Player Matchup

Danzaburou
Danzaburou
OmniDubz
Danzaburou
Level 15
God Stats
0W - 3L
1,275 SR
Queue Stats
0W - 5L
1,310 Elo+
Party 1
Nu Wa
Nu Wa
ReturnOF2imba
Nu Wa
Level 82
God Stats
0W - 1L
1,665 SR
Queue Stats
0W - 2L
1,310 Elo+
Party 1
Gilgamesh
Gilgamesh
THE LIQUIDGATOR
Gilgamesh
Level 157
God Stats
8W - 8L
1,849 SR
Queue Stats
638W - 613L
1,342 Elo+
Solo
Da Ji
Da Ji
TheAbortiveMayo
Da Ji
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
231W - 233L
1,468 Elo+
Solo
Hel
Hel
ashtrayqt
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,310 Elo+
Party 1
Team Averages
Level 81
1,558 SR
1,348 Elo+

VS

Team Averages
Level 124
1,458 SR
1,477 Elo+
Terra
Terra
 
Terra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Jae Wings
Serqet
Level 154
God Stats
4W - 3L
1,478 SR
Queue Stats
143W - 128L
1,493 Elo+
Solo
Shiva
Shiva
cocowhite131
Shiva
Level 84
God Stats
40W - 14L
1,467 SR
Queue Stats
140W - 127L
1,400 Elo+
Solo
Hachiman
Hachiman
cubanito-mode103
Hachiman
Level 159
God Stats
12W - 6L
1,469 SR
Queue Stats
351W - 347L
1,539 Elo+
Solo
Janus
Janus
eTRx iBall
Janus
Level 67
God Stats
27W - 36L
1,378 SR
Queue Stats
255W - 245L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OmniDubz
Danzaburou
10
0 / 4 / 1
5,973
373
4,371
10,720
4,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 0
7,438
465
3,376
8,259
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
THE LIQUIDGATOR
Gilgamesh
13
0 / 3 / 3
7,266
454
5,539
17,852
19,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
7 / 4 / 0
8,806
550
7,724
14,263
5,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 6 / 2
5,936
371
3,010
9,300
9,046
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
1 / 0 / 6
8,309
519
2,121
7,929
6,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
Jae Wings
Serqet
15
8 / 2 / 3
9,488
593
5,351
12,527
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 3 / 2
9,433
590
14,017
15,643
11,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
7 / 2 / 4
9,009
563
15,920
14,074
6,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
16
2 / 1 / 2
9,798
612
7,099
6,267
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
21
21
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
6
4
W
Serqet
Jae Wings
Serqet
8
2
3
4.75
L
Danzaburou
OmniDubz
Danzaburou
0
4
1
0.13
L
0
4
0
0
L
Gilgamesh
THE LIQUIDGATOR
Gilgamesh
0
3
3
0.5
L
7
4
0
1.75
L
0
6
2
0.17
W
3
3
2
1.33
W
7
2
4
4.5
W
Janus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,020
Damage
44,508
60,394
Taken
56,440
40,824
Mitigated
31,587
8,433
Healing
22,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,121
169
2,390
2,376
7,929
6,220
158
1,230
6,699
31,878
0
W
Serqet
Jae Wings
Serqet
5,351
1,053
0
6,179
12,527
5,216
89
1,013
11,514
0
71,034
L
Danzaburou
OmniDubz
Danzaburou
4,371
1,325
0
1,038
10,720
4,268
0
878
9,602
0
33,705
L
3,376
1,915
0
623
8,259
2,800
88
5,627
2,532
53,409
0
L
Gilgamesh
THE LIQUIDGATOR
Gilgamesh
5,539
2,197
0
5,086
17,852
19,092
0
0
17,802
0
42,631
L
7,724
1,620
0
1,583
14,263
5,618
0
1,472
12,312
0
53,424
L
3,010
497
103
0
9,300
9,046
0
1,243
8,057
16,392
0
W
14,017
3,498
0
5,732
15,643
11,347
46
0
15,643
0
69,961
W
15,920
8,912
0
4,984
14,074
6,643
996
1,780
12,294
0
71,712
W
Janus
7,099
0
0
750
6,267
2,161
312
2,363
3,904
100,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,419
Gold Earned
46,037
310
Minions Killed
553
0
Camps Cleared
0
1,456,469
Distance Traveled
1,665,489
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,309
519
50
3
0
364,209
0
W
Serqet
9,488
593
121
8
0
405,585
8
L
Danzaburou
5,973
373
56
4
0
270,517
0
L
Nu Wa
7,438
465
93
6
0
283,941
2
L
Gilgamesh
7,266
454
55
3
0
316,531
4
L
Da Ji
8,806
550
85
5
0
337,966
4
L
Hel
5,936
371
21
1
0
247,514
0
W
Shiva
9,433
590
105
7
0
286,743
2
W
Hachiman
9,009
563
95
6
0
273,829
0
W
Janus
9,798
612
182
11
0
335,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role