Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hercules
Hercules
Gold III
Borthexx
Hercules
Gold III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 126L
1,566 MMR
Party 1
Ymir
Ymir
Gold II
GloriouslyMAD
Ymir
Gold II
Level 159
God Stats
9W - 14L
1,490 SR
Queue Stats
282W - 282L
1,467 MMR
Solo
Ra
Ra
Gold II
Honoi
Ra
Gold II
Level 127
God Stats
0W - 1L
1,642 SR
Queue Stats
130W - 113L
1,547 MMR
Party 3
Nemesis
Nemesis
Gold V
SwagNutsmcBigCoq
Nemesis
Gold V
Level 128
God Stats
3W - 1L
1,852 SR
Queue Stats
117W - 126L
1,349 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,597 SR
1,486 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,633 SR
1,466 MMR
Ishtar
Ishtar
Gold III
AntoineE
Ishtar
Gold III
Level 123
God Stats
11W - 12L
1,548 SR
Queue Stats
70W - 75L
1,498 MMR
Party 2
Anubis
Anubis
Gold V
MoistForApophis
Anubis
Gold V
Level 166
God Stats
56W - 43L
1,601 SR
Queue Stats
309W - 302L
1,450 MMR
Solo
Merlin
Merlin
Gold IV
ROliveira13773
Merlin
Gold IV
Level 133
God Stats
13W - 15L
1,687 SR
Queue Stats
452W - 454L
1,444 MMR
Solo
Arachne
Arachne
Gold IV
Revan_Reborne
Arachne
Gold IV
Level 129
God Stats
4W - 1L
1,827 SR
Queue Stats
90W - 98L
1,441 MMR
Solo
Aphrodite
Aphrodite
Gold III
luisrump3
Aphrodite
Gold III
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 75L
1,498 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 2 / 0
5,428
543
2,465
4,726
1,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Borthexx
Hercules
9
1 / 3 / 0
4,995
500
2,175
8,301
4,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 3 / 0
5,052
505
2,817
10,745
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
10
0 / 3 / 1
5,442
544
3,882
5,072
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,203
520
4,841
8,483
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
MercuryVamanaHe BoSurtr

VS

Bans
SusanoRatatoskrBakasuraAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AntoineE
Ishtar
11
2 / 0 / 0
5,826
583
3,440
5,003
1,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 1 / 0
6,282
628
4,344
5,365
2,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 1 / 4
6,149
615
7,358
5,490
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
11
6 / 0 / 3
6,539
654
5,560
7,718
3,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
luisrump3
Aphrodite
10
1 / 0 / 4
5,617
562
3,449
6,856
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
13
13
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Ishtar
AntoineE
Ishtar
2
0
0
2
L
Hercules
Borthexx
Hercules
1
3
0
0.33
L
0
3
0
0
L
Ra
0
3
1
0.17
W
2
1
0
2
W
2
1
4
4
W
Arachne
6
0
3
7.5
L
1
2
0
0.5
W
Aphrodite
luisrump3
Aphrodite
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,180
Damage
24,151
37,327
Taken
30,432
17,322
Mitigated
14,228
9,390
Healing
15,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,465
1,732
0
1,702
4,726
1,644
0
329
4,397
0
48,033
W
Ishtar
AntoineE
Ishtar
3,440
2,237
0
1,762
5,003
1,959
0
922
4,081
0
43,411
L
Hercules
Borthexx
Hercules
2,175
472
0
2,129
8,301
4,201
0
3,705
4,596
0
25,051
L
2,817
638
0
2,025
10,745
7,287
0
5,085
5,660
14,709
0
L
Ra
3,882
362
972
1,154
5,072
1,590
0
3,697
1,375
50,098
0
W
4,344
329
0
2,886
5,365
2,937
0
0
5,365
46,894
0
W
7,358
551
0
1,000
5,490
2,314
0
2,664
2,826
54,402
0
W
Arachne
5,560
3,458
0
3,348
7,718
3,163
0
546
7,172
0
37,908
L
4,841
2,450
0
1,408
8,483
2,600
0
2,335
6,148
0
40,847
W
Aphrodite
luisrump3
Aphrodite
3,449
973
2,854
4,018
6,856
3,855
0
2,567
4,289
18,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
30,413
312
Minions Killed
331
0
Camps Cleared
0
1,039,106
Distance Traveled
965,949
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,428
543
90
9
0
202,207
3
W
Ishtar
5,826
583
76
8
0
161,341
0
L
Hercules
4,995
500
42
4
0
199,659
2
L
Ymir
5,052
505
16
2
0
195,813
2
L
Ra
5,442
544
93
9
0
193,362
2
W
Anubis
6,282
628
71
7
0
176,053
1
W
Merlin
6,149
615
94
9
0
188,951
0
W
Arachne
6,539
654
63
6
0
260,955
0
L
Nemesis
5,203
520
71
7
0
248,065
1
W
Aphrodite
5,617
562
27
3
0
178,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role