Player Matchup

Merlin
Merlin
Legitdaddyz
Merlin
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 23L
1,162 Elo+
Solo
Ishtar
Ishtar
no_name_user282
Ishtar
Level 126
God Stats
3W - 1L
1,717 SR
Queue Stats
99W - 95L
1,446 Elo+
Party 1
Bacchus
Bacchus
viribus_invictus
Bacchus
Level 48
God Stats
10W - 10L
1,603 SR
Queue Stats
90W - 126L
1,376 Elo+
Party 1
Team Averages
Level 78
1,607 SR
1,328 Elo+

VS

Team Averages
Level 94
1,483 SR
1,375 Elo+
Anubis
Anubis
GuardianSkyfall
Anubis
Level 62
God Stats
2W - 1L
1,472 SR
Queue Stats
26W - 28L
1,355 Elo+
Solo
Mulan
Mulan
KamigamShinigami
Mulan
Level 153
God Stats
3W - 1L
1,285 SR
Queue Stats
139W - 164L
1,415 Elo+
Party 2
Ix Chel
Ix Chel
TrillaKay
Ix Chel
Level 67
God Stats
4W - 2L
1,693 SR
Queue Stats
17W - 24L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 6 / 3
7,078
643
4,995
9,632
3,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 4 / 0
9,191
836
13,429
13,155
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 5 / 4
7,215
656
4,688
12,317
14,656
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 5
9,736
885
9,846
8,865
4,113
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
8 / 2 / 5
9,995
909
13,694
14,392
17,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
TrillaKay
Ix Chel
13
1 / 3 / 6
8,064
733
6,270
9,635
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
15
15
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
W
8
2
5
5.25
L
Merlin
0
6
3
0.25
W
Ix Chel
TrillaKay
Ix Chel
1
3
6
1.33
L
5
4
0
1.25
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,112
Damage
29,810
35,104
Taken
32,892
23,525
Mitigated
25,761
4,162
Healing
10,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,846
438
0
2,870
8,865
4,113
732
2,760
6,105
35,518
0
W
13,694
2,047
0
2,945
14,392
17,917
172
4,681
9,711
0
34,156
L
Merlin
4,995
386
257
161
9,632
3,169
0
4,458
4,818
20,357
0
W
Ix Chel
TrillaKay
Ix Chel
6,270
465
2,629
2,212
9,635
3,731
1,172
2,556
7,079
28,041
0
L
13,429
8,315
0
2,561
13,155
5,700
0
4,325
8,404
0
42,115
L
4,688
687
252
931
12,317
14,656
0
7,353
4,652
9,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,484
Gold Earned
27,795
114
Minions Killed
131
0
Camps Cleared
0
518,062
Distance Traveled
627,760
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,736
885
44
4
0
212,914
0
W
Mulan
9,995
909
43
4
0
204,402
0
L
Merlin
7,078
643
37
3
0
149,169
0
W
Ix Chel
8,064
733
44
4
0
210,444
2
L
Ishtar
9,191
836
67
6
0
178,274
0
L
Bacchus
7,215
656
10
1
0
190,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role