Player Matchup

He Bo
He Bo
AbsoluteSimp
He Bo
Level 127
God Stats
6W - 7L
1,531 SR
Queue Stats
139W - 151L
1,535 Elo+
Party 2
Aphrodite
Aphrodite
AfroChamploo27
Aphrodite
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 147L
1,488 Elo+
Party 2
Baron Samedi
Baron Samedi
Newkid315
Baron Samedi
Level 178
God Stats
4W - 8L
1,303 SR
Queue Stats
309W - 308L
1,479 Elo+
Party 2
Horus
Horus
Watermelon-Ciroc
Horus
Level 173
God Stats
1W - 1L
1,836 SR
Queue Stats
235W - 272L
1,485 Elo+
Party 2
Ullr
Ullr
astralvisionzz
Ullr
Level 176
God Stats
6W - 9L
1,598 SR
Queue Stats
94W - 127L
1,473 Elo+
Party 2
Team Averages
Level 160
1,554 SR
1,492 Elo+

VS

Team Averages
Level 98
1,454 SR
1,484 Elo+
Cthulhu
Cthulhu
BansheeGaming02
Cthulhu
Level 27
God Stats
1W - 1L
1,287 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Beast68630
Chaac
Level 66
God Stats
1W - 1L
1,330 SR
Queue Stats
12W - 30L
1,307 Elo+
Party 1
Ix Chel
Ix Chel
SnowWitchRanni
Ix Chel
Level 176
God Stats
53W - 32L
1,832 SR
Queue Stats
691W - 581L
1,583 Elo+
Solo
Martichoras
Martichoras
StormStriker69
Martichoras
Level 63
God Stats
10W - 10L
1,517 SR
Queue Stats
358W - 374L
1,523 Elo+
Solo
Awilix
Awilix
lxl VADER lxl
Awilix
Level 159
God Stats
4W - 2L
1,304 SR
Queue Stats
351W - 335L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 2
7,139
510
7,250
10,859
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
AfroChamploo27
Aphrodite
11
5 / 5 / 0
6,924
495
7,505
9,422
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Newkid315
Baron Samedi
13
2 / 3 / 3
7,324
523
7,943
11,114
7,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 3 / 6
6,437
460
6,603
14,772
10,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 6 / 1
6,871
491
5,978
12,008
5,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,215
444
2,744
6,840
3,391
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chaac
11
0 / 5 / 4
7,193
514
6,386
15,146
9,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 4 / 8
7,584
542
12,696
9,366
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
StormStriker69
Martichoras
14
6 / 1 / 3
8,479
606
11,474
9,798
4,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
14 / 2 / 3
9,419
673
12,655
12,797
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
13
Kills
22
22
Deaths
13
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
Aphrodite
AfroChamploo27
Aphrodite
5
5
0
1
W
0
1
4
2
W
Chaac
0
5
4
0.4
L
Baron Samedi
Newkid315
Baron Samedi
2
3
3
1.17
W
2
4
8
1.5
W
Martichoras
StormStriker69
Martichoras
6
1
3
7.5
L
0
3
6
1
L
1
6
1
0.25
W
14
2
3
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,279
Damage
45,955
58,175
Taken
53,947
30,765
Mitigated
25,214
16,671
Healing
18,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,250
558
0
2,612
10,859
3,021
0
1,117
9,742
42,921
0
L
Aphrodite
AfroChamploo27
Aphrodite
7,505
669
1,774
3,149
9,422
4,056
0
4,595
4,827
42,161
0
W
2,744
371
229
625
6,840
3,391
0
3,478
3,209
17,041
0
W
Chaac
6,386
2,020
0
7,003
15,146
9,427
0
8,629
5,654
0
42,041
L
Baron Samedi
Newkid315
Baron Samedi
7,943
880
0
3,797
11,114
7,909
0
1,527
9,587
46,805
0
W
12,696
1,691
1,139
2,197
9,366
3,113
0
4,005
5,155
61,111
0
W
Martichoras
StormStriker69
Martichoras
11,474
4,479
0
3,494
9,798
4,747
585
1,935
7,847
0
65,463
L
6,603
3,042
1,129
3,839
14,772
10,629
0
6,722
8,050
0
16,105
L
5,978
3,037
0
371
12,008
5,150
0
1,479
10,529
0
46,937
W
12,655
5,197
0
3,576
12,797
4,536
0
3,427
9,128
0
57,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,695
Gold Earned
38,890
323
Minions Killed
354
0
Camps Cleared
0
1,267,679
Distance Traveled
1,380,889
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,139
510
74
5
0
267,242
0
L
Aphrodite
6,924
495
67
5
0
245,613
3
W
Cthulhu
6,215
444
16
1
0
281,186
0
W
Chaac
7,193
514
66
5
0
276,388
2
L
Baron Samedi
7,324
523
76
5
0
220,453
2
W
Ix Chel
7,584
542
101
7
0
278,616
1
W
Martichoras
8,479
606
99
7
0
244,228
4
L
Horus
6,437
460
14
1
0
289,815
0
L
Ullr
6,871
491
92
7
0
244,556
6
W
Awilix
9,419
673
72
5
0
300,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role