Player Matchup

He Bo
He Bo
 
He Bo
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
AssistingTable
Agni
Level 184
God Stats
6W - 2L
1,885 SR
Queue Stats
232W - 219L
1,607 Elo+
Party 1
Gilgamesh
Gilgamesh
CA5PER 84
Gilgamesh
Level 147
God Stats
3W - 11L
1,420 SR
Queue Stats
598W - 669L
1,418 Elo+
Party 1
Medusa
Medusa
L3ON1DATV
Medusa
Level 80
God Stats
11W - 6L
1,714 SR
Queue Stats
35W - 42L
1,443 Elo+
Party 1
Thanatos
Thanatos
PowderyDONUTS
Thanatos
Level 189
God Stats
3W - 7L
1,715 SR
Queue Stats
433W - 516L
1,528 Elo+
Party 1
Team Averages
Level 155
1,647 SR
1,499 Elo+

VS

Team Averages
Level 151
1,591 SR
1,519 Elo+
Surtr
Surtr
DakiSwane
Surtr
Level 129
God Stats
20W - 18L
1,630 SR
Queue Stats
222W - 226L
1,472 Elo+
Party 2
Kukulkan
Kukulkan
EverSoDarkly
Kukulkan
Level 158
God Stats
2W - 1L
1,476 SR
Queue Stats
250W - 216L
1,596 Elo+
Solo
Arachne
Arachne
Hayloss
Arachne
Level 124
God Stats
2W - 0L
1,619 SR
Queue Stats
167W - 166L
1,504 Elo+
Party 2
Cupid
Cupid
MENOXITIDE
Cupid
Level 148
God Stats
4W - 1L
1,731 SR
Queue Stats
37W - 49L
1,517 Elo+
Solo
Sylvanus
Sylvanus
The88Man
Sylvanus
Level 194
God Stats
2W - 3L
1,500 SR
Queue Stats
405W - 426L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 5 / 0
7,525
470
5,435
11,748
5,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 5 / 1
9,236
577
14,606
9,691
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
CA5PER 84
Gilgamesh
10
0 / 6 / 2
6,682
418
5,315
15,934
14,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
L3ON1DATV
Medusa
13
0 / 4 / 1
7,427
464
3,975
10,471
4,929
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
PowderyDONUTS
Thanatos
11
1 / 5 / 2
7,222
451
3,985
16,180
6,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DakiSwane
Surtr
15
4 / 3 / 3
9,130
571
9,654
12,867
7,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kukulkan
EverSoDarkly
Kukulkan
16
4 / 1 / 8
9,590
599
7,859
7,169
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Hayloss
Arachne
16
11 / 0 / 5
10,282
643
12,807
15,984
6,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
16
5 / 1 / 4
9,648
603
11,628
10,223
5,013
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
The88Man
Sylvanus
13
1 / 2 / 3
7,778
486
4,010
10,240
8,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
7
Kills
25
25
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
5
0
0.4
L
4
5
1
0.9
L
Gilgamesh
CA5PER 84
Gilgamesh
0
6
2
0.17
W
Surtr
DakiSwane
Surtr
4
3
3
1.83
W
Kukulkan
EverSoDarkly
Kukulkan
4
1
8
8
W
Arachne
Hayloss
Arachne
11
0
5
13.5
L
Medusa
L3ON1DATV
Medusa
0
4
1
0.13
W
Cupid
5
1
4
7
L
Thanatos
PowderyDONUTS
Thanatos
1
5
2
0.4
W
Sylvanus
The88Man
Sylvanus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,316
Damage
45,958
64,024
Taken
56,483
35,271
Mitigated
30,514
13,950
Healing
21,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,435
322
0
3,196
11,748
5,158
0
1,043
10,689
41,241
0
L
14,606
528
0
680
9,691
4,175
0
1,900
7,789
81,523
0
L
Gilgamesh
CA5PER 84
Gilgamesh
5,315
1,583
0
1,113
15,934
14,044
0
5,835
10,063
0
28,653
W
Surtr
DakiSwane
Surtr
9,654
3,610
0
2,502
12,867
7,500
771
4,496
8,122
1,797
67,513
W
Kukulkan
EverSoDarkly
Kukulkan
7,859
320
0
1,064
7,169
2,922
588
3,234
3,935
84,018
0
W
Arachne
Hayloss
Arachne
12,807
8,219
0
6,169
15,984
6,654
0
7,129
8,781
0
81,040
L
Medusa
L3ON1DATV
Medusa
3,975
1,872
0
1,494
10,471
4,929
0
1,758
8,695
0
49,099
W
Cupid
11,628
8,505
808
6,454
10,223
5,013
1,221
2,972
7,251
0
86,982
L
Thanatos
PowderyDONUTS
Thanatos
3,985
944
0
7,467
16,180
6,965
0
1,659
14,521
0
43,226
W
Sylvanus
The88Man
Sylvanus
4,010
1,208
856
3,363
10,240
8,425
220
1,887
8,353
31,730
11,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,092
Gold Earned
46,428
457
Minions Killed
556
0
Camps Cleared
0
1,573,527
Distance Traveled
1,683,871
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,525
470
79
5
0
276,819
0
L
Agni
9,236
577
152
10
0
335,665
1
L
Gilgamesh
6,682
418
61
4
0
307,216
4
W
Surtr
9,130
571
107
7
0
328,205
5
W
Kukulkan
9,590
599
140
9
0
351,099
6
W
Arachne
10,282
643
104
7
0
400,302
4
L
Medusa
7,427
464
92
6
0
308,847
1
W
Cupid
9,648
603
128
8
0
328,698
8
L
Thanatos
7,222
451
73
5
0
344,980
2
W
Sylvanus
7,778
486
77
5
0
275,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role