Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
NicerDude77
He Bo
Level 39
God Stats
12W - 18L
1,407 SR
Queue Stats
105W - 115L
1,286 Elo+
Party 1
Ishtar
Ishtar
Orva
Ishtar
Level 123
God Stats
2W - 2L
1,864 SR
Queue Stats
365W - 288L
1,561 Elo+
Solo
Thor
Thor
YolofVanSwagger
Thor
Level 29
God Stats
0W - 2L
1,235 SR
Queue Stats
78W - 88L
1,350 Elo+
Party 1
Atlas
Atlas
年轻人不讲武德
Atlas
Level 149
God Stats
1W - 5L
1,489 SR
Queue Stats
55W - 53L
1,497 Elo+
Solo
Team Averages
Level 103
1,499 SR
1,439 Elo+

VS

Team Averages
Level 115
1,472 SR
1,507 Elo+
Hou Yi
Hou Yi
LiterallyHelp
Hou Yi
Level 167
God Stats
8W - 6L
1,592 SR
Queue Stats
187W - 172L
1,535 Elo+
Solo
Odin
Odin
MisterThompson
Odin
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 93L
1,492 Elo+
Solo
Bacchus
Bacchus
NukeD008
Bacchus
Level 64
God Stats
10W - 10L
1,475 SR
Queue Stats
28W - 26L
1,423 Elo+
Solo
Thor
Thor
PeppyDuck
Thor
Level 129
God Stats
17W - 13L
1,535 SR
Queue Stats
229W - 224L
1,521 Elo+
Solo
Zeus
Zeus
lucifer1263
Zeus
Level 88
God Stats
1W - 6L
1,259 SR
Queue Stats
66W - 53L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
1 / 2 / 0
5,324
592
2,101
6,333
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 0
5,306
590
4,022
5,959
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Orva
Ishtar
9
0 / 1 / 0
4,764
529
4,365
5,724
2,062
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 1 / 0
4,415
491
746
5,552
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 1
5,083
565
2,189
6,578
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,036
560
3,412
4,760
1,650
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
5 / 1 / 1
6,101
678
4,772
7,986
4,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
NukeD008
Bacchus
8
0 / 0 / 2
4,878
542
1,326
5,268
3,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
9
2 / 0 / 3
5,247
583
2,704
4,548
1,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 1
5,925
658
6,247
4,033
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
11
11
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
2
0
0.5
W
2
0
0
2
W
5
1
1
5.5
L
1
5
0
0.2
W
Bacchus
NukeD008
Bacchus
0
0
2
1
L
Ishtar
Orva
Ishtar
0
1
0
0
W
Thor
2
0
3
3.5
L
0
1
0
0
W
2
1
1
2.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,423
Damage
18,461
30,146
Taken
26,595
11,309
Mitigated
12,531
6,742
Healing
6,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,101
124
240
997
6,333
1,940
0
3,841
2,492
37,986
0
W
3,412
2,323
0
2,119
4,760
1,650
0
843
3,917
0
38,566
W
4,772
497
0
1,240
7,986
4,546
0
3,927
4,059
0
33,540
L
4,022
212
0
1,188
5,959
1,474
0
0
5,959
26,229
0
W
Bacchus
NukeD008
Bacchus
1,326
229
0
2,005
5,268
3,384
0
512
4,756
13,213
0
L
Ishtar
Orva
Ishtar
4,365
3,493
0
2,322
5,724
2,062
0
599
5,125
0
39,190
W
Thor
2,704
433
0
1,094
4,548
1,510
0
642
3,906
0
30,726
L
746
258
0
375
5,552
1,727
0
699
4,853
0
20,916
W
6,247
966
0
451
4,033
1,441
0
2,388
1,645
51,966
0
L
2,189
884
0
1,620
6,578
4,106
0
2,434
4,144
10,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,892
Gold Earned
27,187
234
Minions Killed
290
0
Camps Cleared
0
881,769
Distance Traveled
913,186
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,324
592
80
9
0
169,210
0
W
Hou Yi
5,036
560
68
8
0
153,176
3
W
Odin
6,101
678
58
6
0
168,454
1
L
He Bo
5,306
590
37
4
0
181,155
3
W
Bacchus
4,878
542
21
2
0
193,937
2
L
Ishtar
4,764
529
69
8
0
163,861
0
W
Thor
5,247
583
50
6
0
215,290
0
L
Thor
4,415
491
40
4
0
183,290
1
W
Zeus
5,925
658
93
10
0
182,329
0
L
Atlas
5,083
565
8
1
0
184,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role