Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
AsianMafiaLord
Nemesis
Level 87
God Stats
0W - 1L
1,734 SR
Queue Stats
1W - 2L
1,682 Elo+
Party 2
Fafnir
Fafnir
DekiA1
Fafnir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,771 Elo+
Party 2
Hachiman
Hachiman
DuncanDonuts333
Hachiman
Level 109
God Stats
0W - 1L
1,947 SR
Queue Stats
12W - 12L
1,419 Elo+
Party 2
Ah Puch
Ah Puch
MDyeti
Ah Puch
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,752 Elo+
Party 2
Team Averages
Level 118
1,636 SR
1,625 Elo+

VS

Team Averages
Level 108
1,530 SR
1,495 Elo+
Kukulkan
Kukulkan
Anvilxo
Kukulkan
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 54L
1,504 Elo+
Party 3
Atlas
Atlas
BeHineJA
Atlas
Level 115
God Stats
1W - 1L
1,203 SR
Queue Stats
257W - 233L
1,569 Elo+
Solo
Aphrodite
Aphrodite
Onchii
Aphrodite
Level 132
God Stats
1W - 1L
1,867 SR
Queue Stats
167W - 157L
1,490 Elo+
Party 3
Zeus
Zeus
Pointblank144
Zeus
Level 104
God Stats
5W - 3L
1,580 SR
Queue Stats
285W - 272L
1,494 Elo+
Party 1
Vulcan
Vulcan
princeonfire
Vulcan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 50L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 1 / 3
7,724
772
6,128
10,091
12,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 6 / 2
7,182
718
5,105
12,040
6,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
DekiA1
Fafnir
13
1 / 4 / 3
7,751
775
6,077
12,580
18,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
10
1 / 8 / 1
6,463
646
4,451
11,843
5,681
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
MDyeti
Ah Puch
16
2 / 3 / 4
8,542
854
13,316
11,615
6,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Anvilxo
Kukulkan
14
7 / 2 / 12
8,298
830
13,536
8,714
5,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
BeHineJA
Atlas
14
1 / 0 / 17
8,326
833
7,496
8,113
8,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
Onchii
Aphrodite
15
4 / 1 / 12
8,367
837
10,712
8,072
6,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
8 / 2 / 10
8,595
860
12,291
6,756
4,083
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Vulcan
14
1 / 1 / 15
7,738
774
10,235
5,882
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
87
6
Kills
21
22
Deaths
6
13
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
1
3
2.5
W
Kukulkan
Anvilxo
Kukulkan
7
2
12
6.5
L
1
6
2
0.33
W
Atlas
BeHineJA
Atlas
1
0
17
9.5
L
Fafnir
DekiA1
Fafnir
1
4
3
0.63
L
Hachiman
1
8
1
0.19
L
Ah Puch
MDyeti
Ah Puch
2
3
4
1.33
W
Aphrodite
Onchii
Aphrodite
4
1
12
10
W
8
2
10
6.5
W
Vulcan
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,077
Damage
54,270
58,169
Taken
37,537
48,767
Mitigated
28,696
18,126
Healing
24,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,128
657
2,718
2,472
10,091
12,353
0
9,017
1,074
17,914
0
W
Kukulkan
Anvilxo
Kukulkan
13,536
1,315
885
794
8,714
5,867
114
5,830
2,884
21,118
0
L
5,105
1,087
891
2,585
12,040
6,124
0
11,350
690
0
11,284
W
Atlas
BeHineJA
Atlas
7,496
1,121
1,414
2,945
8,113
8,809
0
6,073
2,040
11,423
0
L
Fafnir
DekiA1
Fafnir
6,077
2,141
1,497
2,137
12,580
18,311
0
11,360
1,220
11,756
0
L
Hachiman
4,451
1,372
70
624
11,843
5,681
0
11,297
546
0
10,685
L
Ah Puch
MDyeti
Ah Puch
13,316
272
537
4,595
11,615
6,298
0
11,246
369
33,894
0
W
Aphrodite
Onchii
Aphrodite
10,712
979
8,811
5,696
8,072
6,257
94
4,923
3,149
22,149
0
W
12,291
2,123
1,568
1,480
6,756
4,083
0
4,659
2,097
21,150
0
W
Vulcan
10,235
5,841
401
347
5,882
3,680
0
4,036
1,846
24,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,662
Gold Earned
41,324
117
Minions Killed
118
0
Camps Cleared
0
882,436
Distance Traveled
1,027,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,724
772
21
2
0
187,613
0
W
Kukulkan
8,298
830
22
2
0
198,036
0
L
Nemesis
7,182
718
20
2
0
195,252
0
W
Atlas
8,326
833
5
1
0
223,782
0
L
Fafnir
7,751
775
7
1
0
173,319
0
L
Hachiman
6,463
646
14
1
0
142,407
0
L
Ah Puch
8,542
854
55
6
0
183,845
0
W
Aphrodite
8,367
837
29
3
0
212,862
0
W
Zeus
8,595
860
27
3
0
202,288
0
W
Vulcan
7,738
774
35
4
0
190,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role