Player Matchup

Ares
Ares
Diego Podolski1
Ares
Level 159
God Stats
1W - 0L
1,593 SR
Queue Stats
6W - 14L
1,457 Elo+
Party 1
Bacchus
Bacchus
FelipeSantana9
Bacchus
Level 154
God Stats
1W - 0L
1,752 SR
Queue Stats
4W - 14L
1,348 Elo+
Party 1
Achilles
Achilles
SlyThief35
Achilles
Level 130
God Stats
2W - 0L
1,715 SR
Queue Stats
70W - 58L
1,544 Elo+
Solo
Anubis
Anubis
ThiagoSantana17
Anubis
Level 172
God Stats
1W - 0L
1,577 SR
Queue Stats
3W - 13L
1,458 Elo+
Party 1
Hel
Hel
xDatWavySoljax
Hel
Level 148
God Stats
1W - 2L
1,224 SR
Queue Stats
159W - 175L
1,448 Elo+
Solo
Team Averages
Level 153
1,572 SR
1,451 Elo+

VS

Team Averages
Level 95
1,455 SR
1,429 Elo+
Surtr
Surtr
 
Surtr
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
GenocideByChoice
Hel
Level 26
God Stats
3W - 3L
1,741 SR
Queue Stats
67W - 96L
1,358 Elo+
Solo
Atlas
Atlas
KillerTigg3e
Atlas
Level 138
God Stats
2W - 5L
1,294 SR
Queue Stats
216W - 234L
1,462 Elo+
Solo
Sobek
Sobek
NathanZ7863
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 88L
1,295 Elo+
Solo
Camazotz
Camazotz
levisquad
Camazotz
Level 123
God Stats
12W - 11L
1,240 SR
Queue Stats
383W - 375L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 15
9,811
818
9,610
17,543
21,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 17
10,778
898
11,487
25,976
31,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
SlyThief35
Achilles
17
7 / 1 / 10
10,171
848
20,949
14,997
14,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 4 / 8
10,036
836
16,589
12,280
7,839
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
1 / 0 / 20
9,843
820
11,717
12,709
9,208
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
1 / 3 / 3
8,285
690
10,705
15,283
25,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 4 / 5
8,210
684
10,417
16,894
14,791
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 6 / 5
8,668
722
19,976
21,563
26,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 2 / 1
6,439
537
2,319
4,514
3,829
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
levisquad
Camazotz
15
5 / 7 / 2
8,877
740
12,829
17,531
8,324
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
24
22
Kills
8
8
Deaths
22
70
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
3
3
0.83
W
5
2
15
6.25
W
3
1
17
11.5
L
1
4
5
0.88
L
1
6
5
0.58
L
0
2
1
0.25
W
Achilles
SlyThief35
Achilles
7
1
10
12
W
6
4
8
2.5
L
Camazotz
levisquad
Camazotz
5
7
2
0.86
W
1
0
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,352
Damage
56,246
83,505
Taken
75,785
85,207
Mitigated
79,485
49,998
Healing
28,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
10,705
2,664
595
4,059
15,283
25,552
0
9,188
5,756
962
23,706
W
9,610
141
736
2,501
17,543
21,381
1,052
7,051
10,492
14,717
0
W
11,487
873
1,100
9,850
25,976
31,833
463
7,612
18,364
23,673
0
L
10,417
295
6,851
7,378
16,894
14,791
0
10,401
6,162
20,295
0
L
19,976
8,427
905
3,870
21,563
26,989
0
13,612
7,347
33,962
0
L
2,319
27
139
460
4,514
3,829
0
2,510
1,921
3,622
0
W
Achilles
SlyThief35
Achilles
20,949
4,766
1,566
2,684
14,997
14,946
3,013
7,841
7,156
0
35,140
W
16,589
491
1,461
3,049
12,280
7,839
1,090
3,670
8,610
37,917
0
L
Camazotz
levisquad
Camazotz
12,829
3,274
424
3,638
17,531
8,324
0
13,692
3,701
0
21,047
W
11,717
1,477
17,717
9,334
12,709
9,208
2,240
6,777
5,932
33,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,639
Gold Earned
40,479
165
Minions Killed
102
0
Camps Cleared
0
1,150,730
Distance Traveled
861,598
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,285
690
41
3
0
239,649
5
W
Ares
9,811
818
10
1
0
235,328
0
W
Bacchus
10,778
898
19
2
0
240,892
0
L
Hel
8,210
684
15
1
0
219,993
0
L
Atlas
8,668
722
28
2
0
181,875
0
L
Sobek
6,439
537
0
0
0
55,029
0
W
Achilles
10,171
848
35
3
0
243,579
0
W
Anubis
10,036
836
54
5
0
203,359
0
L
Camazotz
8,877
740
18
2
0
165,052
0
W
Hel
9,843
820
47
4
0
227,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role