
3 / 2 / 2
12,452
692
20,136
16,531
9,271
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 5 / 2
11,931
663
14,114
13,359
8,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 3 / 3
12,531
696
8,672
19,546
26,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
10
Kills
5
6
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
P0isin0uSk33t
Charybdis
3
2
2
2
L
1
5
2
0.4
W
Cthulhu
iBynum-
Cthulhu
5
0
4
7
W
Hou Yi
jacamundo
Hou Yi
2
3
3
1.17
L
1
3
3
0.83
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,683
Damage
42,922
61,421
Taken
49,436
56,937
Mitigated
43,858
23,225
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
P0isin0uSk33t
Charybdis
20,136
10,856
0
4,541
16,531
9,271
1,778
7,688
8,545
0
81,088
L
14,114
3,253
0
1,805
13,359
8,152
0
7,818
5,295
66,742
0
W
Cthulhu
iBynum-
Cthulhu
13,799
435
332
3,427
20,521
33,568
165
8,011
12,510
39,508
1,848
W
Hou Yi
jacamundo
Hou Yi
11,193
6,231
0
6,377
19,730
11,036
983
7,210
12,520
0
63,034
L
8,672
795
0
6,047
19,546
26,435
140
12,737
5,720
15,355
0
W
18,691
6,598
0
13,089
21,170
12,333
3,254
7,710
13,460
87,316
6,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,842
Gold Earned
36,914
252
Minions Killed
229
0
Camps Cleared
0
1,031,281
Distance Traveled
995,552
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,452
692
89
5
0
343,919
0
L
Hera
11,931
663
117
7
0
329,297
1
W
Cthulhu
13,516
751
61
3
0
393,484
0
W
Hou Yi
12,265
681
90
5
0
309,625
0
L
Ares
12,531
696
23
1
0
322,336
0
W
Sol
13,061
726
101
6
0
328,172
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role