Player Matchup

Fafnir
Fafnir
Artificialism
Fafnir
Level 128
God Stats
6W - 3L
1,619 SR
Queue Stats
64W - 54L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
BerlinCobi
Baron Samedi
Level 285
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,442 Elo+
Solo
Sol
Sol
JuJuBea101
Sol
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 6L
1,542 Elo+
Party 1
Medusa
Medusa
Kittyinlove
Medusa
Level 153
God Stats
4W - 7L
1,415 SR
Queue Stats
21W - 19L
1,438 Elo+
Party 1
Fenrir
Fenrir
Leandro9303
Fenrir
Level 140
God Stats
46W - 43L
1,719 SR
Queue Stats
544W - 545L
1,548 Elo+
Solo
Team Averages
Level 155
1,551 SR
1,501 Elo+

VS

Team Averages
Level 120
1,536 SR
1,502 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Din2000
Ix Chel
Level 159
God Stats
2W - 3L
1,596 SR
Queue Stats
183W - 171L
1,615 Elo+
Solo
Maui
Maui
Dougy2Inches
Maui
Level 125
God Stats
0W - 4L
1,355 SR
Queue Stats
12W - 17L
1,404 Elo+
Party 2
Thor
Thor
NailsMalon36716
Thor
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Th3Z3r0sk8s
Sylvanus
Level 126
God Stats
1W - 1L
1,730 SR
Queue Stats
5W - 8L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 9
6,443
1,289
4,523
3,468
3,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
BerlinCobi
Baron Samedi
11
0 / 0 / 10
5,823
1,165
6,109
2,491
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 6
6,070
1,214
5,465
2,495
1,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
4 / 0 / 6
6,925
1,385
2,960
1,060
410
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
11
3 / 0 / 5
6,259
1,252
4,651
3,906
2,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

413

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 1 / 0
4,985
997
1,018
2,318
917
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
Din2000
Ix Chel
10
0 / 3 / 0
5,257
1,051
3,159
4,647
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 0
5,864
1,173
2,608
6,600
5,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
5,087
1,017
1,937
4,514
1,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Th3Z3r0sk8s
Sylvanus
10
0 / 3 / 0
5,539
1,108
1,177
8,587
6,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
11
Kills
0
0
Deaths
11
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
1
0
0
W
2
0
9
6.5
W
Baron Samedi
BerlinCobi
Baron Samedi
0
0
10
5
L
Ix Chel
Din2000
Ix Chel
0
3
0
0
L
0
1
0
0
W
2
0
6
5
W
Medusa
4
0
6
7
W
Fenrir
3
0
5
5.5
L
0
3
0
0
L
Sylvanus
Th3Z3r0sk8s
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,708
Damage
9,899
13,420
Taken
26,666
8,099
Mitigated
16,690
6,009
Healing
5,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
1,018
556
0
0
2,318
917
0
788
1,453
0
4,771
W
4,523
899
0
1,799
3,468
3,537
0
1,352
2,116
7,839
0
W
Baron Samedi
BerlinCobi
Baron Samedi
6,109
300
711
872
2,491
1,053
0
2,092
399
13,522
0
L
Ix Chel
Din2000
Ix Chel
3,159
74
889
518
4,647
1,760
0
2,738
1,909
23,338
0
L
2,608
533
0
1,168
6,600
5,982
0
3,937
2,589
8,387
0
W
5,465
1,975
0
1,754
2,495
1,035
0
1,618
877
17,628
1,335
W
Medusa
2,960
760
0
232
1,060
410
0
551
509
0
17,989
W
Fenrir
4,651
1,103
0
641
3,906
2,064
0
1,331
2,575
0
8,294
L
1,937
285
0
0
4,514
1,861
0
2,851
1,624
0
4,171
L
Sylvanus
Th3Z3r0sk8s
Sylvanus
1,177
372
1,693
1,121
8,587
6,170
0
5,497
2,998
4,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,520
Gold Earned
26,732
104
Minions Killed
75
9
Camps Cleared
2
458,719
Distance Traveled
369,913
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,985
997
5
1
1
36,452
0
W
Fafnir
6,443
1,289
8
2
1
93,155
0
W
Baron Samedi
5,823
1,165
30
6
1
93,328
0
L
Ix Chel
5,257
1,051
45
9
1
85,783
0
L
Maui
5,864
1,173
11
2
0
90,303
0
W
Sol
6,070
1,214
30
6
2
86,259
0
W
Medusa
6,925
1,385
30
6
2
105,324
0
W
Fenrir
6,259
1,252
6
1
3
80,653
0
L
Thor
5,087
1,017
9
2
0
75,986
0
L
Sylvanus
5,539
1,108
5
1
0
81,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role