Player Matchup

Surtr
Surtr
AloneHitchhiker
Surtr
Level 159
God Stats
10W - 7L
1,725 SR
Queue Stats
19W - 17L
1,646 Elo+
Party 2
Ix Chel
Ix Chel
Bowndy
Ix Chel
Level 197
God Stats
0W - 1L
1,912 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Majindru
Gilgamesh
Level 121
God Stats
1W - 2L
1,817 SR
Queue Stats
16W - 15L
1,657 Elo+
Party 2
Team Averages
Level 159
1,818 SR
1,601 Elo+

VS

Team Averages
Level 131
1,736 SR
1,637 Elo+
Martichoras
Martichoras
Squmbert
Martichoras
Level 120
God Stats
1W - 0L
1,799 SR
Queue Stats
58W - 54L
1,500 Elo+
Party 1
Merlin
Merlin
chiquen55
Merlin
Level 155
God Stats
2W - 2L
1,716 SR
Queue Stats
157W - 136L
1,646 Elo+
Solo
Fenrir
Fenrir
sunsorb
Fenrir
Level 119
God Stats
9W - 5L
1,692 SR
Queue Stats
66W - 64L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,062
672
9,410
15,693
15,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ix Chel
Bowndy
Ix Chel
13
1 / 5 / 3
8,364
697
10,577
15,066
5,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Majindru
Gilgamesh
13
2 / 3 / 2
8,381
698
6,063
14,335
11,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Squmbert
Martichoras
15
7 / 2 / 4
9,713
809
15,015
9,015
4,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
chiquen55
Merlin
16
2 / 1 / 10
9,881
823
15,232
9,846
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
sunsorb
Fenrir
15
3 / 2 / 6
8,841
737
7,544
12,859
9,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
12
12
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Ix Chel
Bowndy
Ix Chel
1
5
3
0.5
L
Gilgamesh
Majindru
Gilgamesh
2
3
2
1
W
Martichoras
Squmbert
Martichoras
7
2
4
4.5
W
Merlin
chiquen55
Merlin
2
1
10
7
W
Fenrir
sunsorb
Fenrir
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,050
Damage
37,791
45,094
Taken
31,720
32,374
Mitigated
17,511
11,529
Healing
5,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,410
2,605
197
3,423
15,693
15,710
5
5,190
10,181
711
22,131
L
Ix Chel
Bowndy
Ix Chel
10,577
1,076
806
3,575
15,066
5,288
188
5,512
9,305
49,747
0
L
Gilgamesh
Majindru
Gilgamesh
6,063
1,521
284
3,244
14,335
11,376
0
4,630
9,562
0
18,122
W
Martichoras
Squmbert
Martichoras
15,015
4,217
0
1,449
9,015
4,065
949
3,624
5,144
0
40,309
W
Merlin
chiquen55
Merlin
15,232
1,398
265
1,841
9,846
4,092
1,007
3,261
6,423
63,025
0
W
Fenrir
sunsorb
Fenrir
7,544
1,921
0
1,905
12,859
9,354
562
4,197
8,193
115
20,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,807
Gold Earned
28,435
132
Minions Killed
196
0
Camps Cleared
0
677,579
Distance Traveled
693,636
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,062
672
19
2
0
209,319
0
L
Ix Chel
8,364
697
78
7
0
217,652
1
L
Gilgamesh
8,381
698
35
3
0
250,608
0
W
Martichoras
9,713
809
50
4
0
235,010
0
W
Merlin
9,881
823
126
11
0
210,672
0
W
Fenrir
8,841
737
20
2
0
247,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role