Player Matchup

Nu Wa
Nu Wa
AllelujahGin
Nu Wa
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Izanami
Izanami
Gebalodon
Izanami
Level 129
God Stats
1W - 3L
1,373 SR
Queue Stats
70W - 76L
1,403 Elo+
Party 2
Surtr
Surtr
IBetUrHigh2
Surtr
Level 148
God Stats
12W - 10L
1,526 SR
Queue Stats
21W - 24L
1,549 Elo+
Solo
Mercury
Mercury
SNACKPACKGOD
Mercury
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 48L
1,395 Elo+
Party 2
Athena
Athena
WolfFang Tyrant
Athena
Level 147
God Stats
2W - 4L
1,447 SR
Queue Stats
81W - 88L
1,408 Elo+
Party 2
Team Averages
Level 137
1,469 SR
1,451 Elo+

VS

Team Averages
Level 80
1,407 SR
1,479 Elo+
Mulan
Mulan
DEATHCONN66
Mulan
Level 44
God Stats
1W - 2L
1,219 SR
Queue Stats
189W - 211L
1,450 Elo+
Solo
Anubis
Anubis
Evil_Narco
Anubis
Level 45
God Stats
16W - 13L
1,234 SR
Queue Stats
288W - 258L
1,436 Elo+
Party 1
Ishtar
Ishtar
dennyspaghetti
Ishtar
Level 143
God Stats
2W - 1L
1,530 SR
Queue Stats
58W - 37L
1,629 Elo+
Solo
Chaac
Chaac
floppy_hopkins
Chaac
Level 78
God Stats
39W - 26L
1,525 SR
Queue Stats
136W - 128L
1,400 Elo+
Party 1
Ravana
Ravana
gassymehican
Ravana
Level 89
God Stats
7W - 4L
1,525 SR
Queue Stats
276W - 251L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
8,561
535
13,225
9,018
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Gebalodon
Izanami
11
2 / 6 / 0
7,261
454
4,804
12,111
4,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 5 / 1
8,747
547
13,791
19,036
13,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
SNACKPACKGOD
Mercury
11
1 / 4 / 4
7,337
459
4,992
12,772
5,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 5 / 4
7,115
445
4,462
16,414
16,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,096
506
6,382
16,432
8,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Evil_Narco
Anubis
13
0 / 3 / 3
8,253
516
7,207
9,612
3,357
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 0 / 5
9,420
589
14,315
12,414
5,026
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 3 / 7
8,025
502
11,715
15,212
11,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
15
6 / 1 / 4
9,140
571
9,304
6,696
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
12
Kills
19
20
Deaths
12
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
0
3
4.5
W
1
5
4
0.6
W
Anubis
Evil_Narco
Anubis
0
3
3
0.5
L
Izanami
Gebalodon
Izanami
2
6
0
0.33
L
6
5
1
1.3
L
Mercury
SNACKPACKGOD
Mercury
1
4
4
0.75
L
0
5
4
0.4
W
9
0
5
11.5
W
3
3
7
2.17
W
Ravana
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,274
Damage
48,923
69,351
Taken
60,366
42,441
Mitigated
31,881
11,802
Healing
25,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,225
4,316
0
810
9,018
2,941
0
3,872
5,146
68,504
0
W
6,382
480
0
5,236
16,432
8,697
462
2,413
14,019
0
53,326
W
Anubis
Evil_Narco
Anubis
7,207
348
0
4,207
9,612
3,357
402
6,300
3,312
71,484
0
L
Izanami
Gebalodon
Izanami
4,804
3,080
0
1,612
12,111
4,037
747
1,540
10,571
0
51,736
L
13,791
5,314
46
5,945
19,036
13,360
37
68
18,968
1,236
57,872
L
Mercury
SNACKPACKGOD
Mercury
4,992
2,245
0
755
12,772
5,530
0
1,165
11,607
0
41,576
L
4,462
1,381
0
2,634
16,414
16,573
0
562
15,852
17,107
0
W
14,315
10,637
0
6,618
12,414
5,026
2,426
3,545
8,869
0
77,015
W
11,715
1,759
435
5,873
15,212
11,594
736
4,570
10,642
0
52,429
W
Ravana
9,304
2,808
0
2,631
6,696
3,207
521
1,401
5,295
0
58,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,021
Gold Earned
42,934
349
Minions Killed
488
0
Camps Cleared
0
1,554,819
Distance Traveled
1,606,696
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,561
535
102
6
0
311,699
0
W
Mulan
8,096
506
93
6
0
295,740
0
W
Anubis
8,253
516
121
8
0
289,567
0
L
Izanami
7,261
454
80
5
0
266,657
0
L
Surtr
8,747
547
72
5
0
305,572
0
L
Mercury
7,337
459
74
5
0
374,069
2
L
Athena
7,115
445
21
1
0
296,822
4
W
Ishtar
9,420
589
123
8
0
319,835
2
W
Chaac
8,025
502
68
4
0
330,451
5
W
Ravana
9,140
571
83
5
0
371,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role