Player Matchup

Mercury
Mercury
CallMePhilly
Mercury
Level 106
God Stats
1W - 3L
1,227 SR
Queue Stats
128W - 81L
1,713 Elo+
Party 2
Yu Huang
Yu Huang
LeWaune
Yu Huang
Level 158
God Stats
9W - 8L
1,330 SR
Queue Stats
595W - 633L
1,560 Elo+
Solo
Tsukuyomi
Tsukuyomi
MCBallzy
Tsukuyomi
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 86L
1,611 Elo+
Party 2
Kukulkan
Kukulkan
Mattata10
Kukulkan
Level 51
God Stats
1W - 2L
1,523 SR
Queue Stats
97W - 71L
1,566 Elo+
Party 2
Chaac
Chaac
SonicFlamez
Chaac
Level 124
God Stats
0W - 3L
1,285 SR
Queue Stats
21W - 27L
1,618 Elo+
Party 2
Team Averages
Level 119
1,373 SR
1,614 Elo+

VS

Team Averages
Level 143
1,568 SR
1,600 Elo+
Artemis
Artemis
Cybernet1cTiger
Artemis
Level 172
God Stats
5W - 0L
1,708 SR
Queue Stats
305W - 304L
1,621 Elo+
Party 1
Danzaburou
Danzaburou
IonRae
Danzaburou
Level 108
God Stats
1W - 2L
1,454 SR
Queue Stats
213W - 198L
1,639 Elo+
Solo
Hera
Hera
Jermofot
Hera
Level 162
God Stats
4W - 7L
1,271 SR
Queue Stats
761W - 754L
1,573 Elo+
Solo
Vamana
Vamana
dat mr killer
Vamana
Level 129
God Stats
6W - 4L
1,636 SR
Queue Stats
674W - 651L
1,512 Elo+
Solo
Bastet
Bastet
sukram11
Bastet
Level 146
God Stats
1W - 1L
1,770 SR
Queue Stats
65W - 53L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CallMePhilly
Mercury
16
3 / 6 / 6
9,945
710
10,800
16,796
11,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
LeWaune
Yu Huang
19
5 / 3 / 7
11,006
786
13,068
17,615
11,273
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
MCBallzy
Tsukuyomi
17
4 / 5 / 4
10,252
732
11,398
17,225
18,368
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Mattata10
Kukulkan
16
2 / 5 / 4
9,661
690
5,918
13,794
7,827
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 5 / 6
9,768
698
12,597
24,680
32,307
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 13
11,244
803
20,688
12,646
7,738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Danzaburou
IonRae
Danzaburou
17
3 / 3 / 10
10,797
771
10,942
11,227
5,451
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
18
4 / 2 / 13
10,915
780
18,967
8,107
4,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 4 / 11
11,121
794
14,969
17,517
13,900
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bastet
sukram11
Bastet
18
5 / 5 / 10
11,138
796
13,166
18,740
32,112
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
79
16
Kills
22
24
Deaths
18
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Mercury
CallMePhilly
Mercury
3
6
6
1
W
6
4
13
3.13
W
Danzaburou
IonRae
Danzaburou
3
3
10
2.67
W
Hera
4
2
13
5.25
L
Yu Huang
LeWaune
Yu Huang
5
3
7
2.83
L
Tsukuyomi
MCBallzy
Tsukuyomi
4
5
4
1.2
L
Kukulkan
Mattata10
Kukulkan
2
5
4
0.8
L
2
5
6
1
W
4
4
11
2.38
W
Bastet
sukram11
Bastet
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,781
Damage
78,732
90,110
Taken
68,237
81,603
Mitigated
64,135
24,570
Healing
21,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CallMePhilly
Mercury
10,800
4,050
3,212
2,464
16,796
11,828
0
4,916
11,880
0
22,151
W
20,688
10,393
1,508
2,943
12,646
7,738
4,119
3,846
8,792
0
35,329
W
Danzaburou
IonRae
Danzaburou
10,942
3,106
3,459
4,485
11,227
5,451
2,879
4,634
6,580
0
31,195
W
Hera
18,967
4,987
1,538
1,679
8,107
4,934
656
1,279
6,825
37,240
0
L
Yu Huang
LeWaune
Yu Huang
13,068
1,453
2,086
3,300
17,615
11,273
0
2,819
14,796
34,206
0
L
Tsukuyomi
MCBallzy
Tsukuyomi
11,398
2,295
1,489
2,580
17,225
18,368
99
2,998
14,227
0
21,953
L
Kukulkan
Mattata10
Kukulkan
5,918
771
342
1,137
13,794
7,827
616
2,140
11,654
23,746
0
L
12,597
1,909
742
7,218
24,680
32,307
235
6,658
18,022
2,872
22,384
W
14,969
8,230
521
1,330
17,517
13,900
494
5,583
11,835
0
30,365
W
Bastet
sukram11
Bastet
13,166
1,803
1,260
3,112
18,740
32,112
162
5,715
12,948
564
22,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,632
Gold Earned
55,215
176
Minions Killed
158
0
Camps Cleared
0
1,366,774
Distance Traveled
1,405,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,945
710
31
2
0
317,563
0
W
Artemis
11,244
803
31
2
0
278,821
0
W
Danzaburou
10,797
771
49
4
0
268,395
0
W
Hera
10,915
780
39
3
0
273,793
0
L
Yu Huang
11,006
786
53
4
0
264,808
0
L
Tsukuyomi
10,252
732
19
1
0
293,280
0
L
Kukulkan
9,661
690
44
3
0
241,117
0
L
Chaac
9,768
698
29
2
0
250,006
0
W
Vamana
11,121
794
33
2
0
284,116
0
W
Bastet
11,138
796
6
0
0
300,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role