Player Matchup

Jormungandr
Jormungandr
ASIATOXIK
Jormungandr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,538 Elo+
Party 1
Hachiman
Hachiman
ExoticZzJoker
Hachiman
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
112W - 88L
1,525 Elo+
Solo
Hel
Hel
GOLD_DRAGON10
Hel
Level 96
God Stats
3W - 1L
1,886 SR
Queue Stats
99W - 102L
1,467 Elo+
Solo
Bastet
Bastet
Galaad98
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,563 Elo+
Party 1
Ymir
Ymir
kingnetT
Ymir
Level 49
God Stats
3W - 4L
1,558 SR
Queue Stats
22W - 19L
1,538 Elo+
Party 1
Team Averages
Level 74
1,589 SR
1,526 Elo+

VS

Team Averages
Level 100
1,494 SR
1,471 Elo+
Arachne
Arachne
Nach4GibstBier
Arachne
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 96L
1,438 Elo+
Solo
Horus
Horus
Pedro72931
Horus
Level 68
God Stats
25W - 24L
1,655 SR
Queue Stats
207W - 198L
1,467 Elo+
Solo
Agni
Agni
SVWpatzeSVW
Agni
Level 159
God Stats
11W - 11L
1,703 SR
Queue Stats
446W - 411L
1,525 Elo+
Solo
Guan Yu
Guan Yu
ThesuicideDorito
Guan Yu
Level 108
God Stats
2W - 5L
1,117 SR
Queue Stats
147W - 143L
1,436 Elo+
Solo
Artemis
Artemis
TrAsHKASToR
Artemis
Level 38
God Stats
3W - 2L
1,495 SR
Queue Stats
17W - 18L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ASIATOXIK
Jormungandr
13
2 / 3 / 2
7,945
530
10,007
10,925
4,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
ExoticZzJoker
Hachiman
12
3 / 4 / 4
7,280
485
11,516
11,417
4,167
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
6,136
409
444
5,269
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
Galaad98
Bastet
10
2 / 3 / 3
6,715
448
2,388
11,366
3,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
11
4 / 5 / 3
7,278
485
4,521
15,398
13,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
8,174
545
5,886
12,000
4,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
11
2 / 3 / 7
6,904
460
4,431
11,029
9,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
12 / 0 / 2
10,732
715
14,557
7,309
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 1
8,092
539
4,716
11,489
7,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
TrAsHKASToR
Artemis
11
0 / 6 / 5
6,343
423
6,225
10,838
3,945
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
11
Kills
18
18
Deaths
11
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ASIATOXIK
Jormungandr
2
3
2
1
L
Hachiman
ExoticZzJoker
Hachiman
3
4
4
1.25
L
0
3
0
0
L
Bastet
Galaad98
Bastet
2
3
3
1.17
W
4
0
3
5.5
W
Horus
2
3
7
1.83
W
12
0
2
13
W
0
2
1
0.25
W
Artemis
TrAsHKASToR
Artemis
0
6
5
0.42
L
Ymir
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,876
Damage
35,815
54,375
Taken
52,665
27,527
Mitigated
28,561
12,414
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ASIATOXIK
Jormungandr
10,007
4,512
0
1,576
10,925
4,785
0
1,660
9,265
59,676
0
L
Hachiman
ExoticZzJoker
Hachiman
11,516
5,655
0
4,017
11,417
4,167
916
1,582
9,835
0
55,687
L
444
0
46
1,711
5,269
1,580
0
2,683
2,586
31,035
0
L
Bastet
Galaad98
Bastet
2,388
799
0
1,986
11,366
3,784
0
2,640
8,726
0
42,083
W
5,886
3,319
0
5,260
12,000
4,882
0
2,471
9,529
0
58,057
W
Horus
4,431
1,981
520
2,261
11,029
9,127
64
2,223
8,806
0
18,570
W
14,557
1,282
0
1,101
7,309
3,398
0
1,697
5,612
101,285
0
W
4,716
794
68
1,682
11,489
7,209
193
7,091
4,398
0
60,947
W
Artemis
TrAsHKASToR
Artemis
6,225
2,909
0
2,320
10,838
3,945
390
1,490
9,348
0
33,586
L
Ymir
4,521
1,162
0
3,078
15,398
13,211
0
5,992
9,406
20,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,354
Gold Earned
40,245
367
Minions Killed
433
0
Camps Cleared
0
1,235,430
Distance Traveled
1,523,229
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,945
530
99
7
0
280,794
0
L
Hachiman
7,280
485
82
5
0
250,273
0
L
Hel
6,136
409
78
5
0
133,778
0
L
Bastet
6,715
448
75
5
0
300,623
0
W
Arachne
8,174
545
99
7
0
364,199
0
W
Horus
6,904
460
21
1
0
302,520
0
W
Agni
10,732
715
168
11
0
328,154
0
W
Guan Yu
8,092
539
106
7
0
282,711
0
W
Artemis
6,343
423
39
3
0
245,645
0
L
Ymir
7,278
485
33
2
0
269,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role