Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
AgathianArcher
Maui
Level 126
God Stats
29W - 32L
1,785 SR
Queue Stats
546W - 543L
1,534 Elo+
Party 2
Zeus
Zeus
Gezeichneter
Zeus
Level 65
God Stats
1W - 3L
1,569 SR
Queue Stats
5W - 9L
1,451 Elo+
Party 2
Hou Yi
Hou Yi
Kyookuu
Hou Yi
Level 69
God Stats
2W - 0L
1,657 SR
Queue Stats
4W - 9L
1,336 Elo+
Party 2
Loki
Loki
ProfessorCrook
Loki
Level 117
God Stats
6W - 6L
1,605 SR
Queue Stats
91W - 85L
1,529 Elo+
Party 2
Team Averages
Level 107
1,623 SR
1,470 Elo+

VS

Team Averages
Level 95
1,567 SR
1,523 Elo+
Cu Chulainn
Cu Chulainn
BoobKing69lol
Cu Chulainn
Level 64
God Stats
6W - 2L
1,760 SR
Queue Stats
99W - 114L
1,485 Elo+
Party 1
Vamana
Vamana
Fari07
Vamana
Level 156
God Stats
8W - 6L
1,463 SR
Queue Stats
135W - 120L
1,526 Elo+
Solo
Izanami
Izanami
MangoFapper666
Izanami
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 155L
1,516 Elo+
Solo
Set
Set
Nollers
Set
Level 67
God Stats
7W - 12L
1,387 SR
Queue Stats
272W - 295L
1,470 Elo+
Party 1
Ix Chel
Ix Chel
Walle555556
Ix Chel
Level 107
God Stats
1W - 1L
1,723 SR
Queue Stats
67W - 69L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
7 / 2 / 4
11,818
695
19,291
17,558
17,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 9
8,369
492
5,172
13,758
13,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 3 / 4
9,209
542
12,449
11,138
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
Kyookuu
Hou Yi
15
5 / 5 / 2
9,336
549
10,064
13,576
6,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

15
6 / 4 / 4
9,297
547
14,639
13,231
5,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BoobKing69lol
Cu Chulainn
12
1 / 3 / 7
7,664
451
9,730
21,920
18,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Fari07
Vamana
16
2 / 3 / 1
9,628
566
7,680
17,585
15,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 7 / 4
9,209
542
11,612
15,225
6,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Set
14
5 / 4 / 2
9,018
530
7,136
14,704
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Walle555556
Ix Chel
15
3 / 5 / 2
9,425
554
9,491
12,497
4,837

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
21
Kills
15
15
Deaths
22
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
7
2
4
4.5
W
1
1
9
5.5
L
Cu Chulainn
BoobKing69lol
Cu Chulainn
1
3
7
1.5
L
Vamana
Fari07
Vamana
2
3
1
0.83
W
2
3
4
1.33
W
Hou Yi
Kyookuu
Hou Yi
5
5
2
1.2
L
4
7
4
0.86
L
Set
5
4
2
1.5
W
6
4
4
2
L
Ix Chel
Walle555556
Ix Chel
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,615
Damage
45,649
69,261
Taken
81,931
48,522
Mitigated
50,540
18,453
Healing
9,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
19,291
5,408
358
5,802
17,558
17,712
33
1,242
16,316
0
114,390
W
5,172
1,258
0
3,288
13,758
13,379
81
1,452
12,306
19,963
0
L
Cu Chulainn
BoobKing69lol
Cu Chulainn
9,730
1,793
0
1,593
21,920
18,006
0
7,946
13,974
124
35,763
L
Vamana
Fari07
Vamana
7,680
5,127
0
1,723
17,585
15,054
0
2,580
15,005
0
81,373
W
12,449
1,577
0
2,566
11,138
5,044
833
5,939
5,199
75,082
0
W
Hou Yi
Kyookuu
Hou Yi
10,064
4,999
0
2,009
13,576
6,731
0
534
13,042
0
67,550
L
11,612
7,975
0
1,986
15,225
6,995
597
972
14,253
0
76,593
L
Set
7,136
3,688
0
968
14,704
5,648
0
2,370
12,334
0
52,104
W
14,639
5,138
0
4,430
13,231
5,656
0
681
12,550
0
74,796
L
Ix Chel
Walle555556
Ix Chel
9,491
1,110
282
2,965
12,497
4,837
0
3,753
8,744
71,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,029
Gold Earned
44,944
529
Minions Killed
509
0
Camps Cleared
0
1,772,675
Distance Traveled
1,753,642
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,818
695
177
10
0
343,315
0
W
Maui
8,369
492
22
1
0
356,301
5
L
Cu Chulainn
7,664
451
40
2
0
364,416
4
L
Vamana
9,628
566
154
9
0
375,437
6
W
Zeus
9,209
542
127
7
0
326,996
4
W
Hou Yi
9,336
549
103
6
0
347,176
2
L
Izanami
9,209
542
128
8
0
338,401
4
L
Set
9,018
530
68
4
0
352,025
3
W
Loki
9,297
547
100
6
0
398,887
2
L
Ix Chel
9,425
554
119
7
0
323,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role