Player Matchup

Terra
Terra
ChRoNiCxHaVoC
Terra
Level 159
God Stats
3W - 2L
1,715 SR
Queue Stats
593W - 597L
1,562 Elo+
Solo
Charybdis
Charybdis
InfamousRegent8
Charybdis
Level 129
God Stats
4W - 3L
1,482 SR
Queue Stats
593W - 568L
1,454 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Nenke
Tsukuyomi
Level 156
God Stats
5W - 0L
1,595 SR
Queue Stats
163W - 137L
1,539 Elo+
Party 2
Ganesha
Ganesha
XxDreadBwoii35xX
Ganesha
Level 172
God Stats
18W - 4L
1,561 SR
Queue Stats
569W - 596L
1,514 Elo+
Party 2
Ah Puch
Ah Puch
logicalgamer671
Ah Puch
Level 93
God Stats
12W - 8L
1,709 SR
Queue Stats
620W - 613L
1,482 Elo+
Party 3
Team Averages
Level 142
1,612 SR
1,510 Elo+

VS

Team Averages
Level 120
1,577 SR
1,441 Elo+
Achilles
Achilles
IamJuiccyy
Achilles
Level 88
God Stats
1W - 1L
1,716 SR
Queue Stats
162W - 158L
1,496 Elo+
Solo
Ares
Ares
Its ZBO
Ares
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,354 Elo+
Party 1
Horus
Horus
JacobTheSnakub
Horus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,540 Elo+
Party 1
Awilix
Awilix
KreatorKat
Awilix
Level 118
God Stats
0W - 1L
1,667 SR
Queue Stats
2W - 4L
1,221 Elo+
Party 1
Mulan
Mulan
Revoltra
Mulan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 18
9,955
830
7,144
14,701
19,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
InfamousRegent8
Charybdis
16
7 / 3 / 13
9,939
828
25,511
9,671
5,210
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Nenke
Tsukuyomi
18
10 / 2 / 12
11,121
927
15,759
10,349
6,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
0 / 3 / 20
9,535
795
7,673
13,745
23,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 14
9,394
783
14,687
5,438
2,960
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IamJuiccyy
Achilles
15
4 / 6 / 4
9,144
762
10,396
16,063
19,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Its ZBO
Ares
14
1 / 4 / 6
8,244
687
5,956
14,358
16,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 6 / 2
7,358
613
3,372
21,682
17,226
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
KreatorKat
Awilix
13
1 / 5 / 2
7,433
619
4,447
10,549
4,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
Revoltra
Mulan
16
2 / 4 / 2
8,433
703
8,681
14,764
12,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
24
25
Kills
8
11
Deaths
25
77
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
2
18
6
L
Achilles
IamJuiccyy
Achilles
4
6
4
1
W
Charybdis
InfamousRegent8
Charybdis
7
3
13
4.5
L
Ares
Its ZBO
Ares
1
4
6
1
L
0
6
2
0.17
L
Awilix
KreatorKat
Awilix
1
5
2
0.4
W
Tsukuyomi
Nenke
Tsukuyomi
10
2
12
8
L
Mulan
Revoltra
Mulan
2
4
2
0.75
W
0
3
20
3.33
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,774
Damage
32,852
53,904
Taken
77,416
57,616
Mitigated
70,325
20,965
Healing
17,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,144
573
5,961
4,759
14,701
19,611
716
1,939
12,682
13,660
0
L
Achilles
IamJuiccyy
Achilles
10,396
1,187
380
1,869
16,063
19,856
0
4,732
11,331
0
20,432
W
Charybdis
InfamousRegent8
Charybdis
25,511
14,075
271
1,284
9,671
5,210
4,733
895
8,507
0
43,880
L
Ares
Its ZBO
Ares
5,956
267
0
1,174
14,358
16,185
0
6,069
8,289
12,458
0
L
3,372
1,877
4,258
5,586
21,682
17,226
0
6,558
15,124
0
7,005
L
Awilix
KreatorKat
Awilix
4,447
1,112
762
873
10,549
4,579
0
4,455
6,094
0
13,794
W
Tsukuyomi
Nenke
Tsukuyomi
15,759
4,314
1,061
4,260
10,349
6,042
1,565
1,410
8,672
0
31,048
L
Mulan
Revoltra
Mulan
8,681
753
0
2,764
14,764
12,479
0
7,428
7,336
0
18,761
W
7,673
462
417
1,443
13,745
23,793
713
1,108
12,382
19,420
262
W
14,687
824
512
997
5,438
2,960
1,011
604
4,744
26,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,944
Gold Earned
40,612
116
Minions Killed
93
0
Camps Cleared
0
1,029,230
Distance Traveled
962,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,955
830
8
1
0
224,996
0
L
Achilles
9,144
762
30
3
0
195,728
0
W
Charybdis
9,939
828
44
4
0
168,750
0
L
Ares
8,244
687
8
1
0
195,174
0
L
Horus
7,358
613
9
1
0
200,488
0
L
Awilix
7,433
619
21
2
0
169,315
0
W
Tsukuyomi
11,121
927
37
3
0
255,890
0
L
Mulan
8,433
703
25
2
0
201,738
0
W
Ganesha
9,535
795
0
0
0
174,063
0
W
Ah Puch
9,394
783
27
2
0
205,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role