Player Matchup

Danzaburou
Danzaburou
BloodthirstyAce
Danzaburou
Level 69
God Stats
162W - 130L
1,524 SR
Queue Stats
177W - 151L
1,455 Elo+
Solo
King Arthur
King Arthur
Greed2737
King Arthur
Level 128
God Stats
7W - 6L
1,382 SR
Queue Stats
165W - 171L
1,456 Elo+
Party 1
Anubis
Anubis
OMFG_Its_NavEtSe
Anubis
Level 121
God Stats
1W - 2L
1,493 SR
Queue Stats
179W - 177L
1,484 Elo+
Party 1
Chang'e
Chang'e
X0FrozenBlade0X
Chang'e
Level 109
God Stats
2W - 0L
1,615 SR
Queue Stats
29W - 38L
1,384 Elo+
Solo
Loki
Loki
nate_fale123
Loki
Level 42
God Stats
4W - 1L
1,714 SR
Queue Stats
11W - 9L
1,455 Elo+
Solo
Team Averages
Level 94
1,546 SR
1,447 Elo+

VS

Team Averages
Level 91
1,426 SR
1,425 Elo+
He Bo
He Bo
DyEuSGibZ
He Bo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
IronGoat89
Ao Kuang
Level 111
God Stats
1W - 2L
1,285 SR
Queue Stats
125W - 130L
1,367 Elo+
Solo
Neith
Neith
JeanieBeanie702
Neith
Level 85
God Stats
12W - 7L
1,611 SR
Queue Stats
52W - 51L
1,423 Elo+
Party 2
Mulan
Mulan
SisterCelest
Mulan
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,503 Elo+
Party 2
Ra
Ra
Th33 Sk00n D
Ra
Level 42
God Stats
46W - 99L
1,231 SR
Queue Stats
55W - 112L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BloodthirstyAce
Danzaburou
16
4 / 1 / 8
10,673
1,067
8,181
6,030
4,332
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Greed2737
King Arthur
17
2 / 2 / 16
10,846
1,085
13,607
13,107
14,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
7 / 1 / 10
12,207
1,221
16,928
7,150
4,808
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 2 / 12
10,845
1,085
10,138
11,421
5,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 0 / 10
11,277
1,128
7,899
8,128
8,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

256

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DyEuSGibZ
He Bo
16
2 / 3 / 3
10,833
1,083
12,770
9,070
3,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
IronGoat89
Ao Kuang
15
1 / 8 / 3
10,062
1,006
9,973
17,738
9,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 2 / 4
10,548
1,055
8,333
12,920
4,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 7 / 3
10,277
1,028
11,934
21,499
15,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

15
0 / 0 / 1
8,960
896
401
115
46

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
20
Kills
6
6
Deaths
20
56
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BloodthirstyAce
Danzaburou
4
1
8
8
L
He Bo
DyEuSGibZ
He Bo
2
3
3
1.17
W
King Arthur
Greed2737
King Arthur
2
2
16
5
L
Ao Kuang
IronGoat89
Ao Kuang
1
8
3
0.31
L
1
2
4
1.5
W
7
1
10
12
L
2
7
3
0.5
L
0
0
1
0.5
W
3
2
12
4.5
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,753
Damage
43,411
45,836
Taken
61,342
37,369
Mitigated
33,283
7,797
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BloodthirstyAce
Danzaburou
8,181
3,886
0
589
6,030
4,332
0
1,576
4,418
0
22,125
L
He Bo
DyEuSGibZ
He Bo
12,770
258
0
0
9,070
3,401
0
3,053
6,017
41,288
0
W
King Arthur
Greed2737
King Arthur
13,607
131
0
0
13,107
14,202
0
8,539
4,255
467
22,679
L
Ao Kuang
IronGoat89
Ao Kuang
9,973
2,035
0
1,962
17,738
9,273
0
9,006
8,732
21,867
0
L
8,333
3,353
120
1,417
12,920
4,960
0
6,484
6,436
0
32,470
W
16,928
979
0
2,948
7,150
4,808
0
4,084
2,974
50,515
0
L
11,934
2,807
0
2,783
21,499
15,603
0
8,990
12,509
0
28,308
L
401
35
899
0
115
46
0
0
115
3,406
0
W
10,138
327
1,648
2,259
11,421
5,698
0
5,131
6,102
19,776
0
W
7,899
2,662
0
353
8,128
8,329
0
3,133
4,943
0
27,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,848
Gold Earned
50,680
212
Minions Killed
190
8
Camps Cleared
6
973,371
Distance Traveled
857,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,673
1,067
33
3
3
179,752
0
L
He Bo
10,833
1,083
60
6
3
179,107
0
W
King Arthur
10,846
1,085
18
2
0
196,426
0
L
Ao Kuang
10,062
1,006
28
3
3
187,796
0
L
Neith
10,548
1,055
55
6
0
167,394
0
W
Anubis
12,207
1,221
84
8
2
193,930
0
L
Mulan
10,277
1,028
43
4
0
161,615
0
L
Ra
8,960
896
4
0
0
161,251
0
W
Chang'e
10,845
1,085
39
4
1
177,189
0
W
Loki
11,277
1,128
38
4
2
226,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role