Player Matchup

Anubis
Anubis
MrBrownD
Anubis
Level 155
God Stats
1W - 0L
1,312 SR
Queue Stats
13W - 16L
1,425 Elo+
Party 1
Cernunnos
Cernunnos
Thriceban
Cernunnos
Level 69
God Stats
19W - 6L
1,719 SR
Queue Stats
175W - 144L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
the robbler
Cthulhu
Level 155
God Stats
15W - 12L
1,557 SR
Queue Stats
99W - 88L
1,619 Elo+
Party 1
Team Averages
Level 126
1,529 SR
1,545 Elo+

VS

Team Averages
Level 159
1,487 SR
1,589 Elo+
Horus
Horus
NastyNate320
Horus
Level 143
God Stats
8W - 7L
1,484 SR
Queue Stats
61W - 69L
1,572 Elo+
Party 2
Xbalanque
Xbalanque
beast_6556
Xbalanque
Level 124
God Stats
2W - 1L
1,366 SR
Queue Stats
41W - 47L
1,598 Elo+
Party 2
Ix Chel
Ix Chel
yummy2277
Ix Chel
Level 211
God Stats
22W - 25L
1,612 SR
Queue Stats
523W - 461L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MrBrownD
Anubis
18
5 / 6 / 9
11,978
749
14,403
14,787
7,723
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
Thriceban
Cernunnos
16
1 / 4 / 12
11,044
690
16,240
19,117
10,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
the robbler
Cthulhu
18
9 / 3 / 5
12,398
775
17,578
20,603
27,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 5
12,134
758
11,598
23,237
22,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
beast_6556
Xbalanque
16
4 / 5 / 8
11,605
725
16,730
16,132
6,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ix Chel
yummy2277
Ix Chel
16
1 / 5 / 7
11,102
694
14,688
15,639
6,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
15
Kills
13
13
Deaths
15
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
MrBrownD
Anubis
5
6
9
1.58
L
8
5
5
2.1
W
Cernunnos
Thriceban
Cernunnos
1
4
12
1.75
L
Xbalanque
beast_6556
Xbalanque
4
5
8
1.6
W
Cthulhu
the robbler
Cthulhu
9
3
5
3.83
L
Ix Chel
yummy2277
Ix Chel
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,221
Damage
43,016
54,507
Taken
55,008
45,668
Mitigated
35,118
12,723
Healing
16,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
MrBrownD
Anubis
14,403
666
0
4,885
14,787
7,723
1,322
2,806
11,607
61,703
0
L
11,598
3,538
2,581
5,627
23,237
22,909
149
11,175
11,330
1,483
21,182
W
Cernunnos
Thriceban
Cernunnos
16,240
10,121
0
5,737
19,117
10,064
2,107
6,203
12,574
0
49,400
L
Xbalanque
beast_6556
Xbalanque
16,730
9,924
0
3,916
16,132
6,021
2,216
8,831
6,933
0
59,427
W
Cthulhu
the robbler
Cthulhu
17,578
902
659
1,442
20,603
27,881
316
6,864
13,204
39,020
1,683
L
Ix Chel
yummy2277
Ix Chel
14,688
1,713
1,837
2,609
15,639
6,188
846
8,863
6,360
54,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,420
Gold Earned
34,841
193
Minions Killed
186
0
Camps Cleared
0
792,224
Distance Traveled
796,214
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,978
749
93
6
0
256,879
1
L
Horus
12,134
758
16
1
0
285,931
0
W
Cernunnos
11,044
690
64
4
0
260,594
0
L
Xbalanque
11,605
725
90
6
0
253,705
2
W
Cthulhu
12,398
775
36
2
0
274,751
0
L
Ix Chel
11,102
694
80
5
0
256,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role