Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
METALGER786
Kuzenbo
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 212L
1,507 Elo+
Party 2
Fenrir
Fenrir
QuinnsOwl
Fenrir
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 11L
1,589 Elo+
Solo
Cliodhna
Cliodhna
batmatt56
Cliodhna
Level 87
God Stats
26W - 9L
1,717 SR
Queue Stats
62W - 48L
1,578 Elo+
Party 1
Cernunnos
Cernunnos
o KaRoSiVe o
Cernunnos
Level 157
God Stats
19W - 14L
1,649 SR
Queue Stats
415W - 391L
1,491 Elo+
Party 2
Team Averages
Level 152
1,573 SR
1,533 Elo+

VS

Team Averages
Level 148
1,499 SR
1,494 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Ace Tripod Fish
Surtr
Level 126
God Stats
19W - 12L
1,619 SR
Queue Stats
345W - 300L
1,530 Elo+
Solo
Ymir
Ymir
BR Bro Down
Ymir
Level 115
God Stats
1W - 4L
1,383 SR
Queue Stats
178W - 166L
1,452 Elo+
Solo
Rama
Rama
NotWrath
Rama
Level 137
God Stats
5W - 6L
1,491 SR
Queue Stats
127W - 157L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 1 / 3
7,795
600
5,330
7,762
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
METALGER786
Kuzenbo
11
0 / 2 / 3
6,377
491
3,836
7,130
7,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
QuinnsOwl
Fenrir
13
8 / 1 / 2
8,365
643
6,835
11,514
4,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
batmatt56
Cliodhna
14
5 / 2 / 2
8,021
617
10,724
11,443
6,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
o KaRoSiVe o
Cernunnos
11
0 / 2 / 4
6,692
515
6,510
8,401
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 3 / 1
7,257
558
4,752
8,210
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
 
Bastet
12
2 / 3 / 1
7,055
543
4,808
10,844
3,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
1 / 5 / 0
6,595
507
6,915
14,033
8,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 3
6,972
536
3,744
11,342
9,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
11
2 / 2 / 1
6,846
527
6,976
8,545
3,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
15
Kills
8
8
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
1
3
3.5
L
Ix Chel
 
Ix Chel
1
3
1
0.5
L
Bastet
 
Bastet
2
3
1
0.83
L
1
5
0
0.2
L
2
2
3
1.75
W
Kuzenbo
METALGER786
Kuzenbo
0
2
3
0.75
L
Rama
2
2
1
1.25
W
Fenrir
QuinnsOwl
Fenrir
8
1
2
9
W
Cliodhna
batmatt56
Cliodhna
5
2
2
3
W
Cernunnos
o KaRoSiVe o
Cernunnos
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,235
Damage
27,195
46,250
Taken
52,974
25,551
Mitigated
28,192
12,563
Healing
12,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,330
207
139
2,377
7,762
2,812
935
3,088
4,674
57,092
0
L
Ix Chel
 
Ix Chel
4,752
227
51
1,311
8,210
3,176
0
2,148
6,062
54,895
0
L
Bastet
 
Bastet
4,808
1,358
0
2,106
10,844
3,647
0
1,129
9,715
0
43,960
L
6,915
3,136
0
3,279
14,033
8,521
369
1,566
12,467
520
47,601
L
3,744
840
188
2,500
11,342
9,787
0
3,269
8,073
17,322
0
W
Kuzenbo
METALGER786
Kuzenbo
3,836
1,921
0
1,037
7,130
7,340
276
1,830
5,300
23,267
0
L
Rama
6,976
6,144
0
3,112
8,545
3,061
0
1,219
7,326
0
60,818
W
Fenrir
QuinnsOwl
Fenrir
6,835
2,089
0
2,433
11,514
4,561
0
1,530
9,984
0
57,764
W
Cliodhna
batmatt56
Cliodhna
10,724
1,429
0
3,084
11,443
6,848
0
1,153
10,290
261
59,394
W
Cernunnos
o KaRoSiVe o
Cernunnos
6,510
3,918
0
3,493
8,401
3,990
921
1,144
7,257
0
42,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,250
Gold Earned
34,725
388
Minions Killed
385
0
Camps Cleared
0
1,415,112
Distance Traveled
1,259,518
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,795
600
102
8
0
277,408
3
L
Ix Chel
7,257
558
94
7
0
262,152
2
L
Bastet
7,055
543
80
6
0
273,714
0
L
Surtr
6,595
507
68
5
0
232,145
1
L
Ymir
6,972
536
23
2
0
253,411
4
W
Kuzenbo
6,377
491
29
2
0
292,042
0
L
Rama
6,846
527
120
9
0
238,096
4
W
Fenrir
8,365
643
79
6
0
322,596
6
W
Cliodhna
8,021
617
101
8
0
277,630
0
W
Cernunnos
6,692
515
77
6
0
245,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role