Player Matchup

Lancelot
Lancelot
BaseKazui
Lancelot
Level 101
God Stats
2W - 2L
1,886 SR
Queue Stats
37W - 35L
1,534 Elo+
Party 3
Ix Chel
Ix Chel
OriginalMendoza
Ix Chel
Level 121
God Stats
4W - 4L
1,637 SR
Queue Stats
85W - 82L
1,497 Elo+
Party 3
Artio
Artio
beelzebubsbff
Artio
Level 91
God Stats
3W - 1L
1,637 SR
Queue Stats
143W - 114L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
kknd1013
Sun Wukong
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
mirimodokashi
Izanami
Level 16
God Stats
7W - 10L
1,433 SR
Queue Stats
12W - 15L
1,483 Elo+
Party 1
Team Averages
Level 74
1,619 SR
1,514 Elo+

VS

Team Averages
Level 119
1,435 SR
1,529 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
LuckyMoustache
Shiva
Level 136
God Stats
10W - 7L
1,668 SR
Queue Stats
229W - 216L
1,603 Elo+
Party 2
Ymir
Ymir
un gros epais
Ymir
Level 89
God Stats
2W - 1L
1,090 SR
Queue Stats
78W - 72L
1,442 Elo+
Solo
Bakasura
Bakasura
xThePlayerd
Bakasura
Level 107
God Stats
8W - 6L
1,160 SR
Queue Stats
201W - 188L
1,543 Elo+
Solo
Scylla
Scylla
靓仔637F1
Scylla
Level 105
God Stats
1W - 3L
1,757 SR
Queue Stats
250W - 276L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BaseKazui
Lancelot
9
1 / 2 / 1
5,309
483
1,948
7,804
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,413
492
2,054
6,338
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 4
5,211
474
5,552
11,074
6,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
kknd1013
Sun Wukong
9
0 / 3 / 0
5,225
475
4,508
10,096
4,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
11
4 / 3 / 1
6,669
606
5,592
6,714
2,439
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 3 / 2
5,847
532
4,247
6,480
2,122
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 4
6,439
585
7,263
7,462
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 2 / 6
5,831
530
2,158
10,198
7,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
xThePlayerd
Bakasura
14
7 / 1 / 2
7,950
723
6,048
7,899
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
5 / 0 / 2
6,524
593
8,708
3,876
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
14
14
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
3
2
0.67
L
Lancelot
BaseKazui
Lancelot
1
2
1
0.75
W
0
0
4
2
L
0
3
0
0
L
1
3
4
1
L
Sun Wukong
kknd1013
Sun Wukong
0
3
0
0
L
Izanami
4
3
1
1.5
W
1
2
6
2
W
Bakasura
xThePlayerd
Bakasura
7
1
2
8
W
Scylla
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,654
Damage
28,424
42,026
Taken
35,915
18,282
Mitigated
17,244
9,598
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,247
2,650
0
2,109
6,480
2,122
0
1,460
4,841
0
40,066
L
Lancelot
BaseKazui
Lancelot
1,948
475
0
451
7,804
2,870
0
1,947
5,627
0
31,260
W
7,263
1,118
43
2,776
7,462
3,137
0
0
7,462
0
46,650
L
2,054
312
154
744
6,338
2,264
0
3,639
2,559
36,713
0
L
5,552
344
837
2,945
11,074
6,026
0
3,368
7,360
15,803
0
L
Sun Wukong
kknd1013
Sun Wukong
4,508
621
0
3,646
10,096
4,683
0
67
9,788
0
34,608
L
Izanami
5,592
3,665
0
821
6,714
2,439
0
1,845
4,696
0
53,580
W
2,158
201
232
1,604
10,198
7,496
81
2,795
7,007
17,211
0
W
Bakasura
xThePlayerd
Bakasura
6,048
4,070
0
2,150
7,899
3,221
0
1,132
6,513
0
59,074
W
Scylla
8,708
709
0
1,360
3,876
1,268
216
1,348
2,486
45,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,827
Gold Earned
32,591
304
Minions Killed
376
0
Camps Cleared
0
1,135,625
Distance Traveled
1,169,534
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,847
532
74
7
0
212,876
0
L
Lancelot
5,309
483
59
5
0
263,829
0
W
Shiva
6,439
585
90
8
0
235,965
0
L
Ix Chel
5,413
492
74
7
0
227,324
2
L
Artio
5,211
474
19
2
0
255,916
0
L
Sun Wukong
5,225
475
60
5
0
186,344
0
L
Izanami
6,669
606
92
8
0
202,212
0
W
Ymir
5,831
530
21
2
0
195,341
0
W
Bakasura
7,950
723
113
10
0
282,803
0
W
Scylla
6,524
593
78
7
0
242,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role