Player Matchup

Ares
Ares
Gold IV
 
Ares
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ishtar
Ishtar
Silver I
 
Ishtar
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold I
GorilaPauloF
Hercules
Gold I
Level 159
God Stats
2W - 3L
1,730 SR
Queue Stats
219W - 226L
1,641 MMR
Solo
Zeus
Zeus
Gold III
MayonesaCasera
Zeus
Gold III
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 148L
1,571 MMR
Party 1
Mercury
Mercury
Gold III
Oultimo-sayajin
Mercury
Gold III
Level 125
God Stats
8W - 5L
1,790 SR
Queue Stats
308W - 325L
1,649 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,604 SR
1,572 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,577 SR
1,508 MMR
Nike
Nike
Gold I
 
Nike
Gold I
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
Attaporn
Nemesis
Gold V
Level 157
God Stats
3W - 0L
1,887 SR
Queue Stats
182W - 195L
1,410 MMR
Solo
Janus
Janus
Silver I
DenTTi
Janus
Silver I
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 13L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 3 / 0
5,361
536
3,096
8,549
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
 
Ishtar
10
0 / 3 / 0
5,328
533
2,826
7,475
2,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
GorilaPauloF
Hercules
9
1 / 4 / 1
5,358
536
3,873
9,947
7,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
3 / 5 / 1
5,625
563
5,515
7,709
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 4 / 1
5,647
565
3,882
12,049
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Ao KuangAnubisAthena

VS

Bans
He BoNe ZhaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
4 / 2 / 2
7,016
702
8,317
8,768
7,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
 
Cernunnos
12
1 / 0 / 4
6,847
685
6,869
6,441
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
 
Sylvanus
9
0 / 0 / 9
6,016
602
3,627
9,536
6,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Attaporn
Nemesis
10
7 / 4 / 4
6,651
665
5,404
9,661
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
DenTTi
Janus
12
7 / 2 / 3
7,568
757
8,650
7,428
2,549
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
7
Kills
19
19
Deaths
8
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
3
0
0.33
L
Ishtar
 
Ishtar
0
3
0
0
W
Nike
 
Nike
4
2
2
2.5
W
Cernunnos
 
Cernunnos
1
0
4
3
W
Sylvanus
 
Sylvanus
0
0
9
4.5
W
Nemesis
Attaporn
Nemesis
7
4
4
2.25
W
Janus
DenTTi
Janus
7
2
3
4.25
L
Hercules
GorilaPauloF
Hercules
1
4
1
0.38
L
3
5
1
0.7
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,192
Damage
32,867
45,729
Taken
41,834
21,397
Mitigated
22,483
6,839
Healing
13,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,096
58
0
1,274
8,549
5,197
0
2,776
5,773
14,775
0
L
Ishtar
 
Ishtar
2,826
1,737
0
2,292
7,475
2,354
0
880
6,595
0
36,520
W
Nike
 
Nike
8,317
1,126
0
936
8,768
7,541
0
914
7,854
148
49,563
W
Cernunnos
 
Cernunnos
6,869
4,588
0
4,241
6,441
2,700
745
734
5,707
0
60,326
W
Sylvanus
 
Sylvanus
3,627
1,110
2,737
3,395
9,536
6,287
180
2,303
7,233
14,477
0
W
Nemesis
Attaporn
Nemesis
5,404
2,879
0
945
9,661
3,406
209
1,392
8,269
0
35,729
W
Janus
DenTTi
Janus
8,650
733
0
1,240
7,428
2,549
421
3,268
4,160
60,357
0
L
Hercules
GorilaPauloF
Hercules
3,873
951
0
2,063
9,947
7,318
0
838
9,109
0
32,733
L
5,515
940
0
610
7,709
2,457
0
3,870
3,839
37,149
0
L
3,882
1,775
0
600
12,049
4,071
0
3,994
8,055
0
30,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
34,098
255
Minions Killed
348
0
Camps Cleared
0
1,093,315
Distance Traveled
1,087,142
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,361
536
19
2
0
216,148
0
L
Ishtar
5,328
533
70
7
0
218,836
5
W
Nike
7,016
702
80
8
0
204,824
0
W
Cernunnos
6,847
685
91
9
0
193,981
3
W
Sylvanus
6,016
602
24
2
0
191,644
1
W
Nemesis
6,651
665
56
6
0
256,068
0
W
Janus
7,568
757
97
10
0
240,625
2
L
Hercules
5,358
536
54
5
0
213,499
0
L
Zeus
5,625
563
63
6
0
197,807
2
L
Mercury
5,647
565
49
5
0
247,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role