Player Matchup

Jormungandr
Jormungandr
BL0OD SHADOW
Jormungandr
Level 158
God Stats
18W - 10L
1,559 SR
Queue Stats
715W - 733L
1,558 Elo+
Party 3
Ah Puch
Ah Puch
BmoreRaven
Ah Puch
Level 126
God Stats
2W - 3L
1,241 SR
Queue Stats
277W - 280L
1,467 Elo+
Solo
Cernunnos
Cernunnos
OwOyouSoWARM
Cernunnos
Level 136
God Stats
3W - 1L
1,635 SR
Queue Stats
55W - 59L
1,444 Elo+
Party 2
Guan Yu
Guan Yu
VonJit
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 56L
1,455 Elo+
Party 2
Mulan
Mulan
behindwhitelyes
Mulan
Level 152
God Stats
5W - 4L
1,599 SR
Queue Stats
234W - 240L
1,581 Elo+
Party 3
Team Averages
Level 120
1,507 SR
1,501 Elo+

VS

Team Averages
Level 119
1,501 SR
1,585 Elo+
Merlin
Merlin
ArchieBad214
Merlin
Level 154
God Stats
2W - 4L
1,506 SR
Queue Stats
255W - 272L
1,560 Elo+
Solo
Ra
Ra
Aza_Niteowl
Ra
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,710 Elo+
Party 1
Kali
Kali
Replay_02
Kali
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 290L
1,574 Elo+
Solo
The Morrigan
The Morrigan
Sebas395
The Morrigan
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
314W - 285L
1,580 Elo+
Solo
Ares
Ares
angrydwarfaxe
Ares
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BL0OD SHADOW
Jormungandr
16
5 / 2 / 6
9,046
822
8,025
10,601
12,540
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
BmoreRaven
Ah Puch
15
4 / 3 / 10
8,643
786
14,774
10,513
5,508
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
OwOyouSoWARM
Cernunnos
16
4 / 2 / 8
9,247
841
10,447
14,248
8,141
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
VonJit
Guan Yu
13
1 / 2 / 12
8,435
767
1,114
12,850
9,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

16
3 / 1 / 12
8,941
813
8,342
15,939
15,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 3 / 5
7,855
714
18,604
8,139
3,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 4
7,339
667
8,236
9,756
5,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
13
1 / 3 / 3
6,965
633
4,768
10,471
6,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Morrigan
Sebas395
The Morrigan
16
4 / 3 / 4
8,479
771
10,158
8,461
6,441
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 3 / 3
7,015
638
2,162
9,485
7,441
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
17
Kills
9
10
Deaths
17
48
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
3
5
1.5
L
2
5
4
0.8
W
Jormungandr
BL0OD SHADOW
Jormungandr
5
2
6
4
W
Ah Puch
BmoreRaven
Ah Puch
4
3
10
3
W
Cernunnos
OwOyouSoWARM
Cernunnos
4
2
8
4
L
Kali
1
3
3
0.83
L
The Morrigan
Sebas395
The Morrigan
4
3
4
2
W
Guan Yu
VonJit
Guan Yu
1
2
12
3.5
L
0
3
3
0.5
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,702
Damage
43,928
64,151
Taken
46,312
51,426
Mitigated
28,985
33,325
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
18,604
168
945
1,136
8,139
3,934
0
4,979
3,160
33,248
0
L
8,236
1,161
1,642
1,392
9,756
5,156
0
3,718
6,038
13,351
0
W
Jormungandr
BL0OD SHADOW
Jormungandr
8,025
1,303
869
2,490
10,601
12,540
202
4,685
5,755
28,472
0
W
Ah Puch
BmoreRaven
Ah Puch
14,774
177
737
1,981
10,513
5,508
0
6,977
3,432
24,678
0
W
Cernunnos
OwOyouSoWARM
Cernunnos
10,447
5,334
873
4,360
14,248
8,141
3,465
8,964
5,237
0
26,514
L
Kali
4,768
1,315
1,528
3,255
10,471
6,013
0
3,940
6,531
0
14,315
L
The Morrigan
Sebas395
The Morrigan
10,158
1,031
0
828
8,461
6,441
0
3,319
5,142
18,543
1,120
W
Guan Yu
VonJit
Guan Yu
1,114
195
10,173
5,456
12,850
9,652
117
9,510
3,176
0
2,126
L
2,162
62
0
250
9,485
7,441
0
6,843
2,642
4,260
0
W
8,342
147
1,112
5,274
15,939
15,585
0
7,287
8,511
0
23,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,312
Gold Earned
37,653
136
Minions Killed
97
0
Camps Cleared
0
1,084,270
Distance Traveled
934,814
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,855
714
26
2
0
183,843
0
L
Ra
7,339
667
20
2
0
183,757
0
W
Jormungandr
9,046
822
37
3
0
216,654
0
W
Ah Puch
8,643
786
18
2
0
214,284
0
W
Cernunnos
9,247
841
52
5
0
195,648
0
L
Kali
6,965
633
16
1
0
211,422
0
L
The Morrigan
8,479
771
34
3
0
180,228
0
W
Guan Yu
8,435
767
2
0
0
239,817
0
L
Ares
7,015
638
1
0
0
175,564
0
W
Mulan
8,941
813
27
2
0
217,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role