Player Matchup

Hun Batz
Hun Batz
DiabeticGodKing
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,206 Elo+
Party 2
Lancelot
Lancelot
MA4Blanc0
Lancelot
Level 108
God Stats
1W - 1L
1,743 SR
Queue Stats
103W - 98L
1,444 Elo+
Party 2
Khepri
Khepri
PM4THUGSHAKE
Khepri
Level 3
God Stats
0W - 2L
1,236 SR
Queue Stats
0W - 2L
1,206 Elo+
Party 2
Persephone
Persephone
TaokakaTheMagpie
Persephone
Level 88
God Stats
10W - 8L
1,605 SR
Queue Stats
348W - 352L
1,451 Elo+
Solo
Apollo
Apollo
TubbiestSmiteGuy
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,206 Elo+
Party 2
Team Averages
Level 41
1,517 SR
1,303 Elo+

VS

Team Averages
Level 43
1,465 SR
1,362 Elo+
Bellona
Bellona
BLACKHYPER9415
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,384 Elo+
Party 1
Anhur
Anhur
Caliu21
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,357 Elo+
Party 1
Ratatoskr
Ratatoskr
Cesar_adrian--
Ratatoskr
Level 48
God Stats
7W - 7L
1,377 SR
Queue Stats
8W - 8L
1,357 Elo+
Party 1
Sobek
Sobek
MKXVYT
Sobek
Level 124
God Stats
16W - 13L
1,647 SR
Queue Stats
200W - 190L
1,499 Elo+
Solo
Ao Kuang
Ao Kuang
NANOBABaCEAP
Ao Kuang
Level 13
God Stats
1W - 1L
1,301 SR
Queue Stats
1W - 1L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
0 / 11 / 3
8,401
382
6,409
21,772
9,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
MA4Blanc0
Lancelot
16
4 / 5 / 1
10,262
466
14,894
19,293
9,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
12
1 / 11 / 6
8,713
396
3,793
21,855
26,509
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
TaokakaTheMagpie
Persephone
18
5 / 3 / 0
12,342
561
14,365
11,505
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 8 / 1
8,669
394
9,112
17,692
7,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 3
11,674
531
7,344
17,970
18,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Caliu21
Anhur
17
14 / 5 / 13
11,604
527
30,508
18,945
9,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ratatoskr
Cesar_adrian--
Ratatoskr
15
5 / 3 / 3
10,167
462
4,874
14,228
5,948
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
MKXVYT
Sobek
16
4 / 3 / 17
11,007
500
9,589
21,066
26,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
NANOBABaCEAP
Ao Kuang
16
9 / 0 / 4
10,975
499
12,831
15,154
7,994
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
11
Kills
37
38
Deaths
11
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Anhur
Caliu21
Anhur
14
5
13
4.1
W
Ratatoskr
Cesar_adrian--
Ratatoskr
5
3
3
2.17
L
Hun Batz
0
11
3
0.14
L
Lancelot
MA4Blanc0
Lancelot
4
5
1
0.9
W
Sobek
MKXVYT
Sobek
4
3
17
4.17
W
Ao Kuang
NANOBABaCEAP
Ao Kuang
9
0
4
11
L
Khepri
1
11
6
0.36
L
Persephone
TaokakaTheMagpie
Persephone
5
3
0
1.67
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,573
Damage
65,146
92,117
Taken
87,363
57,918
Mitigated
68,187
7,545
Healing
22,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,344
1,610
0
4,965
17,970
18,186
3,394
4,355
13,615
0
76,238
W
Anhur
Caliu21
Anhur
30,508
23,686
0
6,765
18,945
9,588
282
3,794
15,151
0
88,244
W
Ratatoskr
Cesar_adrian--
Ratatoskr
4,874
2,270
0
1,415
14,228
5,948
1,447
2,527
11,701
0
71,172
L
Hun Batz
6,409
2,291
0
926
21,772
9,405
104
5,868
15,904
0
37,374
L
Lancelot
MA4Blanc0
Lancelot
14,894
2,292
0
878
19,293
9,819
0
4,589
14,704
0
78,950
W
Sobek
MKXVYT
Sobek
9,589
1,315
0
6,390
21,066
26,471
0
3,919
17,147
33,521
0
W
Ao Kuang
NANOBABaCEAP
Ao Kuang
12,831
3,590
0
2,501
15,154
7,994
0
3,563
11,591
56,687
0
L
Khepri
3,793
527
0
177
21,855
26,509
82
5,629
16,226
13,299
0
L
Persephone
TaokakaTheMagpie
Persephone
14,365
597
0
2,205
11,505
5,039
530
2,538
8,963
108,469
0
L
9,112
6,182
0
3,359
17,692
7,146
79
4,331
13,361
0
60,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,387
Gold Earned
55,427
394
Minions Killed
397
0
Camps Cleared
0
2,122,167
Distance Traveled
2,089,339
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,674
531
112
5
0
381,573
0
W
Anhur
11,604
527
91
4
0
392,611
0
W
Ratatoskr
10,167
462
103
5
0
381,574
0
L
Hun Batz
8,401
382
51
2
0
401,740
0
L
Lancelot
10,262
466
98
4
0
468,300
0
W
Sobek
11,007
500
20
1
0
462,307
10
W
Ao Kuang
10,975
499
71
3
0
471,274
0
L
Khepri
8,713
396
10
0
0
381,116
0
L
Persephone
12,342
561
166
8
0
435,992
7
L
Apollo
8,669
394
69
3
0
435,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role