Player Matchup

Camazotz
Camazotz
Berserk420Qc
Camazotz
Level 126
God Stats
1W - 2L
1,525 SR
Queue Stats
153W - 145L
1,572 Elo+
Party 1
Sol
Sol
Darkstuh
Sol
Level 105
God Stats
6W - 8L
1,571 SR
Queue Stats
55W - 62L
1,459 Elo+
Party 1
Terra
Terra
Michilada
Terra
Level 184
God Stats
8W - 4L
1,446 SR
Queue Stats
156W - 142L
1,487 Elo+
Solo
Neith
Neith
SacredChao
Neith
Level 155
God Stats
7W - 3L
1,463 SR
Queue Stats
43W - 48L
1,372 Elo+
Solo
Amaterasu
Amaterasu
TNRjluigi
Amaterasu
Level 63
God Stats
3W - 1L
1,786 SR
Queue Stats
124W - 119L
1,436 Elo+
Solo
Team Averages
Level 127
1,558 SR
1,465 Elo+

VS

Team Averages
Level 87
1,435 SR
1,473 Elo+
Jing Wei
Jing Wei
FilbsDaddy
Jing Wei
Level 83
God Stats
3W - 3L
1,462 SR
Queue Stats
186W - 161L
1,537 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Phantazma--
Morgan Le Fay
Level 64
God Stats
22W - 28L
1,375 SR
Queue Stats
146W - 148L
1,377 Elo+
Party 2
Yemoja
Yemoja
ReC0nics
Yemoja
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,569 Elo+
Solo
Bakasura
Bakasura
ScorchedProtato
Bakasura
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
364W - 333L
1,468 Elo+
Party 2
Nike
Nike
ShadowFrags
Nike
Level 43
God Stats
6W - 8L
1,337 SR
Queue Stats
158W - 153L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Berserk420Qc
Camazotz
17
2 / 7 / 8
10,983
523
16,494
20,640
9,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 2 / 2
11,061
527
13,713
10,851
5,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
Michilada
Terra
16
2 / 0 / 8
9,521
453
7,257
17,771
21,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
17
4 / 3 / 13
11,710
558
16,337
17,978
8,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
TNRjluigi
Amaterasu
20
11 / 0 / 6
12,858
612
17,781
22,112
13,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FilbsDaddy
Jing Wei
18
1 / 1 / 3
10,449
498
8,409
12,760
7,262
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Phantazma--
Morgan Le Fay
14
2 / 10 / 1
9,036
430
14,085
17,858
8,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
ReC0nics
Yemoja
14
0 / 2 / 4
9,373
446
8,788
18,348
21,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
16
1 / 6 / 3
10,186
485
8,073
22,567
10,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 5 / 1
11,670
556
18,082
25,063
29,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
24
Kills
12
12
Deaths
24
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Berserk420Qc
Camazotz
2
7
8
0.86
W
5
2
2
3
L
Jing Wei
FilbsDaddy
Jing Wei
1
1
3
2.5
W
Terra
Michilada
Terra
2
0
8
6
L
Morgan Le Fay
Phantazma--
Morgan Le Fay
2
10
1
0.25
L
Yemoja
ReC0nics
Yemoja
0
2
4
1
W
Neith
4
3
13
3.5
L
Bakasura
1
6
3
0.42
L
8
5
1
1.7
W
Amaterasu
TNRjluigi
Amaterasu
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,582
Damage
57,437
89,352
Taken
96,596
59,313
Mitigated
76,892
28,405
Healing
21,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Berserk420Qc
Camazotz
16,494
5,256
0
6,732
20,640
9,386
707
2,339
17,987
0
89,513
W
13,713
3,782
0
3,610
10,851
5,427
1,100
2,469
8,287
90,289
0
L
Jing Wei
FilbsDaddy
Jing Wei
8,409
6,209
0
5,120
12,760
7,262
1,834
4,676
8,084
0
112,679
W
Terra
Michilada
Terra
7,257
703
3,018
6,486
17,771
21,729
205
5,617
11,464
31,893
0
L
Morgan Le Fay
Phantazma--
Morgan Le Fay
14,085
759
0
1,151
17,858
8,227
506
829
17,029
53,347
0
L
Yemoja
ReC0nics
Yemoja
8,788
1,312
6,352
4,356
18,348
21,049
56
8,153
10,195
27,064
0
W
Neith
16,337
5,194
0
5,648
17,978
8,925
1,685
8,350
9,229
0
110,244
L
Bakasura
8,073
4,333
0
4,317
22,567
10,925
470
3,306
19,261
0
82,462
L
18,082
5,456
0
449
25,063
29,429
925
4,006
21,057
0
80,224
W
Amaterasu
TNRjluigi
Amaterasu
17,781
9,564
0
2,911
22,112
13,846
961
4,791
16,989
0
124,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,133
Gold Earned
50,714
584
Minions Killed
535
0
Camps Cleared
0
2,146,769
Distance Traveled
2,060,783
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
10,983
523
118
6
0
403,734
0
W
Sol
11,061
527
133
6
0
378,819
7
L
Jing Wei
10,449
498
195
9
0
421,634
5
W
Terra
9,521
453
30
1
0
442,956
7
L
Morgan Le Fay
9,036
430
65
3
0
381,023
0
L
Yemoja
9,373
446
20
1
0
416,643
2
W
Neith
11,710
558
151
7
0
391,240
11
L
Bakasura
10,186
485
137
7
0
468,640
0
L
Nike
11,670
556
118
6
0
372,843
0
W
Amaterasu
12,858
612
152
7
0
530,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role