Player Matchup

Cernunnos
Cernunnos
Camilo7xd1930
Cernunnos
Level 102
God Stats
7W - 2L
1,791 SR
Queue Stats
428W - 371L
1,578 Elo+
Party 3
Bakasura
Bakasura
JayDully
Bakasura
Level 68
God Stats
2W - 0L
1,688 SR
Queue Stats
37W - 39L
1,477 Elo+
Solo
Yemoja
Yemoja
Josel0pez
Yemoja
Level 103
God Stats
18W - 14L
1,343 SR
Queue Stats
197W - 172L
1,606 Elo+
Party 3
Anubis
Anubis
RevObs
Anubis
Level 189
God Stats
96W - 81L
1,647 SR
Queue Stats
571W - 569L
1,538 Elo+
Solo
Vamana
Vamana
james p0pez
Vamana
Level 102
God Stats
5W - 2L
1,666 SR
Queue Stats
258W - 238L
1,573 Elo+
Party 3
Team Averages
Level 113
1,627 SR
1,554 Elo+

VS

Team Averages
Level 117
1,506 SR
1,522 Elo+
Athena
Athena
FallLeloup007
Athena
Level 155
God Stats
1W - 3L
1,559 SR
Queue Stats
106W - 111L
1,453 Elo+
Party 2
Bakasura
Bakasura
LAW9FED
Bakasura
Level 124
God Stats
3W - 3L
1,702 SR
Queue Stats
30W - 26L
1,583 Elo+
Party 1
Charybdis
Charybdis
Villegas207194
Charybdis
Level 159
God Stats
0W - 1L
1,282 SR
Queue Stats
170W - 153L
1,490 Elo+
Party 2
Fenrir
Fenrir
nonaffiliated
Fenrir
Level 25
God Stats
3W - 3L
1,664 SR
Queue Stats
34W - 29L
1,562 Elo+
Party 1
Ix Chel
Ix Chel
zympl-
Ix Chel
Level 123
God Stats
1W - 5L
1,323 SR
Queue Stats
21W - 34L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Camilo7xd1930
Cernunnos
15
1 / 6 / 3
9,352
520
10,861
16,971
7,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bakasura
JayDully
Bakasura
17
2 / 0 / 3
10,237
569
7,744
17,809
9,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Josel0pez
Yemoja
15
3 / 1 / 8
10,348
575
6,984
12,447
12,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anubis
RevObs
Anubis
17
5 / 3 / 1
10,710
595
8,824
14,332
6,699
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
18
9 / 0 / 3
11,935
663
15,302
15,569
19,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,736
430
4,489
14,711
14,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
LAW9FED
Bakasura
17
7 / 4 / 1
9,946
553
13,804
17,744
8,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Villegas207194
Charybdis
14
2 / 4 / 2
8,495
472
11,748
17,586
8,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 0
6,643
369
2,853
10,955
8,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
zympl-
Ix Chel
15
1 / 5 / 2
8,568
476
10,935
12,882
4,647
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
20
Kills
10
10
Deaths
21
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Camilo7xd1930
Cernunnos
1
6
3
0.42
L
0
3
4
0.67
W
Bakasura
JayDully
Bakasura
2
0
3
3.5
W
Yemoja
Josel0pez
Yemoja
3
1
8
7
L
Bakasura
LAW9FED
Bakasura
7
4
1
1.88
W
Anubis
RevObs
Anubis
5
3
1
1.83
L
Charybdis
Villegas207194
Charybdis
2
4
2
0.75
W
Vamana
9
0
3
10.5
L
0
5
0
0
L
Ix Chel
zympl-
Ix Chel
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,715
Damage
43,829
77,128
Taken
73,878
56,379
Mitigated
45,239
34,491
Healing
17,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Camilo7xd1930
Cernunnos
10,861
5,593
0
4,188
16,971
7,792
507
2,072
14,191
0
85,106
L
4,489
1,052
0
1,710
14,711
14,576
0
3,662
11,028
21,904
0
W
Bakasura
JayDully
Bakasura
7,744
6,050
0
11,569
17,809
9,310
445
807
16,457
0
78,834
W
Yemoja
Josel0pez
Yemoja
6,984
1,392
1,535
4,609
12,447
12,843
0
4,060
7,787
31,090
0
L
Bakasura
LAW9FED
Bakasura
13,804
8,845
0
4,844
17,744
8,677
0
3,320
14,094
0
86,717
W
Anubis
RevObs
Anubis
8,824
199
0
8,209
14,332
6,699
0
5,620
7,341
95,301
136
L
Charybdis
Villegas207194
Charybdis
11,748
7,256
0
4,923
17,586
8,935
0
2,014
15,270
0
76,889
W
Vamana
15,302
7,655
0
4,381
15,569
19,735
445
3,242
12,327
0
104,682
L
2,853
886
0
1,726
10,955
8,404
0
0
10,692
0
26,137
L
Ix Chel
zympl-
Ix Chel
10,935
1,054
687
3,275
12,882
4,647
0
6,812
6,050
78,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,582
Gold Earned
41,388
602
Minions Killed
481
0
Camps Cleared
0
1,761,007
Distance Traveled
1,599,678
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,352
520
103
6
0
305,343
3
L
Athena
7,736
430
37
2
0
339,528
0
W
Bakasura
10,237
569
154
9
0
419,107
3
W
Yemoja
10,348
575
33
2
0
348,267
0
L
Bakasura
9,946
553
172
10
0
422,085
0
W
Anubis
10,710
595
165
9
0
319,293
6
L
Charybdis
8,495
472
116
6
0
292,094
2
W
Vamana
11,935
663
147
8
0
368,997
1
L
Fenrir
6,643
369
40
2
0
212,401
0
L
Ix Chel
8,568
476
116
6
0
333,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role