Player Matchup

Athena
Athena
GxdNino
Athena
Level 61
God Stats
1W - 2L
1,697 SR
Queue Stats
122W - 130L
1,421 Elo+
Party 2
Neith
Neith
ParadiseFever
Neith
Level 5
God Stats
0W - 1L
1,750 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Chang'e
Chang'e
RainRyx
Chang'e
Level 158
God Stats
4W - 3L
1,721 SR
Queue Stats
151W - 137L
1,451 Elo+
Solo
Shiva
Shiva
XoxSabreWulfxoX
Shiva
Level 139
God Stats
24W - 16L
1,598 SR
Queue Stats
386W - 362L
1,536 Elo+
Solo
Pele
Pele
nightdragon96-
Pele
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,486 Elo+
Solo
Team Averages
Level 94
1,653 SR
1,479 Elo+

VS

Team Averages
Level 75
1,528 SR
1,465 Elo+
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Pencildude2
Bellona
Level 42
God Stats
2W - 1L
1,575 SR
Queue Stats
19W - 16L
1,550 Elo+
Party 1
Ix Chel
Ix Chel
Xanlee1
Ix Chel
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 62L
1,342 Elo+
Solo
Rama
Rama
cudder587
Rama
Level 57
God Stats
4W - 0L
1,754 SR
Queue Stats
11W - 9L
1,580 Elo+
Party 1
Khepri
Khepri
gftdyngstr
Khepri
Level 33
God Stats
10W - 8L
1,309 SR
Queue Stats
14W - 13L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GxdNino
Athena
8
0 / 3 / 0
4,721
429
400
7,413
6,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 0
4,467
406
1,640
4,655
1,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
RainRyx
Chang'e
11
3 / 4 / 0
6,514
592
5,745
7,654
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 0
7,001
636
3,321
7,035
3,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
5,338
485
1,869
9,300
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 0 / 2
7,568
688
5,125
7,122
2,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Pencildude2
Bellona
10
0 / 1 / 1
5,588
508
1,632
6,827
6,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
Xanlee1
Ix Chel
10
0 / 3 / 3
5,452
496
2,246
5,306
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
12
9 / 0 / 0
7,290
663
9,437
5,323
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
gftdyngstr
Khepri
9
0 / 0 / 4
5,586
508
1,082
1,680
1,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
4
Kills
14
14
Deaths
4
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
2
6
L
Athena
GxdNino
Athena
0
3
0
0
L
0
3
0
0
W
Bellona
Pencildude2
Bellona
0
1
1
0.5
L
Chang'e
RainRyx
Chang'e
3
4
0
0.75
W
Ix Chel
Xanlee1
Ix Chel
0
3
3
0.5
L
1
1
0
1
W
Rama
9
0
0
9
W
Khepri
gftdyngstr
Khepri
0
0
4
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,975
Damage
19,522
36,057
Taken
26,258
18,222
Mitigated
14,487
6,458
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,125
778
0
3,807
7,122
2,594
0
2,036
5,086
55,143
0
L
Athena
GxdNino
Athena
400
190
92
1,697
7,413
6,836
0
967
6,446
11,713
0
L
1,640
1,017
0
150
4,655
1,396
0
180
4,475
0
19,328
W
Bellona
Pencildude2
Bellona
1,632
678
0
1,293
6,827
6,777
0
0
6,827
0
30,856
L
Chang'e
RainRyx
Chang'e
5,745
0
160
1,710
7,654
3,074
0
4,761
2,893
43,907
0
W
Ix Chel
Xanlee1
Ix Chel
2,246
256
185
1,298
5,306
1,864
0
3,433
1,873
28,758
0
L
3,321
643
0
2,068
7,035
3,520
0
1,132
5,903
0
57,202
W
Rama
9,437
8,465
0
2,597
5,323
2,220
538
484
4,839
0
62,171
W
Khepri
gftdyngstr
Khepri
1,082
56
0
833
1,680
1,032
0
192
1,488
13,845
0
L
1,869
385
0
581
9,300
3,396
0
1,413
7,887
0
38,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,041
Gold Earned
31,484
282
Minions Killed
347
0
Camps Cleared
0
1,096,524
Distance Traveled
1,063,459
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,568
688
111
10
0
233,544
1
L
Athena
4,721
429
20
2
0
211,364
2
L
Neith
4,467
406
26
2
0
200,574
0
W
Bellona
5,588
508
64
6
0
213,485
0
L
Chang'e
6,514
592
70
6
0
214,830
7
W
Ix Chel
5,452
496
44
4
0
214,972
2
L
Shiva
7,001
636
105
10
0
228,410
2
W
Rama
7,290
663
102
9
0
190,398
0
W
Khepri
5,586
508
26
2
0
211,060
4
L
Pele
5,338
485
61
6
0
241,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role