Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
CheekyPiza
Kuzenbo
Level 128
God Stats
44W - 46L
1,610 SR
Queue Stats
463W - 499L
1,452 Elo+
Party 1
Janus
Janus
Nalite1304
Janus
Level 119
God Stats
9W - 13L
1,487 SR
Queue Stats
436W - 477L
1,432 Elo+
Party 1
Awilix
Awilix
OldHoxton
Awilix
Level 83
God Stats
1W - 4L
1,296 SR
Queue Stats
87W - 135L
1,471 Elo+
Party 1
He Bo
He Bo
ginge1507
He Bo
Level 87
God Stats
12W - 23L
1,363 SR
Queue Stats
25W - 59L
1,332 Elo+
Party 1
Team Averages
Level 104
1,451 SR
1,437 Elo+

VS

Team Averages
Level 144
1,593 SR
1,514 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DerMisanthrop
Loki
Level 158
God Stats
38W - 30L
1,529 SR
Queue Stats
239W - 217L
1,489 Elo+
Solo
Rama
Rama
Panjo92
Rama
Level 155
God Stats
4W - 0L
1,822 SR
Queue Stats
304W - 235L
1,556 Elo+
Solo
Jormungandr
Jormungandr
SirRickAstley
Jormungandr
Level 116
God Stats
106W - 76L
1,613 SR
Queue Stats
708W - 638L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 2 / 0
5,216
522
3,792
5,718
1,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
CheekyPiza
Kuzenbo
8
0 / 1 / 2
5,224
522
1,865
8,559
6,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Janus
9
1 / 1 / 0
5,405
541
2,099
3,162
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Awilix
OldHoxton
Awilix
10
2 / 2 / 1
5,664
566
2,202
6,761
2,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

He Bo
ginge1507
He Bo
9
0 / 2 / 2
5,166
517
2,302
6,945
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 1 / 1
6,874
687
4,796
4,026
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
 
Hercules
11
1 / 1 / 0
6,501
650
2,177
4,780
3,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 1 / 3
6,531
653
6,393
7,101
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
Panjo92
Rama
11
2 / 0 / 2
6,702
670
5,344
4,992
1,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SirRickAstley
Jormungandr
10
0 / 1 / 2
5,857
586
3,255
5,494
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
4
Kills
8
8
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
0
0.5
W
Morgan Le Fay
 
Morgan Le Fay
2
1
1
2.5
W
Hercules
 
Hercules
1
1
0
1
L
Kuzenbo
CheekyPiza
Kuzenbo
0
1
2
1
W
3
1
3
4.5
L
Janus
1
1
0
1
L
Awilix
OldHoxton
Awilix
2
2
1
1.25
W
Rama
Panjo92
Rama
2
0
2
3
W
Jormungandr
SirRickAstley
Jormungandr
0
1
2
1
L
He Bo
ginge1507
He Bo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,260
Damage
21,965
31,145
Taken
26,393
13,811
Mitigated
13,130
7,528
Healing
8,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,792
2,336
0
1,944
5,718
1,771
0
950
4,768
0
33,014
W
Morgan Le Fay
 
Morgan Le Fay
4,796
202
0
672
4,026
1,577
260
1,808
2,218
48,888
0
W
Hercules
 
Hercules
2,177
893
0
1,438
4,780
3,087
0
1,923
2,857
0
37,487
L
Kuzenbo
CheekyPiza
Kuzenbo
1,865
764
1,017
1,755
8,559
6,859
0
2,402
6,145
15,325
0
W
6,393
2,670
0
2,685
7,101
2,481
0
970
6,131
0
43,371
L
Janus
2,099
181
0
1,070
3,162
965
0
0
3,162
27,435
0
L
Awilix
OldHoxton
Awilix
2,202
467
0
730
6,761
2,260
0
785
5,946
0
32,628
W
Rama
Panjo92
Rama
5,344
4,374
0
2,763
4,992
1,898
1,879
974
4,018
0
54,282
W
Jormungandr
SirRickAstley
Jormungandr
3,255
497
0
1,212
5,494
4,087
153
591
4,903
29,468
0
L
He Bo
ginge1507
He Bo
2,302
164
0
1,012
6,945
1,956
0
3,546
3,073
31,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,675
Gold Earned
32,465
272
Minions Killed
396
0
Camps Cleared
0
1,040,442
Distance Traveled
1,050,870
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,216
522
71
7
0
195,574
0
W
Morgan Le Fay
6,874
687
88
9
0
209,624
4
W
Hercules
6,501
650
67
7
0
199,172
0
L
Kuzenbo
5,224
522
27
3
0
212,363
5
W
Loki
6,531
653
75
8
0
237,218
0
L
Janus
5,405
541
64
6
0
181,845
5
L
Awilix
5,664
566
60
6
0
262,523
0
W
Rama
6,702
670
116
12
0
192,658
1
W
Jormungandr
5,857
586
50
5
0
212,198
1
L
He Bo
5,166
517
50
5
0
188,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role