Player Matchup

Hercules
Hercules
Defyless
Hercules
Level 127
God Stats
1W - 3L
1,657 SR
Queue Stats
29W - 21L
1,528 Elo+
Party 1
Ishtar
Ishtar
GrandDaddyG
Ishtar
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 9L
1,578 Elo+
Party 1
Ix Chel
Ix Chel
IxAmxAnubis
Ix Chel
Level 155
God Stats
7W - 10L
1,546 SR
Queue Stats
83W - 70L
1,560 Elo+
Party 1
Team Averages
Level 117
1,568 SR
1,555 Elo+

VS

Team Averages
Level 143
1,608 SR
1,510 Elo+
Fenrir
Fenrir
 
Fenrir
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ChaosEntropy76
Charybdis
Level 122
God Stats
4W - 4L
1,662 SR
Queue Stats
411W - 410L
1,483 Elo+
Solo
Vulcan
Vulcan
cynti26
Vulcan
Level 138
God Stats
6W - 6L
1,662 SR
Queue Stats
113W - 86L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Defyless
Hercules
14
7 / 0 / 4
8,583
858
8,490
9,682
8,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
14
3 / 2 / 7
8,120
812
4,021
6,771
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
IxAmxAnubis
Ix Chel
12
1 / 4 / 7
7,282
728
6,101
5,231
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 5 / 0
7,648
765
5,699
9,406
5,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
ChaosEntropy76
Charybdis
10
0 / 3 / 6
6,600
660
3,257
7,985
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
cynti26
Vulcan
12
0 / 3 / 2
6,496
650
5,854
5,245
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
5
0
1.2
L
Charybdis
ChaosEntropy76
Charybdis
0
3
6
1
W
Hercules
Defyless
Hercules
7
0
4
9
W
Ishtar
3
2
7
3.25
W
Ix Chel
IxAmxAnubis
Ix Chel
1
4
7
1.13
L
Vulcan
cynti26
Vulcan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,612
Damage
14,810
21,684
Taken
22,636
12,854
Mitigated
10,395
5,943
Healing
2,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,699
772
94
1,013
9,406
5,148
0
2,258
6,765
0
15,665
L
Charybdis
ChaosEntropy76
Charybdis
3,257
1,023
0
1,430
7,985
3,194
0
1,006
6,533
0
15,215
W
Hercules
Defyless
Hercules
8,490
3,180
0
4,724
9,682
8,416
434
2,362
7,190
0
20,135
W
Ishtar
4,021
2,560
0
715
6,771
2,693
1,662
2,171
4,475
0
28,759
W
Ix Chel
IxAmxAnubis
Ix Chel
6,101
499
70
434
5,231
1,745
500
1,328
3,737
25,517
0
L
Vulcan
cynti26
Vulcan
5,854
1,920
0
207
5,245
2,053
0
2,489
2,519
32,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,985
Gold Earned
20,744
132
Minions Killed
110
0
Camps Cleared
0
558,931
Distance Traveled
537,995
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,648
765
26
3
0
176,509
1
L
Charybdis
6,600
660
19
2
0
175,253
0
W
Hercules
8,583
858
30
3
0
207,458
0
W
Ishtar
8,120
812
58
6
0
187,134
0
W
Ix Chel
7,282
728
44
4
0
164,339
0
L
Vulcan
6,496
650
65
7
0
186,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role