Player Matchup

Vamana
Vamana
FeistMeister69
Vamana
Level 105
God Stats
1W - 2L
1,302 SR
Queue Stats
122W - 113L
1,511 Elo+
Solo
Ix Chel
Ix Chel
SurfyChef15
Ix Chel
Level 157
God Stats
37W - 46L
1,395 SR
Queue Stats
853W - 842L
1,488 Elo+
Solo
Ishtar
Ishtar
Swaggg_Warfareee
Ishtar
Level 60
God Stats
4W - 9L
1,480 SR
Queue Stats
623W - 634L
1,497 Elo+
Solo
Serqet
Serqet
Tatemag4
Serqet
Level 141
God Stats
16W - 22L
1,658 SR
Queue Stats
320W - 309L
1,400 Elo+
Solo
Thanatos
Thanatos
wHySoSeRi0uS17x
Thanatos
Level 42
God Stats
18W - 24L
1,364 SR
Queue Stats
421W - 394L
1,328 Elo+
Solo
Team Averages
Level 101
1,440 SR
1,445 Elo+

VS

Team Averages
Level 108
1,674 SR
1,500 Elo+
Hel
Hel
 
Hel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
AFMS5
Vamana
Level 87
God Stats
25W - 8L
1,698 SR
Queue Stats
429W - 421L
1,499 Elo+
Solo
Xbalanque
Xbalanque
botstar69
Xbalanque
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,458 Elo+
Solo
Kuzenbo
Kuzenbo
chuyneko
Kuzenbo
Level 142
God Stats
5W - 7L
1,703 SR
Queue Stats
322W - 316L
1,480 Elo+
Solo
Mercury
Mercury
lildruidess
Mercury
Level 126
God Stats
22W - 13L
1,968 SR
Queue Stats
826W - 690L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 2
10,148
597
11,138
16,274
19,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
SurfyChef15
Ix Chel
15
1 / 4 / 0
9,269
545
9,103
8,590
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 4 / 2
7,728
455
5,309
11,152
4,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Tatemag4
Serqet
10
2 / 8 / 3
7,104
418
8,210
17,921
9,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
13
4 / 7 / 1
8,110
477
5,517
16,161
6,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 1 / 8
9,424
554
5,348
10,593
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
AFMS5
Vamana
15
0 / 4 / 4
8,735
514
9,473
14,115
14,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
botstar69
Xbalanque
13
3 / 5 / 11
8,311
489
9,225
11,265
3,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
chuyneko
Kuzenbo
13
5 / 1 / 9
8,158
480
6,839
8,338
11,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
lildruidess
Mercury
18
14 / 2 / 6
11,385
670
16,399
16,816
6,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
13
Kills
25
25
Deaths
13
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
1
8
7
W
Vamana
AFMS5
Vamana
0
4
4
0.5
L
3
2
2
2
L
Ix Chel
SurfyChef15
Ix Chel
1
4
0
0.25
L
3
4
2
1
L
Serqet
Tatemag4
Serqet
2
8
3
0.44
W
Xbalanque
botstar69
Xbalanque
3
5
11
1.7
W
Kuzenbo
chuyneko
Kuzenbo
5
1
9
9.5
W
Mercury
lildruidess
Mercury
14
2
6
8.5
L
Thanatos
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,277
Damage
47,284
70,098
Taken
61,127
43,551
Mitigated
40,650
15,180
Healing
13,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,348
0
1,783
6,340
10,593
4,119
1,104
5,952
4,395
60,463
0
W
Vamana
AFMS5
Vamana
9,473
5,797
0
1,351
14,115
14,501
0
0
14,079
0
63,278
L
11,138
6,434
0
3,578
16,274
19,363
0
0
16,274
0
91,818
L
Ix Chel
SurfyChef15
Ix Chel
9,103
685
0
1,165
8,590
3,432
244
2,956
5,634
93,726
0
L
5,309
2,959
0
2,756
11,152
4,520
371
2,321
8,831
0
39,377
L
Serqet
Tatemag4
Serqet
8,210
2,247
0
1,658
17,921
9,523
0
4,272
13,649
0
36,477
W
Xbalanque
botstar69
Xbalanque
9,225
7,027
0
1,323
11,265
3,500
2,378
1,865
8,686
0
44,683
W
Kuzenbo
chuyneko
Kuzenbo
6,839
2,297
0
150
8,338
11,535
474
0
8,338
27,660
0
W
Mercury
lildruidess
Mercury
16,399
8,796
0
2,204
16,816
6,995
2,621
1,286
14,902
0
112,046
L
Thanatos
5,517
418
0
6,023
16,161
6,713
0
2,638
13,523
0
48,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,359
Gold Earned
46,013
495
Minions Killed
441
0
Camps Cleared
0
1,568,788
Distance Traveled
1,690,349
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,424
554
117
7
0
353,753
0
W
Vamana
8,735
514
96
6
0
298,292
0
L
Vamana
10,148
597
154
9
0
323,301
2
L
Ix Chel
9,269
545
155
9
0
311,741
3
L
Ishtar
7,728
455
70
4
0
263,375
8
L
Serqet
7,104
418
44
3
0
332,322
0
W
Xbalanque
8,311
489
68
4
0
273,487
0
W
Kuzenbo
8,158
480
27
2
0
338,031
5
W
Mercury
11,385
670
133
8
0
426,786
5
L
Thanatos
8,110
477
72
4
0
338,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role