Player Matchup

Izanami
Izanami
FrozenTurrd
Izanami
Level 8
God Stats
2W - 1L
1,495 SR
Queue Stats
13W - 15L
1,203 Elo+
Party 1
Olorun
Olorun
GoatedHumble
Olorun
Level 67
God Stats
2W - 0L
1,724 SR
Queue Stats
145W - 159L
1,362 Elo+
Party 1
Baron Samedi
Baron Samedi
YoungLegend408
Baron Samedi
Level 23
God Stats
13W - 13L
1,175 SR
Queue Stats
17W - 20L
1,270 Elo+
Party 1
Team Averages
Level 33
1,465 SR
1,278 Elo+

VS

Team Averages
Level 41
1,435 SR
1,331 Elo+
Izanami
Izanami
AgentStickyBear
Izanami
Level 11
God Stats
0W - 5L
1,357 SR
Queue Stats
0W - 8L
1,104 Elo+
Party 2
Ne Zha
Ne Zha
iUsoru
Ne Zha
Level 45
God Stats
1W - 1L
1,639 SR
Queue Stats
4W - 6L
1,412 Elo+
Solo
Geb
Geb
kanashij
Geb
Level 68
God Stats
8W - 10L
1,308 SR
Queue Stats
380W - 369L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FrozenTurrd
Izanami
10
0 / 1 / 1
6,381
638
3,911
4,412
1,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
12
0 / 0 / 1
6,551
655
5,518
3,519
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
YoungLegend408
Baron Samedi
11
1 / 0 / 0
7,413
741
4,342
2,155
1,137
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,271
627
2,886
7,684
2,894
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ne Zha
iUsoru
Ne Zha
11
0 / 1 / 1
6,129
613
2,470
3,481
1,356
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 0 / 0
7,008
701
1,889
6,047
3,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
1
Kills
1
1
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Izanami
FrozenTurrd
Izanami
0
1
1
0.5
W
Olorun
0
0
1
0.5
W
Baron Samedi
YoungLegend408
Baron Samedi
1
0
0
1
L
Ne Zha
iUsoru
Ne Zha
0
1
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,771
Damage
7,245
10,086
Taken
17,212
4,276
Mitigated
7,646
5,319
Healing
2,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,886
1,223
0
781
7,684
2,894
0
5,481
2,203
0
18,325
W
Izanami
FrozenTurrd
Izanami
3,911
2,379
0
658
4,412
1,601
29
860
3,552
0
20,921
W
Olorun
5,518
601
210
1,507
3,519
1,538
86
914
2,605
25,944
0
W
Baron Samedi
YoungLegend408
Baron Samedi
4,342
557
1,477
1,467
2,155
1,137
0
175
1,980
12,968
0
L
Ne Zha
iUsoru
Ne Zha
2,470
567
0
27
3,481
1,356
0
1,931
1,550
0
12,635
L
1,889
0
0
1,457
6,047
3,396
0
2,499
3,548
17,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,345
Gold Earned
19,408
114
Minions Killed
93
0
Camps Cleared
0
482,732
Distance Traveled
569,803
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,271
627
48
5
0
182,575
0
W
Izanami
6,381
638
43
4
0
153,547
0
W
Olorun
6,551
655
49
5
0
163,442
0
W
Baron Samedi
7,413
741
22
2
0
165,743
0
L
Ne Zha
6,129
613
20
2
0
207,111
0
L
Geb
7,008
701
25
3
0
180,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role