Player Matchup

Anubis
Anubis
Bronze III
Andres MV02
Anubis
Bronze III
Level 64
God Stats
2W - 2L
1,626 SR
Queue Stats
2W - 2L
1,628 MMR
Solo
Bacchus
Bacchus
Gold IV
PrepUmbrella816
Bacchus
Gold IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,668 MMR
Solo
Rama
Rama
Platinum V
jellybread13
Rama
Platinum V
Level 126
God Stats
1W - 2L
1,835 SR
Queue Stats
77W - 76L
1,736 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,654 SR
1,677 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,757 SR
1,684 MMR
Sol
Sol
Platinum IV
Aueli
Sol
Platinum IV
Level 105
God Stats
3W - 4L
1,646 SR
Queue Stats
240W - 269L
1,770 MMR
Solo
Ymir
Ymir
Gold IV
EI Guapoo
Ymir
Gold IV
Level 89
God Stats
8W - 8L
1,700 SR
Queue Stats
71W - 93L
1,571 MMR
Solo
Bakasura
Bakasura
Gold I
StopG MONEY23
Bakasura
Gold I
Level 156
God Stats
37W - 20L
1,925 SR
Queue Stats
180W - 210L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 4 / 1
7,297
663
4,819
10,058
4,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 4 / 2
8,276
752
5,673
14,890
15,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 2 / 3
7,326
666
5,789
7,692
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bans
AchillesNe ZhaAo KuangAtlasAphrodite

VS

Bans
OdinSobekBaron SamediGaneshaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aueli
Sol
14
2 / 1 / 7
8,441
767
9,647
7,926
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
13
1 / 1 / 8
8,839
804
4,585
9,884
11,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
StopG MONEY23
Bakasura
16
7 / 2 / 2
9,945
904
12,458
12,120
8,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
10
10
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
4
1
0.38
W
Sol
Aueli
Sol
2
1
7
5.5
W
Ymir
1
1
8
5
L
2
4
2
0.75
W
Bakasura
StopG MONEY23
Bakasura
7
2
2
4
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,281
Damage
26,690
32,640
Taken
29,930
22,595
Mitigated
22,816
6,756
Healing
12,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,819
159
0
2,574
10,058
4,370
0
4,291
5,187
39,520
0
W
Sol
Aueli
Sol
9,647
4,033
0
4,443
7,926
2,716
2,082
2,970
4,956
37,927
0
W
Ymir
4,585
441
0
1,819
9,884
11,641
110
2,786
7,098
12,751
0
L
5,673
821
0
2,134
14,890
15,394
0
6,929
6,640
15,216
0
W
Bakasura
StopG MONEY23
Bakasura
12,458
8,478
0
6,297
12,120
8,459
920
4,998
7,122
0
49,508
L
5,789
4,624
0
2,048
7,692
2,831
0
3,018
4,171
0
24,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,899
Gold Earned
27,225
125
Minions Killed
172
0
Camps Cleared
0
556,736
Distance Traveled
668,162
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,297
663
73
7
0
180,945
1
W
Sol
8,441
767
63
6
0
201,209
0
W
Ymir
8,839
804
11
1
0
214,622
0
L
Bacchus
8,276
752
13
1
0
187,790
0
W
Bakasura
9,945
904
98
9
0
252,331
0
L
Rama
7,326
666
39
4
0
188,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role