Player Matchup

Serqet
Serqet
Gold II
Deandoofus
Serqet
Gold II
Level 48
God Stats
0W - 2L
1,584 SR
Queue Stats
17W - 14L
1,667 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
KegInTheCloset
Cu Chulainn
Gold II
Level 89
God Stats
2W - 3L
1,544 SR
Queue Stats
17W - 14L
1,667 MMR
Party 1
Scylla
Scylla
Gold V
marcovscandy
Scylla
Gold V
Level 122
God Stats
1W - 2L
1,594 SR
Queue Stats
13W - 14L
1,466 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 86
1,574 SR
1,600 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,510 SR
1,581 MMR
Hera
Hera
Silver I
Hard and Steady
Hera
Silver I
Level 148
God Stats
2W - 1L
1,510 SR
Queue Stats
44W - 48L
1,525 MMR
Solo
Hou Yi
Hou Yi
Gold II
ItsBB141
Hou Yi
Gold II
Level 148
God Stats
4W - 7L
1,511 SR
Queue Stats
37W - 43L
1,609 MMR
Party 2
Sylvanus
Sylvanus
Gold II
Syrcorax
Sylvanus
Gold II
Level 127
God Stats
20W - 26L
1,510 SR
Queue Stats
37W - 43L
1,609 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Deandoofus
Serqet
13
0 / 3 / 0
8,233
588
3,261
9,978
4,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
KegInTheCloset
Cu Chulainn
13
0 / 2 / 0
7,994
571
8,844
13,585
13,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
14
0 / 2 / 0
8,666
619
12,000
6,470
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AchillesFenrirAnubisAo KuangNe Zha

VS

Bans
CthulhuZeusBaron SamediVulcanPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 4
10,512
751
15,833
8,661
4,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
ItsBB141
Hou Yi
15
3 / 0 / 3
9,416
673
4,945
8,396
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Syrcorax
Sylvanus
15
1 / 0 / 6
10,201
729
4,543
13,708
17,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
Deandoofus
Serqet
0
3
0
0
W
3
0
4
5
W
Hou Yi
ItsBB141
Hou Yi
3
0
3
4.5
L
Cu Chulainn
KegInTheCloset
Cu Chulainn
0
2
0
0
W
Sylvanus
Syrcorax
Sylvanus
1
0
6
4
L
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,105
Damage
25,321
30,033
Taken
30,765
21,552
Mitigated
26,445
2,588
Healing
14,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Deandoofus
Serqet
3,261
660
0
486
9,978
4,966
0
6,390
3,588
0
26,375
W
15,833
2,628
0
1,627
8,661
4,446
1,224
3,398
4,935
71,667
0
W
Hou Yi
ItsBB141
Hou Yi
4,945
1,663
0
2,434
8,396
4,373
1,829
2,582
5,213
0
38,324
L
Cu Chulainn
KegInTheCloset
Cu Chulainn
8,844
230
0
1,352
13,585
13,826
0
9,084
4,501
0
30,004
W
Sylvanus
Syrcorax
Sylvanus
4,543
793
4,198
6,288
13,708
17,626
377
6,074
7,316
19,712
0
L
Scylla
12,000
218
0
750
6,470
2,760
0
4,970
1,500
50,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,893
Gold Earned
30,129
178
Minions Killed
198
0
Camps Cleared
0
802,424
Distance Traveled
777,644
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,233
588
50
4
0
300,761
0
W
Hera
10,512
751
123
9
0
265,316
1
W
Hou Yi
9,416
673
50
4
0
265,951
0
L
Cu Chulainn
7,994
571
32
2
0
261,357
0
W
Sylvanus
10,201
729
25
2
0
246,377
0
L
Scylla
8,666
619
96
7
0
240,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role