Player Matchup

Mulan
Mulan
DarthExilee
Mulan
Level 126
God Stats
6W - 2L
1,805 SR
Queue Stats
166W - 142L
1,486 Elo+
Solo
Skadi
Skadi
SheLovesEugine
Skadi
Level 104
God Stats
14W - 11L
1,631 SR
Queue Stats
556W - 537L
1,411 Elo+
Party 2
Sylvanus
Sylvanus
SyndiCradsOG
Sylvanus
Level 63
God Stats
1W - 2L
1,312 SR
Queue Stats
265W - 251L
1,435 Elo+
Party 2
Lancelot
Lancelot
TrapGodPollo
Lancelot
Level 86
God Stats
13W - 15L
1,532 SR
Queue Stats
259W - 205L
1,556 Elo+
Solo
Hel
Hel
jurianUwU
Hel
Level 99
God Stats
8W - 9L
1,415 SR
Queue Stats
272W - 254L
1,507 Elo+
Solo
Team Averages
Level 96
1,539 SR
1,479 Elo+

VS

Team Averages
Level 71
1,576 SR
1,516 Elo+
Lancelot
Lancelot
Alpha Wolf XP5
Lancelot
Level 157
God Stats
3W - 4L
1,547 SR
Queue Stats
157W - 148L
1,493 Elo+
Party 1
Artemis
Artemis
Biscay64
Artemis
Level 23
God Stats
0W - 1L
1,547 SR
Queue Stats
2W - 4L
1,539 Elo+
Party 1
Mulan
Mulan
ChinoFett303
Mulan
Level 59
God Stats
2W - 1L
1,785 SR
Queue Stats
2W - 4L
1,539 Elo+
Party 1
Ix Chel
Ix Chel
TAYO Gameryt
Ix Chel
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 91L
1,470 Elo+
Solo
Ah Puch
Ah Puch
zzzTechnique
Ah Puch
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 9
11,773
589
8,968
16,129
18,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 1 / 9
10,124
506
9,114
10,369
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
SyndiCradsOG
Sylvanus
15
1 / 4 / 9
9,246
462
3,520
18,006
19,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
TrapGodPollo
Lancelot
18
20 / 1 / 4
12,684
634
21,970
11,372
6,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
6 / 5 / 7
11,225
561
16,754
15,627
7,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
3 / 4 / 4
9,375
469
9,796
17,829
7,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Biscay64
Artemis
12
4 / 8 / 3
8,520
426
9,840
15,125
5,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 4
8,549
427
4,246
10,906
10,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
TAYO Gameryt
Ix Chel
15
1 / 10 / 2
9,243
462
9,322
20,359
7,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
zzzTechnique
Ah Puch
14
2 / 6 / 7
9,534
477
11,714
11,049
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
32
33
Kills
12
13
Deaths
33
38
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
3
4
4
1.25
L
Artemis
Biscay64
Artemis
4
8
3
0.69
L
2
5
4
0.8
W
2
2
9
3.25
W
4
1
9
8.5
W
Sylvanus
SyndiCradsOG
Sylvanus
1
4
9
1.38
L
Ix Chel
TAYO Gameryt
Ix Chel
1
10
2
0.2
W
Lancelot
TrapGodPollo
Lancelot
20
1
4
22
W
6
5
7
1.9
L
Ah Puch
zzzTechnique
Ah Puch
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,326
Damage
44,918
71,503
Taken
75,268
55,955
Mitigated
35,005
22,137
Healing
12,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
9,796
1,586
0
2,932
17,829
7,303
0
2,617
14,974
0
60,065
L
Artemis
Biscay64
Artemis
9,840
5,830
0
3,427
15,125
5,875
1,025
2,530
12,595
0
42,578
L
4,246
1,381
0
1,928
10,906
10,872
0
1,041
9,514
0
23,916
W
8,968
1,358
0
4,268
16,129
18,382
223
2,011
13,663
0
106,920
W
9,114
3,467
0
4,394
10,369
5,274
2,687
3,531
6,838
0
79,645
W
Sylvanus
SyndiCradsOG
Sylvanus
3,520
601
1,121
4,291
18,006
19,034
496
6,829
11,133
20,302
0
L
Ix Chel
TAYO Gameryt
Ix Chel
9,322
1,225
427
2,583
20,359
7,130
0
12,143
8,159
73,314
0
W
Lancelot
TrapGodPollo
Lancelot
21,970
3,686
0
858
11,372
6,054
537
2,158
9,089
0
93,864
W
16,754
2,486
789
6,416
15,627
7,211
279
6,472
9,102
89,155
0
L
Ah Puch
zzzTechnique
Ah Puch
11,714
736
0
1,640
11,049
3,825
0
1,943
9,049
43,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,052
Gold Earned
45,221
592
Minions Killed
381
0
Camps Cleared
0
1,982,628
Distance Traveled
1,831,062
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,375
469
100
5
0
438,925
5
L
Artemis
8,520
426
70
4
0
345,282
0
L
Mulan
8,549
427
42
2
0
381,478
0
W
Mulan
11,773
589
163
8
0
373,300
0
W
Skadi
10,124
506
120
6
0
382,202
3
W
Sylvanus
9,246
462
37
2
0
354,216
0
L
Ix Chel
9,243
462
123
6
0
334,885
0
W
Lancelot
12,684
634
125
6
0
503,715
0
W
Hel
11,225
561
147
7
0
369,195
4
L
Ah Puch
9,534
477
46
2
0
330,492
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role