Player Matchup

Ymir
Ymir
Silver II
Deexo44
Ymir
Silver II
Level 58
God Stats
14W - 11L
1,552 SR
Queue Stats
37W - 38L
1,340 MMR
Party 1
Nemesis
Nemesis
Gold IV
DueceBlaz3
Nemesis
Gold IV
Level 180
God Stats
10W - 11L
1,700 SR
Queue Stats
269W - 272L
1,271 MMR
Solo
Rama
Rama
Silver II
KraftyCrow
Rama
Silver II
Level 89
God Stats
8W - 4L
1,356 SR
Queue Stats
34W - 37L
1,295 MMR
Party 1
Horus
Horus
Silver I
PandasWRLD
Horus
Silver I
Level 123
God Stats
5W - 6L
1,526 SR
Queue Stats
129W - 127L
1,165 MMR
Solo
Agni
Agni
Gold V
joshstratos
Agni
Gold V
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 137L
1,318 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,527 SR
1,278 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,555 SR
1,367 MMR
Hel
Hel
Silver I
 
Hel
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
Calizmic
Bacchus
Silver II
Level 98
God Stats
12W - 12L
1,633 SR
Queue Stats
55W - 56L
1,353 MMR
Solo
Jing Wei
Jing Wei
Silver I
Night7858
Jing Wei
Silver I
Level 97
God Stats
2W - 3L
1,642 SR
Queue Stats
80W - 91L
1,246 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
xarmonxxxa
Sun Wukong
Silver V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,237 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Deexo44
Ymir
13
0 / 2 / 13
8,208
513
5,100
11,874
10,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
DueceBlaz3
Nemesis
17
10 / 2 / 9
10,263
641
18,532
16,881
7,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
8 / 1 / 4
10,148
634
16,555
11,142
4,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
15
4 / 2 / 3
9,343
584
11,376
17,201
15,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 7
6,939
434
5,412
7,646
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
MercuryAo KuangCerberusAthena

VS

Bans
AphroditeTiamatNe ZhaAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 3 / 5
8,502
531
9,099
10,853
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
 
Fenrir
12
3 / 5 / 1
7,640
478
8,033
15,262
7,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Calizmic
Bacchus
13
4 / 5 / 4
8,616
539
8,041
16,100
19,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
Night7858
Jing Wei
14
1 / 6 / 4
8,569
536
7,711
16,139
6,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
xarmonxxxa
Sun Wukong
14
2 / 4 / 1
8,660
541
9,172
18,291
15,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
23
Kills
11
11
Deaths
23
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
5
1.17
L
Fenrir
 
Fenrir
3
5
1
0.7
L
Bacchus
Calizmic
Bacchus
4
5
4
1.2
W
Ymir
Deexo44
Ymir
0
2
13
3.25
W
Nemesis
DueceBlaz3
Nemesis
10
2
9
7.25
W
8
1
4
10
L
Jing Wei
Night7858
Jing Wei
1
6
4
0.5
W
Horus
4
2
3
2.75
W
1
4
7
1.13
L
Sun Wukong
xarmonxxxa
Sun Wukong
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,975
Damage
42,056
64,744
Taken
76,645
41,128
Mitigated
53,692
17,937
Healing
21,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,099
205
2,678
5,398
10,853
4,757
251
3,687
7,166
72,833
0
L
Fenrir
 
Fenrir
8,033
2,089
0
2,146
15,262
7,225
0
2,581
12,681
0
54,911
L
Bacchus
Calizmic
Bacchus
8,041
1,294
346
3,717
16,100
19,246
99
2,911
13,189
20,533
0
W
Ymir
Deexo44
Ymir
5,100
1,294
0
2,466
11,874
10,651
0
5,533
6,341
20,509
0
W
Nemesis
DueceBlaz3
Nemesis
18,532
11,855
0
4,564
16,881
7,751
0
4,609
12,272
0
88,148
W
16,555
14,450
0
5,089
11,142
4,906
866
1,958
9,184
0
94,221
L
Jing Wei
Night7858
Jing Wei
7,711
5,989
0
3,967
16,139
6,602
320
910
15,229
0
69,408
W
Horus
11,376
5,539
780
4,538
17,201
15,084
0
2,584
14,617
0
76,399
W
5,412
97
0
500
7,646
2,736
0
3,149
4,497
42,471
0
L
Sun Wukong
xarmonxxxa
Sun Wukong
9,172
2,215
0
3,417
18,291
15,862
0
1,429
16,862
0
67,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,901
Gold Earned
41,987
460
Minions Killed
461
0
Camps Cleared
0
1,626,045
Distance Traveled
1,562,684
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,502
531
138
9
0
308,244
2
L
Fenrir
7,640
478
72
5
0
323,088
2
L
Bacchus
8,616
539
15
1
0
321,393
2
W
Ymir
8,208
513
23
1
0
323,031
5
W
Nemesis
10,263
641
124
8
0
387,758
0
W
Rama
10,148
634
142
9
0
309,587
0
L
Jing Wei
8,569
536
114
7
0
311,302
2
W
Horus
9,343
584
102
6
0
319,707
6
W
Agni
6,939
434
69
4
0
285,962
3
L
Sun Wukong
8,660
541
122
8
0
298,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role