Player Matchup

Aphrodite
Aphrodite
SUPERFLUFF11
Aphrodite
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
333W - 293L
1,541 Elo+
Party 1
Ix Chel
Ix Chel
Taehtie
Ix Chel
Level 156
God Stats
34W - 44L
1,388 SR
Queue Stats
674W - 666L
1,411 Elo+
Solo
Danzaburou
Danzaburou
kimellkim1
Danzaburou
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 65L
1,483 Elo+
Party 1
Atlas
Atlas
pajskalle
Atlas
Level 148
God Stats
76W - 34L
1,715 SR
Queue Stats
261W - 237L
1,519 Elo+
Party 1
Thor
Thor
prop03
Thor
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 109L
1,421 Elo+
Solo
Team Averages
Level 123
1,520 SR
1,475 Elo+

VS

Team Averages
Level 110
1,640 SR
1,419 Elo+
Sol
Sol
Ala5t0r
Sol
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Hardwave
Sobek
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 32L
1,397 Elo+
Party 2
Ao Kuang
Ao Kuang
Letsmakeithot
Ao Kuang
Level 102
God Stats
79W - 42L
1,701 SR
Queue Stats
401W - 364L
1,512 Elo+
Solo
Xbalanque
Xbalanque
Woîngenau
Xbalanque
Level 100
God Stats
6W - 8L
1,576 SR
Queue Stats
43W - 36L
1,196 Elo+
Party 2
Fenrir
Fenrir
ragnarokl
Fenrir
Level 127
God Stats
2W - 0L
1,921 SR
Queue Stats
90W - 74L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SUPERFLUFF11
Aphrodite
13
0 / 5 / 4
8,321
462
6,259
19,291
19,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ix Chel
Taehtie
Ix Chel
14
3 / 5 / 3
8,937
497
13,597
13,255
7,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
kimellkim1
Danzaburou
13
0 / 3 / 0
8,303
461
4,297
12,942
5,993
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
pajskalle
Atlas
15
4 / 4 / 0
9,016
501
11,335
20,750
16,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
prop03
Thor
14
5 / 5 / 3
8,815
490
8,166
18,004
7,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
3 / 6 / 3
9,463
526
12,446
16,480
6,723
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Hardwave
Sobek
14
2 / 1 / 13
9,464
526
8,179
16,549
20,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
Letsmakeithot
Ao Kuang
19
5 / 2 / 0
11,900
661
16,509
19,743
9,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Woîngenau
Xbalanque
17
7 / 0 / 4
11,174
621
15,561
10,734
4,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fenrir
ragnarokl
Fenrir
16
5 / 3 / 4
9,995
555
11,754
16,061
7,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
12
Kills
22
22
Deaths
12
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
3
6
3
0.75
W
Sobek
Hardwave
Sobek
2
1
13
8.5
W
Ao Kuang
Letsmakeithot
Ao Kuang
5
2
0
2.5
L
Aphrodite
SUPERFLUFF11
Aphrodite
0
5
4
0.4
L
Ix Chel
Taehtie
Ix Chel
3
5
3
0.9
W
Xbalanque
Woîngenau
Xbalanque
7
0
4
9
L
Danzaburou
kimellkim1
Danzaburou
0
3
0
0
L
Atlas
pajskalle
Atlas
4
4
0
1
L
Thor
prop03
Thor
5
5
3
1.3
W
Fenrir
ragnarokl
Fenrir
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,654
Damage
64,449
84,242
Taken
79,567
57,237
Mitigated
48,541
25,417
Healing
32,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
12,446
3,627
0
5,296
16,480
6,723
1,282
10,884
5,596
66,314
158
W
Sobek
Hardwave
Sobek
8,179
1,179
0
4,633
16,549
20,292
0
7,028
9,466
23,068
0
W
Ao Kuang
Letsmakeithot
Ao Kuang
16,509
3,006
300
13,651
19,743
9,200
2,249
8,089
11,326
114,812
0
L
Aphrodite
SUPERFLUFF11
Aphrodite
6,259
1,384
2,562
6,257
19,291
19,010
0
8,075
11,216
37,011
0
L
Ix Chel
Taehtie
Ix Chel
13,597
853
542
1,869
13,255
7,781
100
9,954
3,301
70,668
0
W
Xbalanque
Woîngenau
Xbalanque
15,561
8,579
0
3,688
10,734
4,924
2,876
1,289
9,428
0
95,355
L
Danzaburou
kimellkim1
Danzaburou
4,297
1,389
0
3,402
12,942
5,993
0
1,169
11,773
0
60,020
L
Atlas
pajskalle
Atlas
11,335
3,427
0
5,869
20,750
16,464
0
13,184
7,566
59,034
0
L
Thor
prop03
Thor
8,166
2,705
0
4,916
18,004
7,989
0
4,594
13,410
0
51,107
W
Fenrir
ragnarokl
Fenrir
11,754
4,750
0
4,815
16,061
7,402
0
3,513
12,488
0
95,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,392
Gold Earned
51,996
437
Minions Killed
579
0
Camps Cleared
0
1,657,996
Distance Traveled
1,701,149
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,463
526
106
6
0
286,604
0
W
Sobek
9,464
526
20
1
0
369,082
7
W
Ao Kuang
11,900
661
172
10
0
335,690
0
L
Aphrodite
8,321
462
55
3
0
312,681
1
L
Ix Chel
8,937
497
102
6
0
317,285
0
W
Xbalanque
11,174
621
167
9
0
323,532
0
L
Danzaburou
8,303
461
104
6
0
324,110
0
L
Atlas
9,016
501
94
5
0
349,483
0
L
Thor
8,815
490
82
5
0
354,437
2
W
Fenrir
9,995
555
114
6
0
386,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role