Player Matchup

Neith
Neith
 
Neith
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Hardeyy
Agni
Level 156
God Stats
4W - 0L
1,874 SR
Queue Stats
70W - 60L
1,454 Elo+
Solo
Fafnir
Fafnir
Roffstaff
Fafnir
Level 103
God Stats
221W - 179L
1,554 SR
Queue Stats
280W - 243L
1,536 Elo+
Solo
Ao Kuang
Ao Kuang
XHaewonX
Ao Kuang
Level 69
God Stats
1W - 0L
1,318 SR
Queue Stats
172W - 170L
1,509 Elo+
Solo
Team Averages
Level 99
1,549 SR
1,500 Elo+

VS

Team Averages
Level 88
1,590 SR
1,495 Elo+
Nemesis
Nemesis
 
Nemesis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
BlueNova267
Fafnir
Level 83
God Stats
2W - 5L
1,779 SR
Queue Stats
49W - 36L
1,494 Elo+
Party 1
Artemis
Artemis
Soupeisnasty
Artemis
Level 69
God Stats
6W - 4L
1,672 SR
Queue Stats
85W - 82L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
arscuu
Gilgamesh
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,588 Elo+
Party 1
Hades
Hades
prop03
Hades
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 109L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
7 / 3 / 3
9,121
537
12,432
13,056
6,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
 
Surtr
13
0 / 5 / 0
7,358
433
3,121
13,320
8,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Hardeyy
Agni
16
5 / 1 / 5
9,771
575
14,465
8,234
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Roffstaff
Fafnir
13
1 / 3 / 16
8,184
481
7,870
12,550
15,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
XHaewonX
Ao Kuang
15
10 / 2 / 6
9,400
553
13,996
18,504
8,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 6 / 3
9,100
535
8,301
17,583
8,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
12
2 / 4 / 4
8,244
485
4,877
14,715
19,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
Soupeisnasty
Artemis
13
0 / 6 / 2
7,539
443
9,528
14,470
6,332
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilgamesh
arscuu
Gilgamesh
14
7 / 0 / 1
9,846
579
8,981
11,555
11,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
prop03
Hades
13
1 / 7 / 2
7,751
456
8,923
16,315
10,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
23
Kills
14
14
Deaths
23
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
3
3
2.83
W
Surtr
 
Surtr
0
5
0
0
L
Nemesis
 
Nemesis
4
6
3
0.92
L
Fafnir
2
4
4
1
W
Agni
Hardeyy
Agni
5
1
5
7.5
W
Fafnir
Roffstaff
Fafnir
1
3
16
3
L
Artemis
Soupeisnasty
Artemis
0
6
2
0.17
W
Ao Kuang
XHaewonX
Ao Kuang
10
2
6
6.5
L
Gilgamesh
arscuu
Gilgamesh
7
0
1
7.5
L
Hades
prop03
Hades
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,884
Damage
40,610
65,664
Taken
74,638
42,292
Mitigated
56,551
18,800
Healing
19,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,432
6,568
0
3,747
13,056
6,060
571
2,746
10,310
0
74,119
W
Surtr
 
Surtr
3,121
909
0
3,868
13,320
8,513
0
84
13,236
135
52,452
L
Nemesis
 
Nemesis
8,301
4,726
0
5,196
17,583
8,815
0
8,574
9,009
0
63,401
L
Fafnir
4,877
1,525
0
2,075
14,715
19,239
16
8,448
6,267
22,972
0
W
Agni
Hardeyy
Agni
14,465
1,710
0
980
8,234
3,680
356
3,392
4,842
83,499
0
W
Fafnir
Roffstaff
Fafnir
7,870
2,136
0
2,841
12,550
15,517
4
3,728
8,822
16,573
0
L
Artemis
Soupeisnasty
Artemis
9,528
4,213
0
4,080
14,470
6,332
0
5,583
8,887
0
60,256
W
Ao Kuang
XHaewonX
Ao Kuang
13,996
4,959
0
7,364
18,504
8,522
0
3,850
14,654
63,908
0
L
Gilgamesh
arscuu
Gilgamesh
8,981
2,099
0
4,013
11,555
11,762
0
3,081
8,474
0
65,990
L
Hades
prop03
Hades
8,923
735
300
3,694
16,315
10,403
0
10,666
5,649
58,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,834
Gold Earned
42,480
396
Minions Killed
421
0
Camps Cleared
0
1,584,151
Distance Traveled
1,597,200
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,121
537
103
6
0
311,233
1
W
Surtr
7,358
433
76
4
0
283,422
0
L
Nemesis
9,100
535
94
6
0
340,870
0
L
Fafnir
8,244
485
34
2
0
334,383
3
W
Agni
9,771
575
133
8
0
330,649
3
W
Fafnir
8,184
481
18
1
0
319,712
6
L
Artemis
7,539
443
90
5
0
293,327
2
W
Ao Kuang
9,400
553
66
4
0
339,135
0
L
Gilgamesh
9,846
579
121
7
0
338,866
0
L
Hades
7,751
456
82
5
0
289,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role