Player Matchup

Ix Chel
Ix Chel
BuIIetMagnet
Ix Chel
Level 65
God Stats
39W - 36L
1,409 SR
Queue Stats
188W - 208L
1,345 Elo+
Party 2
Fenrir
Fenrir
IIIITripodIIII
Fenrir
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 82L
1,398 Elo+
Party 1
Bacchus
Bacchus
Jordan_d_s_
Bacchus
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 12L
1,163 Elo+
Party 1
Danzaburou
Danzaburou
ThisOneBong
Danzaburou
Level 14
God Stats
14W - 13L
1,481 SR
Queue Stats
16W - 21L
1,327 Elo+
Party 1
Erlang Shen
Erlang Shen
nightmare nme
Erlang Shen
Level 123
God Stats
9W - 11L
1,322 SR
Queue Stats
331W - 343L
1,420 Elo+
Party 2
Team Averages
Level 55
1,442 SR
1,331 Elo+

VS

Team Averages
Level 87
1,411 SR
1,376 Elo+
Nemesis
Nemesis
 
Nemesis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Chente0401
Baron Samedi
Level 40
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 25L
1,148 Elo+
Solo
Jormungandr
Jormungandr
DM_CobraSlayer
Jormungandr
Level 42
God Stats
5W - 5L
1,253 SR
Queue Stats
98W - 76L
1,443 Elo+
Solo
Neith
Neith
GoDKinG74511
Neith
Level 109
God Stats
4W - 6L
1,263 SR
Queue Stats
64W - 66L
1,435 Elo+
Solo
Nu Wa
Nu Wa
LitterBox16
Nu Wa
Level 107
God Stats
249W - 176L
1,540 SR
Queue Stats
606W - 652L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BuIIetMagnet
Ix Chel
17
3 / 7 / 1
12,332
1,028
24,826
38,508
15,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 0
9,537
795
795
3,199
1,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Jordan_d_s_
Bacchus
14
0 / 3 / 1
10,158
847
452
5,471
3,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
ThisOneBong
Danzaburou
14
0 / 1 / 1
9,920
827
2,078
4,699
1,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
nightmare nme
Erlang Shen
17
1 / 13 / 2
11,381
948
11,694
38,266
40,767
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
4 / 2 / 14
12,564
1,047
14,981
13,503
7,706
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Chente0401
Baron Samedi
18
7 / 0 / 11
13,035
1,086
17,804
7,791
5,564
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
DM_CobraSlayer
Jormungandr
19
5 / 2 / 16
12,974
1,081
15,444
12,536
12,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
10 / 0 / 11
13,045
1,087
26,573
9,112
4,691
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
0 / 0 / 16
11,745
979
10,817
2,095
1,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
94
4
Kills
26
26
Deaths
4
5
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
2
14
5.5
L
Ix Chel
BuIIetMagnet
Ix Chel
3
7
1
0.5
W
Baron Samedi
Chente0401
Baron Samedi
7
0
11
12.5
W
Jormungandr
DM_CobraSlayer
Jormungandr
5
2
16
6.5
W
10
0
11
15.5
L
0
2
0
0
L
Bacchus
Jordan_d_s_
Bacchus
0
3
1
0.17
W
0
0
16
8
L
Danzaburou
ThisOneBong
Danzaburou
0
1
1
0.5
L
Erlang Shen
nightmare nme
Erlang Shen
1
13
2
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,845
Damage
85,619
90,143
Taken
45,037
62,390
Mitigated
31,106
9,304
Healing
9,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
14,981
7,685
152
1,404
13,503
7,706
0
7,487
6,016
0
33,414
L
Ix Chel
BuIIetMagnet
Ix Chel
24,826
3,944
1,182
5,071
38,508
15,567
0
19,491
18,526
78,752
0
W
Baron Samedi
Chente0401
Baron Samedi
17,804
1,285
2,786
1,604
7,791
5,564
0
4,597
3,159
46,066
0
W
Jormungandr
DM_CobraSlayer
Jormungandr
15,444
4,850
235
1,161
12,536
12,124
0
8,277
4,097
31,920
0
W
26,573
21,707
0
1,192
9,112
4,691
0
4,841
4,235
0
42,204
L
795
388
0
162
3,199
1,375
0
1,930
1,171
0
1,803
L
Bacchus
Jordan_d_s_
Bacchus
452
189
0
332
5,471
3,148
0
2,773
2,612
1,686
0
W
10,817
4,570
200
931
2,095
1,021
0
786
1,309
36,438
0
L
Danzaburou
ThisOneBong
Danzaburou
2,078
1,194
0
205
4,699
1,533
0
2,739
1,929
0
7,736
L
Erlang Shen
nightmare nme
Erlang Shen
11,694
5,608
140
2,212
38,266
40,767
0
15,921
21,840
710
26,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,328
Gold Earned
63,363
162
Minions Killed
245
3
Camps Cleared
14
530,200
Distance Traveled
1,002,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,564
1,047
49
4
3
228,599
0
L
Ix Chel
12,332
1,028
109
9
1
221,188
0
W
Baron Samedi
13,035
1,086
52
4
2
216,165
0
W
Jormungandr
12,974
1,081
40
3
1
171,140
0
W
Neith
13,045
1,087
40
3
1
215,467
0
L
Fenrir
9,537
795
0
0
0
18,641
0
L
Bacchus
10,158
847
1
0
1
55,397
0
W
Nu Wa
11,745
979
64
5
7
171,180
0
L
Danzaburou
9,920
827
13
1
0
50,017
0
L
Erlang Shen
11,381
948
39
3
1
184,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role