Player Matchup

Osiris
Osiris
PiasaDanny
Osiris
Level 157
God Stats
6W - 4L
1,549 SR
Queue Stats
204W - 207L
1,496 Elo+
Party 1
Charybdis
Charybdis
SuccubusPanda
Charybdis
Level 149
God Stats
2W - 0L
1,696 SR
Queue Stats
12W - 13L
1,530 Elo+
Party 1
Ix Chel
Ix Chel
asroth01
Ix Chel
Level 144
God Stats
1W - 2L
1,155 SR
Queue Stats
51W - 62L
1,380 Elo+
Solo
Team Averages
Level 150
1,466 SR
1,469 Elo+

VS

Team Averages
Level 86
1,557 SR
1,478 Elo+
Ix Chel
Ix Chel
ANR kill opz
Ix Chel
Level 84
God Stats
64W - 76L
1,431 SR
Queue Stats
482W - 514L
1,351 Elo+
Solo
Sobek
Sobek
BigJoey7051645
Sobek
Level 54
God Stats
7W - 6L
1,519 SR
Queue Stats
13W - 9L
1,466 Elo+
Solo
Fenrir
Fenrir
Poisonthun90
Fenrir
Level 121
God Stats
26W - 27L
1,719 SR
Queue Stats
252W - 249L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
PiasaDanny
Osiris
14
3 / 1 / 6
8,404
764
9,055
11,260
11,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
SuccubusPanda
Charybdis
15
5 / 0 / 4
9,097
827
13,798
6,688
2,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
asroth01
Ix Chel
14
1 / 5 / 8
8,186
744
4,030
9,516
3,225
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ANR kill opz
Ix Chel
13
2 / 2 / 3
8,639
785
8,084
8,313
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 4 / 1
7,728
703
2,996
15,063
13,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
12
2 / 3 / 2
7,695
700
7,134
10,600
7,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
9
Kills
5
6
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ANR kill opz
Ix Chel
2
2
3
1.75
L
1
4
1
0.38
W
Osiris
PiasaDanny
Osiris
3
1
6
6
L
Fenrir
2
3
2
1
W
Charybdis
SuccubusPanda
Charybdis
5
0
4
7
W
Ix Chel
asroth01
Ix Chel
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,883
Damage
18,214
27,464
Taken
33,976
16,693
Mitigated
24,854
6,095
Healing
6,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ANR kill opz
Ix Chel
8,084
594
497
561
8,313
3,432
0
1,100
6,829
38,521
0
L
2,996
188
1,501
3,228
15,063
13,554
0
1,286
13,271
9,774
0
W
Osiris
PiasaDanny
Osiris
9,055
2,639
0
1,116
11,260
11,143
476
4,872
5,915
0
23,514
L
Fenrir
7,134
1,580
0
1,182
10,600
7,868
0
1,665
8,631
0
24,816
W
Charybdis
SuccubusPanda
Charybdis
13,798
8,403
0
2,251
6,688
2,325
2,952
3,193
3,199
0
44,109
W
Ix Chel
asroth01
Ix Chel
4,030
351
714
2,014
9,516
3,225
0
2,368
6,692
33,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,687
Gold Earned
24,062
158
Minions Killed
117
0
Camps Cleared
0
614,250
Distance Traveled
632,219
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,639
785
72
7
0
214,050
0
L
Sobek
7,728
703
10
1
0
196,980
2
W
Osiris
8,404
764
25
2
0
231,491
0
L
Fenrir
7,695
700
35
3
0
221,189
0
W
Charybdis
9,097
827
74
7
0
195,349
0
W
Ix Chel
8,186
744
59
5
0
187,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role