Player Matchup

Ah Puch
Ah Puch
DiveThePhoenix
Ah Puch
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 10L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
S10th
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Odin
Odin
VoidKnave
Odin
Level 13
God Stats
2W - 5L
1,633 SR
Queue Stats
68W - 63L
1,253 Elo+
Party 1
Team Averages
Level 40
1,544 SR
1,426 Elo+

VS

Team Averages
Level 79
1,384 SR
1,555 Elo+
Bellona
Bellona
ArchaicDaemon
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
NoSRosFate17
Ix Chel
Level 86
God Stats
0W - 2L
1,336 SR
Queue Stats
10W - 6L
1,797 Elo+
Party 2
Charybdis
Charybdis
Straycat61
Charybdis
Level 135
God Stats
0W - 3L
1,316 SR
Queue Stats
20W - 24L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 7
9,084
908
15,828
7,035
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
S10th
Sun Wukong
14
4 / 0 / 9
8,859
886
6,179
9,020
7,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
14
3 / 1 / 12
8,734
873
5,896
7,864
7,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
0 / 5 / 2
6,514
651
4,415
9,986
10,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
NoSRosFate17
Ix Chel
12
1 / 8 / 1
7,272
727
7,242
11,199
3,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Straycat61
Charybdis
12
1 / 3 / 1
7,333
733
3,548
9,902
3,524
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
2
2
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
5
2
0.2
W
9
1
7
12.5
L
Ix Chel
NoSRosFate17
Ix Chel
1
8
1
0.19
W
Sun Wukong
S10th
Sun Wukong
4
0
9
8.5
L
Charybdis
Straycat61
Charybdis
1
3
1
0.5
W
Odin
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,903
Damage
15,205
23,919
Taken
31,087
17,679
Mitigated
17,905
5,002
Healing
1,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
4,415
1,095
0
299
9,986
10,759
0
3,348
6,638
0
9,530
W
15,828
575
0
1,605
7,035
2,774
1,026
1,950
5,040
47,648
0
L
Ix Chel
NoSRosFate17
Ix Chel
7,242
1,062
275
589
11,199
3,622
0
7,244
3,955
35,549
0
W
Sun Wukong
S10th
Sun Wukong
6,179
1,577
0
2,567
9,020
7,029
1,050
1,903
6,754
0
37,817
L
Charybdis
Straycat61
Charybdis
3,548
2,381
0
487
9,902
3,524
0
5,244
4,658
0
14,691
W
Odin
5,896
579
0
830
7,864
7,876
381
3,465
4,228
0
19,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,677
Gold Earned
21,119
147
Minions Killed
113
0
Camps Cleared
0
659,309
Distance Traveled
524,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,514
651
4
0
0
182,383
0
W
Ah Puch
9,084
908
65
7
0
207,070
0
L
Ix Chel
7,272
727
63
6
0
157,150
0
W
Sun Wukong
8,859
886
57
6
0
241,401
0
L
Charybdis
7,333
733
46
5
0
185,213
0
W
Odin
8,734
873
25
3
0
210,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role