Player Matchup

Surtr
Surtr
BulletDog02
Surtr
Level 16
God Stats
11W - 10L
1,479 SR
Queue Stats
17W - 21L
1,437 Elo+
Party 2
Ix Chel
Ix Chel
CHiNeSE-_-MaN-
Ix Chel
Level 126
God Stats
12W - 9L
1,374 SR
Queue Stats
16W - 27L
1,328 Elo+
Party 2
Neith
Neith
ModestAXEL02
Neith
Level 87
God Stats
8W - 10L
1,506 SR
Queue Stats
20W - 33L
1,393 Elo+
Party 2
Chang'e
Chang'e
ThePrezident18
Chang'e
Level 79
God Stats
3W - 1L
1,543 SR
Queue Stats
22W - 25L
1,552 Elo+
Party 2
Danzaburou
Danzaburou
tuamacat
Danzaburou
Level 25
God Stats
3W - 2L
1,415 SR
Queue Stats
22W - 32L
1,420 Elo+
Party 2
Team Averages
Level 67
1,463 SR
1,426 Elo+

VS

Team Averages
Level 141
1,482 SR
1,506 Elo+
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bigj0hn66
Zeus
Level 156
God Stats
4W - 3L
1,782 SR
Queue Stats
184W - 171L
1,473 Elo+
Party 1
Mulan
Mulan
InfamousR1ck
Mulan
Level 155
God Stats
2W - 5L
1,500 SR
Queue Stats
66W - 73L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
Punksoab
Cthulhu
Level 159
God Stats
3W - 3L
1,377 SR
Queue Stats
425W - 409L
1,576 Elo+
Solo
Neith
Neith
ShepherdsWolf
Neith
Level 127
God Stats
1W - 2L
1,251 SR
Queue Stats
6W - 12L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 0
6,495
590
6,044
10,768
5,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

11
5 / 0 / 3
6,920
629
7,676
6,657
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 2
5,647
513
3,499
5,825
1,994
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 0 / 3
5,658
514
5,079
8,594
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
tuamacat
Danzaburou
12
3 / 2 / 3
7,067
642
5,641
7,717
2,920
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 3 / 1
6,266
570
4,409
7,218
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
11
1 / 5 / 1
6,161
560
7,024
6,479
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 2
6,305
573
3,957
9,553
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Punksoab
Cthulhu
9
0 / 2 / 4
5,971
543
5,157
11,072
7,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 0
5,724
520
5,287
6,734
2,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
4
4
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
3
1
1.17
L
Zeus
1
5
1
0.3
W
4
2
0
2
W
5
0
3
6.5
L
0
3
2
0.33
W
1
0
2
2
L
Cthulhu
Punksoab
Cthulhu
0
2
4
1
L
0
1
0
0
W
0
0
3
1.5
W
Danzaburou
tuamacat
Danzaburou
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,939
Damage
25,834
39,561
Taken
41,056
15,134
Mitigated
21,226
13,319
Healing
9,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,409
356
0
1,849
7,218
2,447
0
1,711
5,507
28,176
0
L
Zeus
7,024
1,693
0
590
6,479
2,420
0
2,876
3,603
47,225
0
W
6,044
2,780
0
2,988
10,768
5,038
0
5,990
4,778
167
32,652
W
7,676
1,558
813
1,953
6,657
2,426
500
3,587
3,070
36,467
0
L
3,957
529
0
2,346
9,553
5,915
0
3,044
6,509
0
42,937
W
3,499
1,349
0
977
5,825
1,994
724
2,084
3,741
0
33,257
L
Cthulhu
Punksoab
Cthulhu
5,157
392
1,626
2,959
11,072
7,993
0
2,982
8,090
23,871
0
L
5,287
1,023
0
370
6,734
2,451
23
2,276
4,458
0
41,652
W
5,079
330
940
3,389
8,594
2,756
554
3,390
5,204
30,756
0
W
Danzaburou
tuamacat
Danzaburou
5,641
2,703
0
2,259
7,717
2,920
1,289
1,539
5,895
0
45,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,787
Gold Earned
30,427
283
Minions Killed
316
0
Camps Cleared
0
1,165,497
Distance Traveled
1,054,917
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,266
570
48
4
0
213,664
0
L
Zeus
6,161
560
77
7
0
207,532
1
W
Surtr
6,495
590
53
5
0
263,939
0
W
Ix Chel
6,920
629
51
5
0
227,011
0
L
Mulan
6,305
573
84
8
0
207,317
0
W
Neith
5,647
513
52
5
0
209,174
0
L
Cthulhu
5,971
543
22
2
0
230,223
4
L
Neith
5,724
520
85
8
0
196,181
2
W
Chang'e
5,658
514
54
5
0
248,153
0
W
Danzaburou
7,067
642
73
7
0
217,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role