Player Matchup

Sol
Sol
Blackninja093
Sol
Level 12
God Stats
0W - 2L
1,201 SR
Queue Stats
8W - 8L
1,360 Elo+
Party 1
Tiamat
Tiamat
DPSTrademark
Tiamat
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,370 Elo+
Party 1
Heimdallr
Heimdallr
TheBigSpunkus
Heimdallr
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
Wheatley97
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,250 Elo+
Party 1
Fenrir
Fenrir
woman2
Fenrir
Level 4
God Stats
0W - 5L
1,133 SR
Queue Stats
1W - 7L
1,132 Elo+
Party 1
Team Averages
Level 27
1,367 SR
1,310 Elo+

VS

Team Averages
Level 42
1,424 SR
1,316 Elo+
Khepri
Khepri
Communistisch
Khepri
Level 48
God Stats
10W - 10L
1,221 SR
Queue Stats
149W - 143L
1,406 Elo+
Party 3
Ishtar
Ishtar
DylanBrutal
Ishtar
Level 45
God Stats
15W - 12L
1,447 SR
Queue Stats
237W - 232L
1,406 Elo+
Party 3
Anubis
Anubis
DzeyooO
Anubis
Level 8
God Stats
1W - 2L
1,259 SR
Queue Stats
1W - 2L
1,167 Elo+
Party 2
Mercury
Mercury
Jaexo
Mercury
Level 44
God Stats
9W - 5L
1,694 SR
Queue Stats
238W - 232L
1,435 Elo+
Party 3
Chaac
Chaac
SzopenPL
Chaac
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,167 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
8,936
496
2,473
14,190
5,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
15
3 / 7 / 1
9,434
524
11,247
14,899
8,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
TheBigSpunkus
Heimdallr
11
1 / 6 / 2
7,569
421
13,778
17,813
8,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Wheatley97
Cthulhu
11
0 / 4 / 3
7,885
438
6,993
17,835
17,740
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
woman2
Fenrir
14
1 / 4 / 3
8,466
470
6,561
16,876
7,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 9
9,720
540
5,688
14,930
12,986
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
16
3 / 1 / 9
9,500
528
15,257
11,342
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
DzeyooO
Anubis
16
3 / 1 / 3
10,148
564
11,472
6,497
3,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Jaexo
Mercury
19
15 / 2 / 2
12,800
711
21,825
15,632
8,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
SzopenPL
Chaac
16
5 / 2 / 4
10,414
579
10,020
16,587
13,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
6
Kills
27
27
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
1
1
9
5.5
L
Tiamat
3
7
1
0.5
W
Ishtar
3
1
9
7.5
W
Anubis
DzeyooO
Anubis
3
1
3
4.5
W
Mercury
Jaexo
Mercury
15
2
2
8
W
Chaac
SzopenPL
Chaac
5
2
4
3.5
L
Heimdallr
TheBigSpunkus
Heimdallr
1
6
2
0.33
L
Cthulhu
Wheatley97
Cthulhu
0
4
3
0.38
L
Fenrir
woman2
Fenrir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,052
Damage
64,262
81,613
Taken
64,988
47,894
Mitigated
43,422
17,392
Healing
16,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,473
748
0
2,379
14,190
5,318
1,098
5,710
8,480
61,316
0
W
5,688
849
2,494
4,848
14,930
12,986
0
3,678
11,252
21,640
0
L
Tiamat
11,247
1,058
0
1,333
14,899
8,924
0
2,245
12,654
56,600
0
W
Ishtar
15,257
8,275
0
3,571
11,342
5,463
0
3,984
7,358
0
85,295
W
Anubis
DzeyooO
Anubis
11,472
158
0
1,166
6,497
3,325
2,165
3,073
3,424
73,810
203
W
Mercury
Jaexo
Mercury
21,825
12,427
0
250
15,632
8,521
3,435
3,903
11,729
0
132,636
W
Chaac
SzopenPL
Chaac
10,020
2,924
196
4,070
16,587
13,127
1,075
7,327
9,260
0
60,427
L
Heimdallr
TheBigSpunkus
Heimdallr
13,778
7,554
0
3,652
17,813
8,019
0
3,130
14,683
0
53,244
L
Cthulhu
Wheatley97
Cthulhu
6,993
1,341
2,405
2,192
17,835
17,740
0
3,193
14,642
23,852
0
L
Fenrir
woman2
Fenrir
6,561
2,640
0
5,431
16,876
7,893
0
2,882
13,994
0
58,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,290
Gold Earned
52,582
427
Minions Killed
524
0
Camps Cleared
0
1,582,833
Distance Traveled
1,873,625
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,936
496
119
7
0
290,827
0
W
Khepri
9,720
540
31
2
0
373,855
0
L
Tiamat
9,434
524
101
6
0
306,624
0
W
Ishtar
9,500
528
115
6
0
366,322
0
W
Anubis
10,148
564
116
6
0
275,635
0
W
Mercury
12,800
711
175
10
0
493,710
0
W
Chaac
10,414
579
87
5
0
364,103
0
L
Heimdallr
7,569
421
89
5
0
287,414
0
L
Cthulhu
7,885
438
30
2
0
362,086
2
L
Fenrir
8,466
470
88
5
0
335,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role