Player Matchup

King Arthur
King Arthur
Silver II
DR_FEELSGOOD666
King Arthur
Silver II
Level 81
God Stats
2W - 11L
1,103 SR
Queue Stats
122W - 161L
961 MMR
Solo
Chang'e
Chang'e
Gold V
Miiyagii-
Chang'e
Gold V
Level 127
God Stats
25W - 20L
1,606 SR
Queue Stats
79W - 83L
1,266 MMR
Solo
Bakasura
Bakasura
Silver I
Salzballz
Bakasura
Silver I
Level 144
God Stats
10W - 6L
1,692 SR
Queue Stats
77W - 94L
1,233 MMR
Solo
Geb
Geb
Silver II
TATEDER
Geb
Silver II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 198L
1,095 MMR
Solo
Medusa
Medusa
Silver III
noesancore
Medusa
Silver III
Level 152
God Stats
15W - 27L
1,264 SR
Queue Stats
161W - 216L
841 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,433 SR
1,079 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,483 SR
1,150 MMR
Tiamat
Tiamat
Silver I
 
Tiamat
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver IV
DemiGodStoner
Kali
Silver IV
Level 159
God Stats
6W - 16L
1,400 SR
Queue Stats
570W - 602L
764 MMR
Solo
Danzaburou
Danzaburou
Silver I
HIGHpotenuse417
Danzaburou
Silver I
Level 85
God Stats
7W - 7L
1,700 SR
Queue Stats
128W - 144L
1,264 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze IV
ZammZaddee
Cu Chulainn
Bronze IV
Level 61
God Stats
0W - 3L
1,340 SR
Queue Stats
0W - 3L
1,355 MMR
Party 1
Yemoja
Yemoja
Silver III
xStYLiNxOnxEmx
Yemoja
Silver III
Level 158
God Stats
221W - 277L
1,474 SR
Queue Stats
810W - 840L
865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DR_FEELSGOOD666
King Arthur
15
1 / 3 / 1
9,017
530
8,155
22,956
14,444
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Miiyagii-
Chang'e
16
2 / 2 / 1
10,214
601
10,289
13,265
5,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bakasura
Salzballz
Bakasura
16
5 / 1 / 3
9,968
586
11,994
12,354
5,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Geb
13
2 / 2 / 6
8,655
509
4,158
13,739
10,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
noesancore
Medusa
17
6 / 4 / 4
10,364
610
9,587
15,029
6,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AphroditeMauiHe BoMartichoras

VS

Bans
VamanaSylvanusSurtrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 3 / 2
8,012
471
7,934
12,498
7,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 4 / 5
8,571
504
8,853
16,521
8,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
HIGHpotenuse417
Danzaburou
12
0 / 6 / 2
7,845
461
8,990
13,648
6,201
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
ZammZaddee
Cu Chulainn
16
3 / 0 / 1
9,311
548
13,085
11,808
14,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
5 / 4 / 0
8,130
478
5,804
16,295
13,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
16
Kills
10
12
Deaths
17
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
2
0.33
W
King Arthur
DR_FEELSGOOD666
King Arthur
1
3
1
0.5
L
2
4
5
1.13
L
Danzaburou
HIGHpotenuse417
Danzaburou
0
6
2
0.17
W
Chang'e
Miiyagii-
Chang'e
2
2
1
1.25
W
Bakasura
Salzballz
Bakasura
5
1
3
6.5
W
Geb
2
2
6
2.5
L
Cu Chulainn
ZammZaddee
Cu Chulainn
3
0
1
3.5
W
Medusa
noesancore
Medusa
6
4
4
2
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,183
Damage
44,666
77,343
Taken
70,770
42,285
Mitigated
50,601
32,635
Healing
18,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,934
981
0
2,732
12,498
7,895
0
5,437
7,061
67,387
0
W
King Arthur
DR_FEELSGOOD666
King Arthur
8,155
1,284
0
12,342
22,956
14,444
0
585
20,998
0
64,122
L
8,853
3,895
0
7,948
16,521
8,690
0
2,474
13,589
0
66,862
L
Danzaburou
HIGHpotenuse417
Danzaburou
8,990
3,624
0
2,545
13,648
6,201
0
1,190
12,248
0
57,249
W
Chang'e
Miiyagii-
Chang'e
10,289
138
630
6,466
13,265
5,705
410
7,978
5,287
92,109
0
W
Bakasura
Salzballz
Bakasura
11,994
7,917
0
3,773
12,354
5,540
1,888
1,331
10,845
0
77,532
W
Geb
4,158
253
370
3,411
13,739
10,005
83
3,000
10,739
22,767
0
L
Cu Chulainn
ZammZaddee
Cu Chulainn
13,085
1,892
0
1,506
11,808
14,257
521
0
11,159
0
73,048
W
Medusa
noesancore
Medusa
9,587
3,962
0
5,643
15,029
6,591
2,754
844
14,185
0
82,668
L
5,804
771
340
3,069
16,295
13,558
0
5,346
9,999
27,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,218
Gold Earned
41,869
573
Minions Killed
454
0
Camps Cleared
0
1,711,217
Distance Traveled
1,586,301
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,012
471
124
7
0
330,404
2
W
King Arthur
9,017
530
105
6
0
315,601
3
L
Kali
8,571
504
92
5
0
341,641
3
L
Danzaburou
7,845
461
103
6
0
293,348
2
W
Chang'e
10,214
601
169
10
0
332,635
0
W
Bakasura
9,968
586
151
9
0
411,945
0
W
Geb
8,655
509
20
1
0
350,875
5
L
Cu Chulainn
9,311
548
108
6
0
327,554
0
W
Medusa
10,364
610
128
8
0
300,161
0
L
Yemoja
8,130
478
27
2
0
293,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role